diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/bridge/Bridge.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/bridge/Bridge.java index 6db4936e6..a9322ecba 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/bridge/Bridge.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/bridge/Bridge.java @@ -41,8 +41,10 @@ import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilEvent; +import mineplex.core.common.util.UtilParticle; import mineplex.core.common.util.UtilWorld; import mineplex.core.common.util.UtilEvent.ActionType; +import mineplex.core.common.util.UtilParticle.ParticleType; import mineplex.core.common.util.UtilMath; import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilTime; @@ -77,7 +79,7 @@ public class Bridge extends TeamGame implements OreObsfucation private static final Material[] PLAYER_DROP_DELAY_MATERIALS = new Material[] { Material.LOG, Material.LOG_2, Material.IRON_ORE, Material.DIAMOND_ORE, Material.COAL_ORE, Material.GOLD_ORE, Material.WORKBENCH, Material.FURNACE }; //Bridge Timer - private int _bridgeTime = 600000; + private int _bridgeTime = 5000; //600000 private boolean _bridgesDown = false; //Wood Bridge @@ -732,7 +734,7 @@ public class Bridge extends TeamGame implements OreObsfucation // Create Part FallingBlock block = bestLoc.getWorld().spawnFallingBlock( - source, 10, (byte) 0); + source, 87, (byte) 0); BridgePart part = new BridgePart(block, bestLoc, true); _bridgeParts.add(part); diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/minestrike/MineStrike.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/minestrike/MineStrike.java index 03143cbd1..9549bd4bd 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/minestrike/MineStrike.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/minestrike/MineStrike.java @@ -1997,7 +1997,7 @@ public class MineStrike extends TeamGame continue; Gun gun = getGunInHand(player, null); - if (!gun.hasScope() || !player.isSneaking()) + if (gun == null || !gun.hasScope() || !player.isSneaking()) { removeScope(player); }