Use constants for lore messages on server page
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4c74ce60eb
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@ -24,6 +24,17 @@ import mineplex.hub.server.ui.button.JoinServerButton;
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public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> implements IServerPage
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public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> implements IServerPage
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{
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{
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// Shop Item Messages
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private static final String MESSAGE_SHOP_URL = ChatColor.RESET + "www.mineplex.com/shop";
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private static final String MESSAGE_REQUIRES_PREMIUM = ChatColor.RESET + C.cRed + "Premium requires " + Rank.ULTRA.GetTag(false, false) + C.cRed + " or " + Rank.HERO.GetTag(false, false);
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private static final String MESSAGE_BETA_GET_ULTRA = ChatColor.RESET + C.Line + "Get Ultra to join Beta servers!";
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private static final String MESSAGE_JOIN = ChatColor.RESET + C.Line + "Click to Join";
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private static final String MESSAGE_IN_PROGRESS = ChatColor.RESET + C.Line + "Game in Progress.";
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private static final String MESSAGE_SPECTATE = ChatColor.RESET + C.Line + "Click to Spectate";
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private static final String MESSAGE_WAIT = ChatColor.RESET + C.Line + "and wait for next game!";
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private static final String MESSAGE_FULL_GET_ULTRA = ChatColor.RESET + C.Line + "Get Ultra to join full servers!";
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private static final String MESSAGE_RESTARTING = ChatColor.RESET + C.Line + "This server will be open shortly!";
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private String _serverNpcKey;
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private String _serverNpcKey;
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private boolean _onMainPage = true;
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private boolean _onMainPage = true;
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private boolean _freeOnly;
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private boolean _freeOnly;
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@ -85,7 +96,7 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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"",
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"",
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ChatColor.RESET + C.cRed + "Premium players get",
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ChatColor.RESET + C.cRed + "Premium players get",
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ChatColor.RESET + C.cRed + "in instantly",
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ChatColor.RESET + C.cRed + "in instantly",
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ChatColor.RESET + "www.mineplex.com/shop"
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MESSAGE_SHOP_URL
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}, 1, false);
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}, 1, false);
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AddItem(22, item);
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AddItem(22, item);
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@ -106,13 +117,8 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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boolean free = serverInfo.isFree();
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boolean free = serverInfo.isFree();
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List<String> lore = new ArrayList<String>();
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List<String> lore = new ArrayList<String>();
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String shop = ChatColor.RESET + "www.mineplex.com/shop";
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String inProgress = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? MESSAGE_IN_PROGRESS : MESSAGE_SPECTATE;
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String openFull = ChatColor.RESET + C.Line + "Get Ultra to join full servers!";
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String wait = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? null : MESSAGE_WAIT;
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String openPremium = ChatColor.RESET + C.cRed + "Premium requires " + Rank.ULTRA.GetTag(false, false) + C.cRed + " or " + Rank.HERO.GetTag(false, false);
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String beta = ChatColor.RESET + C.Line + "Get Ultra to join Beta servers!";
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String clickJoin = ChatColor.RESET + C.Line + "Click to Join";
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String inProgress = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? (ChatColor.RESET + C.Line + "Game in Progress.") : ChatColor.RESET + C.Line + "Click to Spectate";
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String inProgressLine2 = (serverInfo.Game == null || serverInfo.ServerType.equalsIgnoreCase("Competitive")) ? null : (ChatColor.RESET + C.Line + "and wait for next game!");
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if (isStarting(serverInfo) && (serverInfo.MaxPlayers - serverInfo.CurrentPlayers) >= slotsNeeded)
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if (isStarting(serverInfo) && (serverInfo.MaxPlayers - serverInfo.CurrentPlayers) >= slotsNeeded)
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status = free ? Material.EMERALD_BLOCK : Material.DIAMOND_BLOCK;
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status = free ? Material.EMERALD_BLOCK : Material.DIAMOND_BLOCK;
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@ -136,11 +142,18 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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if (serverInfo.Name.contains("BETA") && !ownsUltraPackage)
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if (serverInfo.Name.contains("BETA") && !ownsUltraPackage)
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{
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{
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lore.add(beta);
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lore.add(MESSAGE_BETA_GET_ULTRA);
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}
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}
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else
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else
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{
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{
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if (isInProgress(serverInfo) && serverInfo.CurrentPlayers >= serverInfo.MaxPlayers)
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if (isInProgress(serverInfo) && serverInfo.CurrentPlayers >= serverInfo.MaxPlayers)
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{
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if (serverInfo.MOTD.contains("Restarting"))
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{
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status = Material.IRON_BLOCK;
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lore.add(MESSAGE_RESTARTING);
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}
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else
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{
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{
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if (serverInfo.Game.equalsIgnoreCase("Survival Games"))
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if (serverInfo.Game.equalsIgnoreCase("Survival Games"))
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{
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{
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@ -151,24 +164,31 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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{
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{
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if (!ownsUltraPackage)
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if (!ownsUltraPackage)
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{
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{
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lore.add(free ? openFull : openPremium);
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if (free)
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lore.add(MESSAGE_FULL_GET_ULTRA);
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else
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{
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lore.add(MESSAGE_REQUIRES_PREMIUM);
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lore.add(MESSAGE_SHOP_URL);
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}
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}
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}
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else
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else
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{
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{
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lore.add(inProgress);
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lore.add(inProgress);
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if (inProgressLine2 != null)
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if (wait != null)
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lore.add(inProgressLine2);
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lore.add(wait);
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}
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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if (free || ownsUltraPackage)
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if (free || ownsUltraPackage)
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lore.add(ChatColor.RESET + C.Line + "Click to Join");
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lore.add(MESSAGE_JOIN);
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else
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else
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{
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{
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lore.add(openPremium);
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lore.add(MESSAGE_REQUIRES_PREMIUM);
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lore.add(shop);
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lore.add(MESSAGE_SHOP_URL);
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}
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}
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}
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}
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}
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}
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@ -212,7 +232,7 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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// AddItem(11, new ShopItem(Material.IRON_BLOCK, C.cGreen + "Free Servers", new String[] {C.cGray + "Anyone can play!" }, 1, false));
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// AddItem(11, new ShopItem(Material.IRON_BLOCK, C.cGreen + "Free Servers", new String[] {C.cGray + "Anyone can play!" }, 1, false));
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// AddItem(15, new ShopItem(Material.IRON_BLOCK, C.cBlue + "Premium Servers", new String[] {C.cGray + "Available to " + Rank.ULTRA.GetTag(true, true) + ChatColor.RESET + C.cGray + " and " + Rank.HERO.GetTag(true, true) + ChatColor.RESET + C.cGray + "!" }, 1, false));
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// AddItem(15, new ShopItem(Material.IRON_BLOCK, C.cBlue + "Premium Servers", new String[] {C.cGray + "Available to " + Rank.ULTRA.GetTag(true, true) + ChatColor.RESET + C.cGray + " and " + Rank.HERO.GetTag(true, true) + ChatColor.RESET + C.cGray + "!" }, 1, false));
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AddButton(38, new ShopItem(Material.GOLD_BLOCK, C.cGreen + yellowFreeCount + " Games In Progress", new String[]{ChatColor.RESET + C.Line + "Click to Spectate"}, yellowFreeCount > 64 ? 1 : yellowFreeCount, false), new SingleButton()
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AddButton(38, new ShopItem(Material.GOLD_BLOCK, C.cGreen + yellowFreeCount + " Games In Progress", new String[]{ MESSAGE_SPECTATE }, yellowFreeCount > 64 ? 1 : yellowFreeCount, false), new SingleButton()
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{
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{
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@Override
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@Override
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public void Clicked(Player player)
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public void Clicked(Player player)
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@ -221,7 +241,7 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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_freeOnly = true;
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_freeOnly = true;
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}
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}
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});
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});
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AddButton(42, new ShopItem(Material.GOLD_BLOCK, C.cAqua + yellowUltraCount + " Games In Progress", new String[]{ChatColor.RESET + C.Line + "Click to Spectate"}, yellowUltraCount > 64 ? 1 : yellowUltraCount, false), new SingleButton()
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AddButton(42, new ShopItem(Material.GOLD_BLOCK, C.cAqua + yellowUltraCount + " Games In Progress", new String[]{ MESSAGE_SPECTATE }, yellowUltraCount > 64 ? 1 : yellowUltraCount, false), new SingleButton()
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{
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{
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@Override
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@Override
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public void Clicked(Player player)
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public void Clicked(Player player)
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