Fix Bawk Bawk Battles game start
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@ -85,7 +85,6 @@ import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeColorCha
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeDeadlyTnt;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeDeadlyTnt;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeDiamondHunt;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeDiamondHunt;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeEggSmash;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeEggSmash;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeEmpty;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeFallingBlocks;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeFallingBlocks;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeFastFood;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeFastFood;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeKangarooJump;
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import nautilus.game.arcade.game.games.mineware.challenge.type.ChallengeKangarooJump;
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@ -184,7 +183,6 @@ public class BawkBawkBattles extends TeamGame implements IThrown
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private static final float SPECTATOR_KNOCKBACK_SOUND_VOLUME = 2.0F;
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private static final float SPECTATOR_KNOCKBACK_SOUND_VOLUME = 2.0F;
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private static final float SPECTATOR_KNOCKBACK_SOUND_PITCH = 0.5F;
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private static final float SPECTATOR_KNOCKBACK_SOUND_PITCH = 0.5F;
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private static final int MIN_PLAYERS_BLOCK_ATTEMPT = 1;
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private static final int GENERIC_SCOREBOARD_PLAYER_COUNT = 15;
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private static final int GENERIC_SCOREBOARD_PLAYER_COUNT = 15;
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private static final int LOST_ONE_LIFE = MAX_LIVES - 1;
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private static final int LOST_ONE_LIFE = MAX_LIVES - 1;
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@ -380,8 +378,6 @@ public class BawkBawkBattles extends TeamGame implements IThrown
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}
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}
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private Challenge selectChallenge()
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private Challenge selectChallenge()
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{
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if (GetPlayers(false).size() > MIN_PLAYERS_BLOCK_ATTEMPT)
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{
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{
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int limit = _list.size();
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int limit = _list.size();
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int attemps = 0;
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int attemps = 0;
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@ -404,11 +400,6 @@ public class BawkBawkBattles extends TeamGame implements IThrown
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return instance;
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return instance;
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}
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}
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else
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{
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return new ChallengeEmpty(this);
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}
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}
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private boolean isSuitable(Challenge instance)
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private boolean isSuitable(Challenge instance)
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{
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{
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@ -1215,21 +1206,21 @@ public class BawkBawkBattles extends TeamGame implements IThrown
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_winners.remove(player);
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_winners.remove(player);
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}
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}
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@EventHandler
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// @EventHandler
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public void blockStartAttempt(UpdateEvent event)
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// public void blockStartAttempt(UpdateEvent event)
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{
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// {
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if (event.getType() != UpdateType.TICK)
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// if (event.getType() != UpdateType.TICK)
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return;
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// return;
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//
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// If there is only 1 player and the game starts, do not teleport him to the map.
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// // If there is only 1 player and the game starts, do not teleport him to the map.
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//
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if (GetState() == GameState.Recruit && GetCountdown() >= 0 && GetPlayers(false).size() <= MIN_PLAYERS_BLOCK_ATTEMPT)
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// if (GetState() == GameState.Recruit && GetCountdown() >= 0 && GetPlayers(false).size() <= MIN_PLAYERS_BLOCK_ATTEMPT)
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{
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// {
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UtilServer.broadcast(F.main("Game", C.cRed + "This game requires at least 2 players to start."));
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// UtilServer.broadcast(F.main("Game", C.cRed + "This game requires at least 2 players to start."));
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SetCountdown(-1);
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// SetCountdown(-1);
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Manager.GetLobby().DisplayWaiting();
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// Manager.GetLobby().DisplayWaiting();
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}
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// }
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}
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// }
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/*
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/*
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* Miscellaneous
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* Miscellaneous
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@ -8,7 +8,7 @@ import org.bukkit.Location;
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public class ChallengeSettings
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public class ChallengeSettings
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{
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{
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private Challenge _challenge;
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private Challenge _challenge;
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private int _minPlayers = 2;
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private int _minPlayers = 1;
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private int _maxPlayers = 250;
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private int _maxPlayers = 250;
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private int _maxCompletedCount;
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private int _maxCompletedCount;
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private long _startTime;
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private long _startTime;
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@ -12,6 +12,8 @@ import nautilus.game.arcade.game.games.mineware.challenge.ChallengeType;
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/**
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/**
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* This challenge is used to prevent the game from crashing if it's forced to start with only one player.
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* This challenge is used to prevent the game from crashing if it's forced to start with only one player.
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*
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* @deprecated
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*/
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*/
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public class ChallengeEmpty extends Challenge
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public class ChallengeEmpty extends Challenge
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{
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{
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