Missing isLive check
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@ -1657,7 +1657,7 @@ public class Bridge extends TeamGame implements OreObsfucation
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@EventHandler(priority=EventPriority.LOWEST)
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public void revivePlayer(CustomDamageEvent event)
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{
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if (_bridgesDown || !(event.GetDamageeEntity() instanceof Player))
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if (!IsLive() || _bridgesDown || !(event.GetDamageeEntity() instanceof Player))
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{
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return;
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}
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