Mild fix on fireball, fix heal given less cooldown and lower heal spell heals
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@ -153,7 +153,7 @@ public enum SpellType // ❤
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10, // Cooldown change per level
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5, // Item amount in loot
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C.cGold + C.Bold + "Heals: " + C.Bold + C.cWhite + "Spell Level + 2",
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C.cGold + C.Bold + "Heals: " + C.Bold + C.cWhite + "(Spell Level / 2) + 1.5",
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"",
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@ -689,7 +689,7 @@ public enum SpellType // ❤
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+ _spellCooldown - _cooldownChangePerLevel)
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* wizard.getCooldownModifier()));
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* (this == SpellType.Heal ? 1 : wizard.getCooldownModifier())));
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}
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public ItemStack getSpellItem()
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@ -3,14 +3,17 @@ package nautilus.game.arcade.game.games.wizards.spells;
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import mineplex.minecraft.game.core.explosion.CustomExplosion;
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import nautilus.game.arcade.game.games.wizards.Spell;
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import nautilus.game.arcade.game.games.wizards.spellinterfaces.SpellClick;
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import net.minecraft.server.v1_7_R4.EntityFireball;
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import org.bukkit.Sound;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftFireball;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.util.Vector;
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public class SpellFireball extends Spell implements SpellClick
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{
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@ -24,7 +27,7 @@ public class SpellFireball extends Spell implements SpellClick
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projectile.remove();
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CustomExplosion explosion = new CustomExplosion(Wizards.getArcadeManager().GetDamage(), projectile.getLocation(),
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((org.bukkit.entity.Fireball) projectile).getYield(), "Fireball");
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projectile.getMetadata("FireballYield").get(0).asFloat(), "Fireball");
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explosion.setPlayer((Player) projectile.getMetadata("FireballSpell").get(0).value(), true);
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@ -32,7 +35,6 @@ public class SpellFireball extends Spell implements SpellClick
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explosion.explode();
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((org.bukkit.entity.Fireball) projectile).setYield(0);
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}
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}
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@ -42,12 +44,20 @@ public class SpellFireball extends Spell implements SpellClick
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org.bukkit.entity.Fireball fireball = (org.bukkit.entity.Fireball) p.getWorld().spawnEntity(p.getEyeLocation(),
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EntityType.FIREBALL);
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fireball.setVelocity(p.getEyeLocation().getDirection());
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Vector vector = p.getEyeLocation().getDirection();
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// We can't call the bukkit methods because for some weird reason, it enforces a certain speed.
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EntityFireball eFireball = ((CraftFireball) fireball).getHandle();
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eFireball.dirX = vector.getX();
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eFireball.dirY = vector.getY();
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eFireball.dirZ = vector.getZ();
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fireball.setBounce(false);
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fireball.setDirection(fireball.getVelocity());
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fireball.setShooter(p);
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fireball.setYield((getSpellLevel(p) * 0.2F) + 0.8F);
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fireball.setYield(0);
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fireball.setMetadata("FireballSpell", new FixedMetadataValue(Wizards.getArcadeManager().GetPlugin(), p));
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fireball.setMetadata("FireballYield", new FixedMetadataValue(Wizards.getArcadeManager().GetPlugin(),
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(getSpellLevel(p) * 0.2F) + 0.8F));
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p.getWorld().playSound(p.getLocation(), Sound.BLAZE_BREATH, 0.5F, 5F);
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charge(p);
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@ -28,7 +28,7 @@ public class SpellHeal extends Spell implements SpellClick, SpellClickEntity
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if (entity.getHealth() < entity.getMaxHealth())
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{
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double health = entity.getHealth() + (4 + (getSpellLevel(p) * 2));
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double health = entity.getHealth() + (3 + getSpellLevel(p));
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if (health > entity.getMaxHealth())
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health = entity.getMaxHealth();
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@ -1,18 +0,0 @@
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package nautilus.game.arcade.game.games.wizards.spells;
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import nautilus.game.arcade.game.games.wizards.Spell;
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import nautilus.game.arcade.game.games.wizards.spellinterfaces.SpellClick;
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import org.bukkit.entity.Player;
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public class SpellTunnel extends Spell implements SpellClick
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{
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@Override
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public void castSpell(Player player)
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{
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// TODO Auto-generated method stub
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}
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}
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