Air teleportation fix
Makes it less likey that a player would die of fall damage when using the eye of ender
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2c37d17db3
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@ -17,7 +17,6 @@ import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilParticle;
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@ -31,7 +30,7 @@ import nautilus.game.arcade.kit.Perk;
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public class PerkVoidSaver extends Perk
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{
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private Map<UUID, Location> _safeLocations = new HashMap<>();
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private List<UUID> _used = new ArrayList<>();
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@ -73,8 +72,8 @@ public class PerkVoidSaver extends Perk
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return;
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}
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player.teleport(_safeLocations.get(player.getUniqueId()).add(0, 2, 0));
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player.setFallDistance(0);
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player.teleport(_safeLocations.get(player.getUniqueId()).add(0, 1, 0));
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player.getInventory().remove(Material.EYE_OF_ENDER);
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player.sendMessage(F.main("Game", "You used your safe teleport."));
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player.playSound(player.getLocation(), Sound.ENDERMAN_TELEPORT, 1, 0);
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