Disable Speed UHC

This commit is contained in:
cnr 2017-05-03 18:42:31 -07:00
parent 66136a035b
commit 404733cd34
2 changed files with 5 additions and 21 deletions

View File

@ -120,7 +120,7 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
C.Reset + "Extremely hard team-based survival ", C.Reset + "Extremely hard team-based survival ",
C.Reset + "Gather materials and fight your way", C.Reset + "Gather materials and fight your way",
C.Reset + "to become the last team standing!", C.Reset + "to become the last team standing!",
}, new String[] {"UHC", "UHC2", "UHCS", "UHCS2"}, "UHC", new SelectUHCButton(this)); }, new String[] {"UHC", "UHC2"}, "UHC", new SelectUHCButton(this));
add(17, Material.BLAZE_ROD, C.cYellowB + "Wizards " + C.cGray + "Last Man Standing", new String[] add(17, Material.BLAZE_ROD, C.cYellowB + "Wizards " + C.cGray + "Last Man Standing", new String[]
{ {

View File

@ -24,38 +24,22 @@ public class UHCServerTypePage extends ShopPageBase<ServerManager, ServerNpcShop
@Override @Override
protected void buildPage() protected void buildPage()
{ {
setItem(10, new ItemBuilder(Material.SKULL_ITEM, 1, (byte) 3).setTitle(C.Reset + C.cYellow + "UHC Solo") setItem(12, new ItemBuilder(Material.SKULL_ITEM, 1, (byte) 3).setTitle(C.Reset + C.cYellow + "UHC Solo")
.addLore(new String[] .addLore(new String[]
{ {
C.Reset + "", C.Reset + "",
C.Reset + C.cGreen + "Click to Play", C.Reset + C.cGreen + "Click to Play",
}).build()); }).build());
setItem(12, new ItemBuilder(Material.SKULL_ITEM, 2, (byte) 3).setTitle(C.Reset + C.cYellow + "UHC Teams") setItem(14, new ItemBuilder(Material.SKULL_ITEM, 2, (byte) 3).setTitle(C.Reset + C.cYellow + "UHC Teams")
.addLore(new String[] .addLore(new String[]
{ {
C.Reset + "", C.Reset + "",
C.Reset + C.cGreen + "Click to Play", C.Reset + C.cGreen + "Click to Play",
}).build()); }).build());
setItem(14, new ItemBuilder(Material.SKULL_ITEM, 1, (byte) 3).setTitle(C.Reset + C.cYellow + "UHC Speed Solo") getButtonMap().put(12, (player, __) -> getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(), getDonationManager(), "UHC Solo", player, "UHC2")));
.addLore(new String[] getButtonMap().put(14, (player, __) -> getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(), getDonationManager(), "UHC", player, "UHC")));
{
C.Reset + "",
C.Reset + C.cGreen + "Click to Play"
}).build());
setItem(16, new ItemBuilder(Material.SKULL_ITEM, 2, (byte) 3).setTitle(C.Reset + C.cYellow + "UHC Speed Teams")
.addLore(new String[]
{
C.Reset + "",
C.Reset + C.cGreen + "Click to Play"
}).build());
getButtonMap().put(10, (player, __) -> getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(), getDonationManager(), "UHC Solo", player, "UHC2")));
getButtonMap().put(12, (player, __) -> getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(), getDonationManager(), "UHC", player, "UHC")));
getButtonMap().put(14, (player, __) -> getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(), getDonationManager(), "UHC Speed Solo", player, "UHCS2")));
getButtonMap().put(16, (player, __) -> getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(), getDonationManager(), "UHC Speed", player, "UHCS")));
} }
public void Update() public void Update()