diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/kits/KitTank.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/kits/KitTank.java index c6b01406f..1c1873306 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/kits/KitTank.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/kits/KitTank.java @@ -25,7 +25,7 @@ public class KitTank extends KitPlayer C.cGrayB + "Starting Kit:", C.cGray + "Diamond Sword", C.cGray + "Diamond Helmet, Iron Chestplate, Iron Leggings, Diamond Boots", - C.cGray + "Protection I on Iron Armor" + C.cGray + "Protection I on Iron Chestplace" }, new Perk[][] { @@ -39,21 +39,19 @@ public class KitTank extends KitPlayer new String[][] { { - C.cGray + "Obtain a Protection II Enchantment on your Iron Armor" + C.cGray + "Obtain a Protection I Enchantment on your Iron Leggings" + }, + { + C.cGray + "Obtain a Protection II Enchantment on your Iron Chestplate" + }, + { + C.cGray + "Obtain a Protection II Enchantment on your Iron Leggings" }, { C.cGray + "Obtain a Protection I Enchantment on your Diamond Helmet" }, { C.cGray + "Obtain a Protection I Enchantment on your Diamond Boots" - }, - { - C.cGray + "Obtain a Protection II Enchantment on your Diamond Helmet", - C.cGray + "Obtain a Protection II Enchantment on your Diamond Boots" - }, - { - C.cGray + "Obtain a Protection III Enchantment on your Iron Chestplate", - C.cGray + "Obtain a Protection III Enchantment on your Iron Leggings" } }, Material.DIAMOND_CHESTPLATE); @@ -71,44 +69,44 @@ public class KitTank extends KitPlayer { player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); } else if (level == 1) + { + player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + } + else if (level == 2) + { + player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); + } + else if (level == 3) { player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); } - else if (level == 2) + else if (level == 4) { player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); } - else if (level == 3) + else if (level == 5) { player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); } - else if (level == 4) - { - player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - } - else if (level == 5) - { - player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 3).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 3).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build()); - } } @Override