reduced rate that smash crystal spawns
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09b78fccd7
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417122b7a7
@ -142,7 +142,7 @@ public class SuperSmash extends SoloGame
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for (Player player : GetPlayers(true))
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_lives.put(player, 4);
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_nextPowerup = (long) (System.currentTimeMillis() + 120000 + 180000 * Math.random());
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_nextPowerup = (long) (System.currentTimeMillis() + 240000 + 360000 * Math.random());
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}
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@EventHandler
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@ -333,7 +333,7 @@ public class SuperSmash extends SoloGame
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best.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.NETHER_STAR, (byte)0, ((SmashKit)GetKit(best)).getSuperCharges(),
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C.cYellow + C.Bold + "Click" + C.cWhite + C.Bold + " - " + C.cGreen + C.Bold + ((SmashKit)GetKit(best)).getSuperName()));
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_nextPowerup = (long) (System.currentTimeMillis() + 120000 + 180000 * Math.random());
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_nextPowerup = (long) (System.currentTimeMillis() + 240000 + 360000 * Math.random());
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Manager.GetGame().Announce(C.Bold + best.getName() + " collected " + C.cGreen + C.Bold + "Smash Crystal" + ChatColor.RESET + C.Bold + "!");
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}
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