Prevent spammy messages when opening chests

This commit is contained in:
Sam 2017-10-13 19:21:02 +01:00
parent 051a0f8809
commit 45494b0d76

View File

@ -31,6 +31,7 @@ import mineplex.core.common.util.UtilTextMiddle;
import mineplex.core.hologram.Hologram; import mineplex.core.hologram.Hologram;
import mineplex.core.hologram.Hologram.HologramTarget; import mineplex.core.hologram.Hologram.HologramTarget;
import mineplex.core.hologram.HologramManager; import mineplex.core.hologram.HologramManager;
import mineplex.core.recharge.Recharge;
import mineplex.core.treasure.types.Treasure; import mineplex.core.treasure.types.Treasure;
import mineplex.core.treasure.types.TreasureType; import mineplex.core.treasure.types.TreasureType;
import mineplex.core.treasure.ui.TreasureShop; import mineplex.core.treasure.ui.TreasureShop;
@ -149,6 +150,11 @@ public class TreasureLocation implements Listener
public boolean openChest(Player player, Treasure treasure) public boolean openChest(Player player, Treasure treasure)
{ {
if (!Recharge.Instance.use(player, "Open Chest", 1000, false, false))
{
return false;
}
if (inUse()) if (inUse())
{ {
player.sendMessage(F.main(getManager().getName(), "This station is already in use.")); player.sendMessage(F.main(getManager().getName(), "This station is already in use."));