Apply chicken attack and completion improvements

- Chicken spectators will no longer receive the compass to prevent
them from teleporting near players.

- The winner of the game will not see the
"You have completed the challenge." message
as the game will end afterwards.
This commit is contained in:
Thanos Paravantis 2016-07-10 15:16:17 +03:00
parent 5a7e7c7623
commit 416b978c4f
6 changed files with 36 additions and 23 deletions

View File

@ -99,7 +99,7 @@ public class CompassAddon extends MiniPlugin
if (target != null) if (target != null)
{ {
if (Manager.GetGame().CompassGiveItem || Manager.isSpectator(player)) if (Manager.GetGame().CompassGiveItem || (Manager.GetGame().CompassGiveItemSpectators && Manager.isSpectator(player)))
if (!player.getInventory().contains(Material.COMPASS)) if (!player.getInventory().contains(Material.COMPASS))
{ {
if (player.getOpenInventory() == null || player.getOpenInventory().getCursor() == null || player.getOpenInventory().getCursor().getType() != Material.COMPASS) if (player.getOpenInventory() == null || player.getOpenInventory().getCursor() == null || player.getOpenInventory().getCursor().getType() != Material.COMPASS)

View File

@ -240,6 +240,7 @@ public abstract class Game implements Listener
// Addons // Addons
public boolean CompassEnabled = false; public boolean CompassEnabled = false;
public boolean CompassGiveItem = true; public boolean CompassGiveItem = true;
public boolean CompassGiveItemSpectators = true;
public boolean SoupEnabled = true; public boolean SoupEnabled = true;
public boolean TeamArmor = false; public boolean TeamArmor = false;

View File

@ -261,6 +261,7 @@ public class BawkBawkBattles extends TeamGame implements IThrown
// TODO: Temporary // TODO: Temporary
CompassEnabled = false; CompassEnabled = false;
CompassGiveItem = false; CompassGiveItem = false;
CompassGiveItemSpectators = false;
Manager.GetCreature().SetDisableCustomDrops(true); Manager.GetCreature().SetDisableCustomDrops(true);
@ -956,7 +957,7 @@ public class BawkBawkBattles extends TeamGame implements IThrown
int lost = _challenge.getData().getLostPlayers().size(); int lost = _challenge.getData().getLostPlayers().size();
int current = getPlayersAlive().size(); int current = getPlayersAlive().size();
return !_settings.isCrumbling() && lost > current / CRUMBLE_DIVIDER && lost != current; return !_settings.isCrumbling() && lost > current / CRUMBLE_DIVIDER;
} }
private void announceCrumbling() private void announceCrumbling()

View File

@ -89,7 +89,7 @@ public abstract class Challenge implements Listener
private static final double BLOCK_CENTER_ADD = 0.5; private static final double BLOCK_CENTER_ADD = 0.5;
private static final int CRUMBLE_CHANCE = 4; private static final int CRUMBLE_CHANCE = 4;
private static final int PLAYER_COUNT_FOR_EFFECTS = 2; private static final int PLAYER_COUNT_FOR_GAME_END = 1;
private static final int COMPLETION_TITLE_STAY_TICKS = 30; private static final int COMPLETION_TITLE_STAY_TICKS = 30;
private static final float COMPLETION_SOUND_VOLUME = 2.0F; private static final float COMPLETION_SOUND_VOLUME = 2.0F;
private static final float COMPLETION_SOUND_PITCH = 1.0F; private static final float COMPLETION_SOUND_PITCH = 1.0F;
@ -385,7 +385,7 @@ public abstract class Challenge implements Listener
{ {
if (Data.isCompleted(player)) if (Data.isCompleted(player))
{ {
Host.AddGems(player, COMPLETION_GEMS, "Completed Challenge", true, true); Host.AddGems(player, COMPLETION_GEMS, "Completed Challenges", true, true);
} }
} }
@ -479,7 +479,7 @@ public abstract class Challenge implements Listener
if (Data.isDone(player)) if (Data.isDone(player))
return; return;
if (Host.getPlayersWithRemainingLives() >= PLAYER_COUNT_FOR_EFFECTS) // Check if the game is not about to end. if (shouldShowEffects()) // Check if the game is not about to end.
{ {
if (cloak) if (cloak)
{ {
@ -501,6 +501,25 @@ public abstract class Challenge implements Listener
UtilInv.Clear(player); UtilInv.Clear(player);
} }
private boolean shouldShowEffects()
{
if (Host.getPlayersWithRemainingLives() == PLAYER_COUNT_FOR_GAME_END)
{
int playerOneLives = Host.lives(getPlayersAlive().get(0));
int playerTwoLives = Host.lives(getPlayersAlive().get(1));
boolean playerOneCompleted = Data.isDone(getPlayersAlive().get(0));
boolean playerTwoCompleted = Data.isDone(getPlayersAlive().get(1));
if (!playerOneCompleted && !playerTwoCompleted && (playerOneLives == 1 || playerTwoLives == 2))
{
return false;
}
}
return true;
}
protected void setCompleted(Player player) protected void setCompleted(Player player)
{ {
setCompleted(player, false); setCompleted(player, false);
@ -514,18 +533,15 @@ public abstract class Challenge implements Listener
Data.addLostPlayer(player); Data.addLostPlayer(player);
loseLife(player); loseLife(player);
if (Host.getPlayersWithRemainingLives() >= PLAYER_COUNT_FOR_EFFECTS) // Check if the game is not about to end. if (cloak)
{ {
if (cloak) cloak(player, false);
{
cloak(player, false);
}
UtilPlayer.message(player, F.main("Game", C.cRed + "You failed to complete the task."));
Host.showLivesLeft(player);
player.playSound(player.getLocation(), Sound.NOTE_BASS, LOST_SOUND_VOLUME, LOST_SOUND_PITCH);
} }
UtilPlayer.message(player, F.main("Game", C.cRed + "You failed to complete the task."));
Host.showLivesLeft(player);
player.playSound(player.getLocation(), Sound.NOTE_BASS, LOST_SOUND_VOLUME, LOST_SOUND_PITCH);
Host.Manager.GetDisguise().undisguise(player); Host.Manager.GetDisguise().undisguise(player);
UtilPlayer.clearPotionEffects(player); UtilPlayer.clearPotionEffects(player);
UtilInv.Clear(player); UtilInv.Clear(player);

View File

@ -87,14 +87,9 @@ public class ChallengeData
public void removePlayer(Player player) public void removePlayer(Player player)
{ {
if (_lost.contains(player)) _lost.remove(player);
_lost.remove(player); _completed.remove(player);
_invisible.remove(player);
if (_completed.contains(player))
_completed.remove(player);
if (_invisible.contains(player))
_invisible.remove(player);
} }
public boolean isCompleted(Player player) public boolean isCompleted(Player player)

View File

@ -65,7 +65,7 @@ public class ChallengeTreasureDigger extends Challenge
"Find weapons to kill the others!"); "Find weapons to kill the others!");
Settings.setUseMapHeight(); Settings.setUseMapHeight();
//Settings.setMinPlayers(CHALLENGE_PLAYERS_MIN); Settings.setMinPlayers(CHALLENGE_PLAYERS_MIN);
_lootChance.put(Material.BONE, 0.2); _lootChance.put(Material.BONE, 0.2);
_lootChance.put(Material.STRING, 0.2); _lootChance.put(Material.STRING, 0.2);