added some velocity debug
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parent
cfb4911c25
commit
44102842c9
@ -1,7 +1,9 @@
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package mineplex.core.common.util;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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public class UtilAction
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@ -37,6 +39,12 @@ public class UtilAction
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//Velocity
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ent.setFallDistance(0);
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ent.setVelocity(vec);
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ent.setVelocity(vec);
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//Debug
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if (ent instanceof Player && UtilGear.isMat(((Player)ent).getItemInHand(), Material.SUGAR))
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{
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UtilPlayer.message(ent, F.main("Debug", "Velocity Sent: " + vec.length()));
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}
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}
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}
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@ -391,10 +391,11 @@ public class DamageManager extends MiniPlugin
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trajectory.setY(Math.abs(trajectory.getY()));
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//Apply
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UtilAction.velocity(event.GetDamageeEntity(),
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trajectory, 0.2 + trajectory.length() * 0.8, false, 0, Math.abs(0.2 * knockback), 0.4 + (0.04 * knockback), true);
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double vel = 0.2 + trajectory.length() * 0.8;
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UtilAction.velocity(event.GetDamageeEntity(), trajectory, vel,
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false, 0, Math.abs(0.2 * knockback), 0.4 + (0.04 * knockback), true);
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}
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}
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catch (IllegalAccessException e)
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{
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@ -414,7 +415,7 @@ public class DamageManager extends MiniPlugin
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{
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for (Player player : UtilServer.getPlayers())
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{
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if (!UtilGear.isMat(player.getItemInHand(), Material.BOOK))
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if (!UtilGear.isMat(player.getItemInHand(), Material.COMMAND))
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continue;
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UtilPlayer.message(player, " ");
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