Mild fix on fireball, fix heal given less cooldown and lower heal spell heals

This commit is contained in:
libraryaddict 2015-01-24 13:51:18 +13:00
parent 31c1be9dd8
commit 3ff0592d2d
4 changed files with 21 additions and 29 deletions

View File

@ -153,7 +153,7 @@ public enum SpellType // ❤
10, // Cooldown change per level
5, // Item amount in loot
C.cGold + C.Bold + "Heals: " + C.Bold + C.cWhite + "Spell Level + 2",
C.cGold + C.Bold + "Heals: " + C.Bold + C.cWhite + "(Spell Level / 2) + 1.5",
"",
@ -689,7 +689,7 @@ public enum SpellType // ❤
+ _spellCooldown - _cooldownChangePerLevel)
* wizard.getCooldownModifier()));
* (this == SpellType.Heal ? 1 : wizard.getCooldownModifier())));
}
public ItemStack getSpellItem()

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@ -3,14 +3,17 @@ package nautilus.game.arcade.game.games.wizards.spells;
import mineplex.minecraft.game.core.explosion.CustomExplosion;
import nautilus.game.arcade.game.games.wizards.Spell;
import nautilus.game.arcade.game.games.wizards.spellinterfaces.SpellClick;
import net.minecraft.server.v1_7_R4.EntityFireball;
import org.bukkit.Sound;
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftFireball;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.util.Vector;
public class SpellFireball extends Spell implements SpellClick
{
@ -24,15 +27,14 @@ public class SpellFireball extends Spell implements SpellClick
projectile.remove();
CustomExplosion explosion = new CustomExplosion(Wizards.getArcadeManager().GetDamage(), projectile.getLocation(),
((org.bukkit.entity.Fireball) projectile).getYield(), "Fireball");
projectile.getMetadata("FireballYield").get(0).asFloat(), "Fireball");
explosion.setPlayer((Player) projectile.getMetadata("FireballSpell").get(0).value(), true);
explosion.setDropItems(false);
explosion.explode();
((org.bukkit.entity.Fireball) projectile).setYield(0);
}
}
@ -41,14 +43,22 @@ public class SpellFireball extends Spell implements SpellClick
{
org.bukkit.entity.Fireball fireball = (org.bukkit.entity.Fireball) p.getWorld().spawnEntity(p.getEyeLocation(),
EntityType.FIREBALL);
fireball.setVelocity(p.getEyeLocation().getDirection());
Vector vector = p.getEyeLocation().getDirection();
// We can't call the bukkit methods because for some weird reason, it enforces a certain speed.
EntityFireball eFireball = ((CraftFireball) fireball).getHandle();
eFireball.dirX = vector.getX();
eFireball.dirY = vector.getY();
eFireball.dirZ = vector.getZ();
fireball.setBounce(false);
fireball.setDirection(fireball.getVelocity());
fireball.setShooter(p);
fireball.setYield((getSpellLevel(p) * 0.2F) + 0.8F);
fireball.setYield(0);
fireball.setMetadata("FireballSpell", new FixedMetadataValue(Wizards.getArcadeManager().GetPlugin(), p));
fireball.setMetadata("FireballYield", new FixedMetadataValue(Wizards.getArcadeManager().GetPlugin(),
(getSpellLevel(p) * 0.2F) + 0.8F));
p.getWorld().playSound(p.getLocation(), Sound.BLAZE_BREATH, 0.5F, 5F);
charge(p);
}

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@ -28,7 +28,7 @@ public class SpellHeal extends Spell implements SpellClick, SpellClickEntity
if (entity.getHealth() < entity.getMaxHealth())
{
double health = entity.getHealth() + (4 + (getSpellLevel(p) * 2));
double health = entity.getHealth() + (3 + getSpellLevel(p));
if (health > entity.getMaxHealth())
health = entity.getMaxHealth();

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@ -1,18 +0,0 @@
package nautilus.game.arcade.game.games.wizards.spells;
import nautilus.game.arcade.game.games.wizards.Spell;
import nautilus.game.arcade.game.games.wizards.spellinterfaces.SpellClick;
import org.bukkit.entity.Player;
public class SpellTunnel extends Spell implements SpellClick
{
@Override
public void castSpell(Player player)
{
// TODO Auto-generated method stub
}
}