Merge branch 'master' into MPS-Maps
This commit is contained in:
commit
44ee735f4a
@ -18,7 +18,6 @@
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<element id="extracted-dir" path="$PROJECT_DIR$/Libraries/gson-2.2.1.jar" path-in-jar="/" />
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<element id="module-output" name="Mineplex.Database" />
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<element id="extracted-dir" path="$PROJECT_DIR$/Libraries/jooq-3.5.2.jar" path-in-jar="/" />
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<element id="extracted-dir" path="$PROJECT_DIR$/Libraries/org-apache-commons-lang.jar" path-in-jar="/" />
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<element id="extracted-dir" path="$PROJECT_DIR$/Libraries/commons-dbcp2-2.0.1.jar" path-in-jar="/" />
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</root>
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</artifact>
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|
@ -21,33 +21,16 @@
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<profile default="true" name="Default" enabled="false">
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<processorPath useClasspath="true" />
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</profile>
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<profile default="false" name="Annotation profile for hub" enabled="true">
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<profile default="false" name="Annotation profile for bungee" enabled="true">
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<sourceOutputDir name="target/generated-sources/annotations" />
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<sourceTestOutputDir name="target/generated-test-sources/test-annotations" />
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<outputRelativeToContentRoot value="true" />
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<processorPath useClasspath="true" />
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<module name="hub" />
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</profile>
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<profile default="false" name="Annotation profile for gameplay" enabled="true">
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<sourceOutputDir name="target/generated-sources/annotations" />
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<sourceTestOutputDir name="target/generated-test-sources/test-annotations" />
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<outputRelativeToContentRoot value="true" />
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<processorPath useClasspath="true" />
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<module name="gameplay" />
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</profile>
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<profile default="false" name="Annotation profile for common" enabled="true">
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<sourceOutputDir name="target/generated-sources/annotations" />
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<sourceTestOutputDir name="target/generated-test-sources/test-annotations" />
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<outputRelativeToContentRoot value="true" />
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<processorPath useClasspath="true" />
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<module name="common" />
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<module name="bungee" />
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</profile>
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</annotationProcessing>
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<bytecodeTargetLevel target="1.7">
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<module name="common" target="1.7" />
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<module name="gameplay" target="1.7" />
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<module name="hub" target="1.7" />
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<module name="parent" target="1.7" />
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<module name="bungee" target="1.7" />
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</bytecodeTargetLevel>
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</component>
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<component name="JavacSettings">
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@ -2,8 +2,8 @@
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<project version="4">
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<component name="Encoding" useUTFGuessing="true" native2AsciiForPropertiesFiles="false">
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<file url="file://$PROJECT_DIR$/ParkerFactions" charset="UTF-8" />
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<file url="file://$PROJECT_DIR$/ParkerFactions/bungee" charset="UTF-8" />
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<file url="file://$PROJECT_DIR$/ParkerFactions/common" charset="UTF-8" />
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<file url="file://$PROJECT_DIR$/ParkerFactions/gameplay" charset="UTF-8" />
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<file url="file://$PROJECT_DIR$/ParkerFactions/hub" charset="UTF-8" />
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</component>
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</project>
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@ -8,10 +8,12 @@
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</component>
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<component name="IdProvider" IDEtalkID="7E81636CD93857493DFE224533ECF492" />
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<component name="MavenProjectsManager">
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<option name="originalFiles">
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<list>
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<option name="ignoredFiles">
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<set>
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<option value="$PROJECT_DIR$/ParkerFactions/common/pom.xml" />
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<option value="$PROJECT_DIR$/ParkerFactions/gameplay/pom.xml" />
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<option value="$PROJECT_DIR$/ParkerFactions/pom.xml" />
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</list>
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</set>
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</option>
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_1_7" assert-keyword="true" jdk-15="true" project-jdk-name="1.7" project-jdk-type="JavaSDK">
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|
@ -18,10 +18,7 @@
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<module fileurl="file://$PROJECT_DIR$/Mineplex.ServerData/Mineplex.ServerData.iml" filepath="$PROJECT_DIR$/Mineplex.ServerData/Mineplex.ServerData.iml" group="Core" />
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<module fileurl="file://$PROJECT_DIR$/Mineplex.ServerMonitor/Mineplex.ServerMonitor.iml" filepath="$PROJECT_DIR$/Mineplex.ServerMonitor/Mineplex.ServerMonitor.iml" group="Core" />
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<module fileurl="file://$PROJECT_DIR$/Nautilus.Game.Arcade/Nautilus.Game.Arcade.iml" filepath="$PROJECT_DIR$/Nautilus.Game.Arcade/Nautilus.Game.Arcade.iml" group="Game" />
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<module fileurl="file://$PROJECT_DIR$/ParkerFactions/common/common.iml" filepath="$PROJECT_DIR$/ParkerFactions/common/common.iml" />
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<module fileurl="file://$PROJECT_DIR$/ParkerFactions/gameplay/gameplay.iml" filepath="$PROJECT_DIR$/ParkerFactions/gameplay/gameplay.iml" />
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<module fileurl="file://$PROJECT_DIR$/ParkerFactions/hub/hub.iml" filepath="$PROJECT_DIR$/ParkerFactions/hub/hub.iml" />
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<module fileurl="file://$PROJECT_DIR$/ParkerFactions/parent.iml" filepath="$PROJECT_DIR$/ParkerFactions/parent.iml" />
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<module fileurl="file://$PROJECT_DIR$/ParkerFactions/bungee/bungee.iml" filepath="$PROJECT_DIR$/ParkerFactions/bungee/bungee.iml" />
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</modules>
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</component>
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</project>
|
@ -0,0 +1,61 @@
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<?php
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/**
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* Created by PhpStorm.
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* User: william
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* Date: 14/07/2015
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* Time: 09:57
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*/
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namespace mineplex\plugin\gameengine\game\components\loot;
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use mineplex\plugin\gameengine\game\loot\RandomItem;
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use mineplex\plugin\util\UtilMath;
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use pocketmine\item\Item;
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class ChestLoot {
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private $randomItems = array();
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private $totalLoot;
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function __construct()
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{
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$this->totalLoot = 0;
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}
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function addItem($id, $chance, $size, $name)
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{
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$this->addLoot(new RandomItem(new Item($id, 0, 1, $name), $chance, $size, $size));
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}
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function addItemFull($id, $chance, $min, $max, $name)
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{
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$this->addLoot(new RandomItem(new Item($id, 0, 1, $name), $chance, $min, $max));
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}
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function addLoot($ri)
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{
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array_push($this->randomItems, $ri);
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$this->totalLoot += $ri->getChance();
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}
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function getLoot()
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{
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$num = UtilMath::random($this->totalLoot);
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foreach ($this->randomItems as $ri)
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{
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if ($ri instanceof RandomItem)
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{
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$num -= $ri->getChance();
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if ($num < 0)
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{
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return $ri->getItem();
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}
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}
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}
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return null;
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}
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}
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@ -0,0 +1,39 @@
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<?php
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/**
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* Created by PhpStorm.
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* User: william
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* Date: 14/07/2015
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* Time: 10:01
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*/
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namespace mineplex\plugin\gameengine\game\loot;
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use mineplex\plugin\util\UtilMath;
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use pocketmine\item\Item;
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class RandomItem {
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private $chance;
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private $item;
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private $min;
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private $max;
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function __construct(Item $item, $chance, $min, $max)
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{
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$this->chance = $chance;
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$this->item = $item;
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$this->min = $min;
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$this->max = $max;
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}
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function getChance()
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{
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return $this->chance;
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}
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function getItem()
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{
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return new Item($this->item->getId(), 0, UtilMath::randBetween($this->min, $this->max), $this->item->getName());
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}
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}
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@ -295,7 +295,7 @@ class WorldComponent implements Listener, BenchTask
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//This will return a UID for the game
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public function getNewGameId()
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{
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return rand(0, 999999); //Make this acutally unique
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return rand(0, 999999); //Make this actually unique
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}
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public function isWorldReady()
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@ -1,7 +1,7 @@
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<?php
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/**
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* Created by PhpStorm.
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* User: Exerosis
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* User: WilliamTiger
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* Date: 7/14/2015
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* Time: 3:26 AM
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*/
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@ -14,17 +14,22 @@ use mineplex\plugin\gameengine\arenas\events\ArenaEndEvent;
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use mineplex\plugin\gameengine\arenas\events\ArenaStartEvent;
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use mineplex\plugin\gameengine\game\components\gamestate\events\GameStateChangeEvent;
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use mineplex\plugin\gameengine\game\components\gamestate\GameState;
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use mineplex\plugin\gameengine\game\components\gamestate\GameStateComponent;
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use mineplex\plugin\gameengine\game\components\loot\ChestLoot;
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use mineplex\plugin\gameengine\game\components\world\event\WorldLoadSuccessEvent;
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use mineplex\plugin\gameengine\game\components\world\WorldComponent;
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use mineplex\plugin\util\UtilMath;
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use pocketmine\event\HandlerList;
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use pocketmine\event\Listener;
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use pocketmine\item\Item;
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use pocketmine\math\Math;
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use pocketmine\Server;
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use pocketmine\tile\Chest;
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class ChestComponent implements Listener {
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private $arena;
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private $worldComponent;
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private $loot;
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//You can put what you want in the constructor, but for chests this is all you should need.
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/**
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@ -36,7 +41,55 @@ class ChestComponent implements Listener {
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$this->arena = $arena;
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$this->worldComponent = $worldComponent;
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Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
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//Don't to game start stuff here cause there might be other components not enabled yet
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$this->loot = new ChestLoot();
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//Food
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$this->loot->addItemFull(Item::BAKED_POTATO, 30, 1, 3, "Baked Potato");
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$this->loot->addItemFull(Item::COOKED_BEEF, 30, 1, 2, "Steak");
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$this->loot->addItemFull(Item::COOKED_CHICKEN, 30, 1, 2, "Cooked Chicken");
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$this->loot->addItemFull(Item::CARROT, 30, 1, 3, "Carrot");
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$this->loot->addItemFull(Item::MUSHROOM_STEW, 15, 1, 1, "Mushroom Stew");
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$this->loot->addItemFull(Item::WHEAT, 30, 1, 6, "Wheat");
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$this->loot->addItemFull(Item::APPLE, 30, 1, 4, "Apple");
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$this->loot->addItemFull(Item::RAW_PORKCHOP, 30, 1, 4, "Pork");
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//Weapons
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$this->loot->addItem(Item::WOODEN_AXE, 80, 1, "Wooden Axe");
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$this->loot->addItem(Item::WOODEN_SWORD, 70, 1, "Wooden Sword");
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$this->loot->addItem(Item::STONE_AXE, 60, 1, "Stone Axe");
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$this->loot->addItem(Item::STONE_SWORD, 30, 1, "Stone Sword");
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//Leather Armour
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$this->loot->addItem(Item::LEATHER_BOOTS, 30, 1, "Leather Boots");
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$this->loot->addItem(Item::LEATHER_CAP, 30, 1, "Leather Cap");
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$this->loot->addItem(Item::LEATHER_PANTS, 30, 1, "Leather Pants");
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$this->loot->addItem(Item::LEATHER_TUNIC, 30, 1, "Leather Boots");
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//Gold Armour
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$this->loot->addItem(Item::GOLD_CHESTPLATE, 25, 1, "");
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$this->loot->addItem(Item::GOLD_LEGGINGS, 25, 1, "");
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$this->loot->addItem(Item::GOLD_BOOTS, 25, 1, "");
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$this->loot->addItem(Item::GOLD_HELMET, 25, 1, "");
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//Chain Armour
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$this->loot->addItem(Item::CHAIN_BOOTS, 20, 1, "");
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$this->loot->addItem(Item::CHAIN_CHESTPLATE, 20, 1, "");
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$this->loot->addItem(Item::CHAIN_LEGGINGS, 20, 1, "");
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$this->loot->addItem(Item::CHAIN_HELMET, 20, 1, "");
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//Throwable
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$this->loot->addItem(Item::BOW, 20, 1, "");
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$this->loot->addItemFull(Item::ARROW, 20, 1, 3, "");
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$this->loot->addItemFull(Item::SNOWBALL, 30, 1, 2, "");
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$this->loot->addItemFull(Item::EGG, 30, 1, 2, "");
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|
||||
//Misc
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$this->loot->addItem(Item::COMPASS, 20, 1, "");
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$this->loot->addItemFull(Item::STICK, 30, 1, 2, "");
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$this->loot->addItem(Item::FLINT, 30, 1, 2, "");
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||||
$this->loot->addItem(Item::FEATHER, 30, 1, 2, "");
|
||||
$this->loot->addItem(Item::GOLD_INGOT, 20, 1, "");
|
||||
}
|
||||
|
||||
function onStart(ArenaStartEvent $event)
|
||||
@ -52,6 +105,31 @@ class ChestComponent implements Listener {
|
||||
return;
|
||||
|
||||
//Called after the world is loaded
|
||||
|
||||
foreach ($this->worldComponent->getData("54") as $loc)
|
||||
{
|
||||
$block = $loc->getLevel()->getBlock($loc);
|
||||
if ($block instanceof Chest)
|
||||
{
|
||||
$inv = $block->getInventory();
|
||||
|
||||
$items = 2;
|
||||
if (UtilMath::random(100) > 50)
|
||||
++$items;
|
||||
if (UtilMath::random(100) > 65)
|
||||
++$items;
|
||||
if (UtilMath::random(100) > 80)
|
||||
++$items;
|
||||
if (UtilMath::random(100) > 95)
|
||||
++$items;
|
||||
|
||||
for ($i = 0; $i < $items; $i++)
|
||||
{
|
||||
$chosenItem = $this->loot->getLoot();
|
||||
$inv->setItem(UtilMath::random(27), $chosenItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onStateChange(GameStateChangeEvent $event)
|
||||
|
@ -0,0 +1,33 @@
|
||||
<?php
|
||||
/**
|
||||
* Created by PhpStorm.
|
||||
* User: william
|
||||
* Date: 14/07/2015
|
||||
* Time: 10:57
|
||||
*/
|
||||
|
||||
namespace mineplex\plugin\util;
|
||||
|
||||
class UtilMath {
|
||||
|
||||
static function random($num)
|
||||
{
|
||||
return rand(0, ($num - 1));
|
||||
}
|
||||
|
||||
static function randInclusive($num)
|
||||
{
|
||||
return rand(0, $num);
|
||||
}
|
||||
|
||||
static function randBetween($min, $max)
|
||||
{
|
||||
return rand($min, ($max - 1));
|
||||
}
|
||||
|
||||
static function randBetweenInclusive($min, $max)
|
||||
{
|
||||
return rand($min, $max);
|
||||
}
|
||||
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
#Properties Config file
|
||||
#Mon Jul 13 05:54:15 ACT 2015
|
||||
#Tue Jul 14 11:17:25 UTC 2015
|
||||
motd=Box
|
||||
server-port=19132
|
||||
memory-limit=-1
|
||||
|
Loading…
Reference in New Issue
Block a user