reduced rate that smash crystal spawns

This commit is contained in:
Chiss 2015-02-06 14:47:34 +11:00
parent 09b78fccd7
commit 417122b7a7

View File

@ -142,7 +142,7 @@ public class SuperSmash extends SoloGame
for (Player player : GetPlayers(true))
_lives.put(player, 4);
_nextPowerup = (long) (System.currentTimeMillis() + 120000 + 180000 * Math.random());
_nextPowerup = (long) (System.currentTimeMillis() + 240000 + 360000 * Math.random());
}
@EventHandler
@ -333,7 +333,7 @@ public class SuperSmash extends SoloGame
best.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.NETHER_STAR, (byte)0, ((SmashKit)GetKit(best)).getSuperCharges(),
C.cYellow + C.Bold + "Click" + C.cWhite + C.Bold + " - " + C.cGreen + C.Bold + ((SmashKit)GetKit(best)).getSuperName()));
_nextPowerup = (long) (System.currentTimeMillis() + 120000 + 180000 * Math.random());
_nextPowerup = (long) (System.currentTimeMillis() + 240000 + 360000 * Math.random());
Manager.GetGame().Announce(C.Bold + best.getName() + " collected " + C.cGreen + C.Bold + "Smash Crystal" + ChatColor.RESET + C.Bold + "!");
}