Background work for Minestrike
Admins no longer have OP in hubs. They have /gm command to gamemode.
This commit is contained in:
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1f6b9374eb
commit
41daba98c4
@ -142,13 +142,13 @@ public enum Achievement
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BLOCK_HUNT_HUNTER_OF_THE_YEAR("Hunter of the Year", 1200,
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BLOCK_HUNT_HUNTER_OF_THE_YEAR("Hunter of the Year", 1200,
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new String[] {"Block Hunt.HunterOfTheYear"},
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new String[] {"Block Hunt.HunterOfTheYear"},
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new String[] {"Kill 7 Hiders in a single game"},
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new String[] {"Kill 7 Hiders in a single game"},
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new int[] {100},
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new int[] {1},
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AchievementCategory.BLOCK_HUNT),
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AchievementCategory.BLOCK_HUNT),
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BLOCK_HUNT_BAD_HIDER("Bad Hider", 1000,
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BLOCK_HUNT_BAD_HIDER("Bad Hider", 1000,
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new String[] {"Block Hunt.BadHider"},
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new String[] {"Block Hunt.BadHider"},
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new String[] {"Win as Hider without disguising"},
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new String[] {"Win as Hider without disguising"},
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new int[] {100},
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new int[] {1},
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AchievementCategory.BLOCK_HUNT),
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AchievementCategory.BLOCK_HUNT),
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//Draw My Thing
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//Draw My Thing
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@ -73,6 +73,7 @@ import mineplex.core.task.TaskManager;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.hub.commands.ForcefieldRadius;
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import mineplex.hub.commands.ForcefieldRadius;
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import mineplex.hub.commands.GameModeCommand;
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import mineplex.hub.commands.NewsCommand;
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import mineplex.hub.commands.NewsCommand;
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import mineplex.hub.modules.ForcefieldManager;
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import mineplex.hub.modules.ForcefieldManager;
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import mineplex.hub.modules.JumpManager;
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import mineplex.hub.modules.JumpManager;
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@ -309,6 +310,7 @@ public class HubManager extends MiniClientPlugin<HubClient>
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public void AddCommands()
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public void AddCommands()
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{
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{
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AddCommand(new NewsCommand(this));
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AddCommand(new NewsCommand(this));
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AddCommand(new GameModeCommand(this));
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.HIGHEST)
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@ -463,7 +465,7 @@ public class HubManager extends MiniClientPlugin<HubClient>
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@EventHandler(priority = EventPriority.LOW)
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@EventHandler(priority = EventPriority.LOW)
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public void AdminOP(PlayerJoinEvent event)
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public void AdminOP(PlayerJoinEvent event)
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{
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{
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if (_clientManager.Get(event.getPlayer()).GetRank().Has(Rank.ADMIN))
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if (_clientManager.Get(event.getPlayer()).GetRank().Has(Rank.OWNER))
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event.getPlayer().setOp(true);
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event.getPlayer().setOp(true);
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else
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else
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event.getPlayer().setOp(false);
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event.getPlayer().setOp(false);
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@ -372,6 +372,11 @@ public abstract class Game implements Listener
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System.out.println(GetName() + " state set to " + state.toString());
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System.out.println(GetName() + " state set to " + state.toString());
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}
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}
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public void SetStateTime(long time)
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{
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_gameStateTime = time;
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}
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public long GetStateTime()
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public long GetStateTime()
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{
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{
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return _gameStateTime;
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return _gameStateTime;
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@ -446,7 +451,7 @@ public abstract class Game implements Listener
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//Use this to parse in extra location data from maps
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//Use this to parse in extra location data from maps
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}
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}
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public void SetPlayerTeam(Player player, GameTeam team)
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public void SetPlayerTeam(Player player, GameTeam team, boolean in)
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{
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{
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//Clean Old Team
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//Clean Old Team
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GameTeam pastTeam = this.GetTeam(player);
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GameTeam pastTeam = this.GetTeam(player);
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@ -455,7 +460,7 @@ public abstract class Game implements Listener
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pastTeam.RemovePlayer(player);
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pastTeam.RemovePlayer(player);
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}
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}
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team.AddPlayer(player);
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team.AddPlayer(player, in);
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//Ensure Valid Kit
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//Ensure Valid Kit
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ValidateKit(player, team);
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ValidateKit(player, team);
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@ -1017,13 +1022,13 @@ public abstract class Game implements Listener
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return;
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return;
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if (_helpColor == ChatColor.YELLOW)
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if (_helpColor == ChatColor.YELLOW)
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_helpColor = ChatColor.GREEN;
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_helpColor = ChatColor.GOLD;
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else
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else
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_helpColor = ChatColor.YELLOW;
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_helpColor = ChatColor.YELLOW;
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_helpTimer = System.currentTimeMillis();
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_helpTimer = System.currentTimeMillis();
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String msg = C.cWhite + C.Bold + "TIP " + ChatColor.RESET + _helpColor + _help[_helpIndex];
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String msg = C.cWhite + C.Bold + "TIP> " + ChatColor.RESET + _helpColor + _help[_helpIndex];
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for (Player player : UtilServer.getPlayers())
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for (Player player : UtilServer.getPlayers())
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{
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{
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@ -134,9 +134,9 @@ public class GameTeam
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return _spawns.get(UtilMath.r(_spawns.size()));
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return _spawns.get(UtilMath.r(_spawns.size()));
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}
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}
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public void AddPlayer(Player player)
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public void AddPlayer(Player player, boolean in)
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{
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{
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_players.put(player, PlayerState.IN);
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_players.put(player, in ? PlayerState.IN : PlayerState.OUT);
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UtilPlayer.message(player, F.main("Team", _color + C.Bold + "You joined " + _name + " Team") + ".");
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UtilPlayer.message(player, F.main("Team", _color + C.Bold + "You joined " + _name + " Team") + ".");
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@ -226,7 +226,12 @@ public class GameTeam
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public void SpawnTeleport()
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public void SpawnTeleport()
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{
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{
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for (Player player : GetPlayers(true))
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SpawnTeleport(true);
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}
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public void SpawnTeleport(boolean aliveOnly)
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{
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for (Player player : GetPlayers(aliveOnly))
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{
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{
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SpawnTeleport(player);
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SpawnTeleport(player);
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}
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}
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@ -97,7 +97,7 @@ public abstract class TeamGame extends Game
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GameTeam team = RejoinTeam.remove(event.getPlayer().getName());
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GameTeam team = RejoinTeam.remove(event.getPlayer().getName());
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if (team != null && _rejoinTime.remove(event.getPlayer().getName()) != null)
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if (team != null && _rejoinTime.remove(event.getPlayer().getName()) != null)
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{
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{
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team.AddPlayer(event.getPlayer());
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team.AddPlayer(event.getPlayer(), true);
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Announce(team.GetColor() + C.Bold + event.getPlayer().getName() + " has reconnected!", false);
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Announce(team.GetColor() + C.Bold + event.getPlayer().getName() + " has reconnected!", false);
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@ -239,7 +239,7 @@ public class DeathTag extends SoloGame
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if (GetTeam(player) != null)
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if (GetTeam(player) != null)
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GetTeam(player).SetPlacement(player, PlayerState.OUT);
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GetTeam(player).SetPlacement(player, PlayerState.OUT);
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SetPlayerTeam(player, _chasers);
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SetPlayerTeam(player, _chasers, true);
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//Kit
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//Kit
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Kit newKit = GetKits()[5]; //Normal
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Kit newKit = GetKits()[5]; //Normal
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@ -206,7 +206,7 @@ public class Draw extends SoloGame
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for (Player player : _drawers.GetPlayers(false))
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for (Player player : _drawers.GetPlayers(false))
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{
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{
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_drawers.RemovePlayer(player);
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_drawers.RemovePlayer(player);
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_guessers.AddPlayer(player);
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_guessers.AddPlayer(player, true);
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UtilInv.Clear(player);
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UtilInv.Clear(player);
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player.setAllowFlight(false);
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player.setAllowFlight(false);
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@ -228,7 +228,7 @@ public class Draw extends SoloGame
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//Select New Drawer
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//Select New Drawer
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Player drawer = _roundPlayer.remove(0);
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Player drawer = _roundPlayer.remove(0);
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_guessers.RemovePlayer(drawer);
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_guessers.RemovePlayer(drawer);
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_drawers.AddPlayer(drawer);
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_drawers.AddPlayer(drawer, true);
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//Get Word
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//Get Word
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String word = _words[UtilMath.r(_words.length)];
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String word = _words[UtilMath.r(_words.length)];
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@ -958,7 +958,7 @@ public class HideSeek extends TeamGame
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public void SetSeeker(Player player, boolean forced)
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public void SetSeeker(Player player, boolean forced)
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{
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{
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SetPlayerTeam(player, _seekers);
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SetPlayerTeam(player, _seekers, true);
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Manager.GetDisguise().undisguise(player);
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Manager.GetDisguise().undisguise(player);
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@ -284,7 +284,7 @@ public class MilkCow extends SoloGame
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if (GetTeam(player) != null)
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if (GetTeam(player) != null)
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GetTeam(player).SetPlacement(player, PlayerState.OUT);
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GetTeam(player).SetPlacement(player, PlayerState.OUT);
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SetPlayerTeam(player, _cows);
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SetPlayerTeam(player, _cows, true);
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//Kit
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//Kit
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Kit newKit = GetKits()[2];
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Kit newKit = GetKits()[2];
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@ -148,7 +148,7 @@ public class ZombieSurvival extends SoloGame
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GetTeam(player).SetPlacement(player, PlayerState.OUT);
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GetTeam(player).SetPlacement(player, PlayerState.OUT);
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//Change to Undead
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//Change to Undead
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SetPlayerTeam(player, _undead);
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SetPlayerTeam(player, _undead, true);
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//Kit
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//Kit
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Kit newKit = this.GetKits()[4];
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Kit newKit = this.GetKits()[4];
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@ -389,7 +389,7 @@ public class GameManager implements Listener
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}
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}
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else
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else
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{
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{
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game.SetPlayerTeam(player, team);
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game.SetPlayerTeam(player, team, true);
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}
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}
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}
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}
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}
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}
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@ -435,10 +435,10 @@ public class GameManager implements Listener
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//Player Swap
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//Player Swap
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queueIterator.remove();
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queueIterator.remove();
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game.SetPlayerTeam(player, team);
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game.SetPlayerTeam(player, team, true);
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//Other Swap
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//Other Swap
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game.SetPlayerTeam(other, currentTeam);
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game.SetPlayerTeam(other, currentTeam, true);
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break;
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break;
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}
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}
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@ -523,7 +523,7 @@ public class GameManager implements Listener
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if (team == null)
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if (team == null)
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return false;
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return false;
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game.SetPlayerTeam(player, team);
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game.SetPlayerTeam(player, team, true);
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//Game Mode
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//Game Mode
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player.setGameMode(GameMode.SURVIVAL);
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player.setGameMode(GameMode.SURVIVAL);
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