Added Balloons to the cosmetics menu

This commit is contained in:
LCastr0 2016-12-25 16:01:49 -02:00
parent 73cefb69c9
commit 45d4e5ce6e
1 changed files with 38 additions and 21 deletions

View File

@ -14,9 +14,11 @@ import mineplex.core.common.currency.GlobalCurrency;
import mineplex.core.common.util.C;
import mineplex.core.common.util.LineFormat;
import mineplex.core.common.util.UtilText;
import mineplex.core.common.util.UtilUI;
import mineplex.core.cosmetic.CosmeticManager;
import mineplex.core.cosmetic.ui.CosmeticShop;
import mineplex.core.cosmetic.ui.button.open.OpenArrowTrails;
import mineplex.core.cosmetic.ui.button.open.OpenBalloons;
import mineplex.core.cosmetic.ui.button.open.OpenCostumes;
import mineplex.core.cosmetic.ui.button.open.OpenDeathAnimations;
import mineplex.core.cosmetic.ui.button.open.OpenDoubleJump;
@ -40,6 +42,11 @@ import mineplex.core.shop.page.ShopPageBase;
public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
{
private static final String VISIBILITY_HUB = "Usable in Lobbies";
private static final String VISIBILITY_EVERYWHERE = "Visible Everywhere";
private static final String VISIBILITY_GAMES = "Visible in Games";
public Menu(CosmeticManager plugin, CosmeticShop shop, CoreClientManager clientManager, DonationManager donationManager, Player player)
{
super(plugin, shop, clientManager, donationManager, "Inventory", player);
@ -62,11 +69,11 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
addItem(4, shards);
// Cosmetic Items
// int[] slots = UtilUI.getIndicesFor(12, 2);
int particleSlot = 10;//slots[0];
int arrowSlot = 12;//slots[1];
int jumpSlot = 14;//slots[2];
int deathSlot = 16;//slots[3];
int[] slots = UtilUI.getIndicesFor(15, 2);
/*int particleSlot = 9;//slots[0];
int arrowSlot = 11;//slots[1];
int jumpSlot = 13;//slots[2];
int deathSlot = 15;//slots[3];
int gadgetSlot = 27;//slots[4];
int morphSlot = 29;//slots[5];
int mountSlot = 31;//slots[6];
@ -76,7 +83,12 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
int musicSlot = 47;//slots[10];
int tauntSlot = 49;//slots[11];
int winEffectSlot = 51;
int gameModifierSlot = 53;
int gameModifierSlot = 53;*/
int particleSlot = slots[0], arrowSlot = slots[1], jumpSlot = slots[2],
deathSlot = slots[3], gadgetSlot = slots[4], morphSlot = slots[5],
mountSlot = slots[6], petSlot = slots[7], hatSlot = slots[8],
costumeSlot = slots[9], musicSlot = slots[10], tauntSlot = slots[11],
winEffectSlot = slots[12], gameModifierSlot = slots[13], balloonsSlot = slots[14];
EnumMap<GadgetType, Integer> ownedCount = new EnumMap<GadgetType, Integer>(GadgetType.class);
EnumMap<GadgetType, Integer> maxCount = new EnumMap<GadgetType, Integer>(GadgetType.class);
@ -133,74 +145,79 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
Creature petActive = getPlugin().getPetManager().getPet(getPlayer());
GadgetType type = GadgetType.PARTICLE;
String[] lore = getLore(ownedCount.get(type), maxCount.get(type), "Show everyone how cool you are with swirly particles that follow you when you walk!", "Visible Everywhere", enabled.get(type));
String[] lore = getLore(ownedCount.get(type), maxCount.get(type), "Show everyone how cool you are with swirly particles that follow you when you walk!", VISIBILITY_EVERYWHERE, enabled.get(type));
addButton(particleSlot, new ShopItem(Material.NETHER_STAR, "Particle Effects", lore, 1, false), new OpenParticles(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(particleSlot);
type = GadgetType.ARROW_TRAIL;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Your arrows will now leave particle trails as they soar through the air.", "Visible in Games", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "Your arrows will now leave particle trails as they soar through the air.", VISIBILITY_GAMES, enabled.get(type));
addButton(arrowSlot, new ShopItem(Material.ARROW, "Arrow Effects", lore, 1, false), new OpenArrowTrails(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(arrowSlot);
type = GadgetType.DOUBLE_JUMP;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Demonstrate your parkour prowess with sweet particles when you double jump.", "Visible Everywhere", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "Demonstrate your parkour prowess with sweet particles when you double jump.", VISIBILITY_EVERYWHERE, enabled.get(type));
addButton(jumpSlot, new ShopItem(Material.GOLD_BOOTS, "Double Jump Effects", lore, 1, false), new OpenDoubleJump(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(jumpSlot);
type = GadgetType.DEATH;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Your death will now be mourned with a wonderful particle tribute.", "Visible in Games", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "Your death will now be mourned with a wonderful particle tribute.", VISIBILITY_GAMES, enabled.get(type));
addButton(deathSlot, new ShopItem(Material.SKULL_ITEM, "Death Animations", lore, 1, false), new OpenDeathAnimations(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(deathSlot);
type = GadgetType.ITEM;
lore = getLore(ownedCount.get(type), maxCount.get(type), "All sorts of zany contraptions to use on your friends and foes.", "Usable in Lobbies", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "All sorts of zany contraptions to use on your friends and foes.", VISIBILITY_HUB, enabled.get(type));
addButton(gadgetSlot, new ShopItem(Material.MELON_BLOCK, "Gadgets", lore, 1, false), new OpenGadgets(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(gadgetSlot);
type = GadgetType.MORPH;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Have you ever wanted to be a tiger? Well, you can't be a tiger! That's silly! But you can be many other things!", "Usable in Lobbies", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "Have you ever wanted to be a tiger? Well, you can't be a tiger! That's silly! But you can be many other things!", VISIBILITY_HUB, enabled.get(type));
addButton(morphSlot, new ShopItem(Material.LEATHER, "Morphs", lore, 1, false), new OpenMorphs(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(morphSlot);
lore = getLore(mountOwned, mountMax, "Why walk when you can ride? Summon fancy mounts to help you move in style.", "Usable in Lobbies", mountActive == null ? null : mountActive.getName());
lore = getLore(mountOwned, mountMax, "Why walk when you can ride? Summon fancy mounts to help you move in style.", VISIBILITY_HUB, mountActive == null ? null : mountActive.getName());
addButton(mountSlot, new ShopItem(Material.IRON_BARDING, "Mounts", lore, 1, false), new OpenMounts(this, mountActive));
if (mountActive != null) addGlow(mountSlot);
lore = getLore(petOwned, petMax, "Life on a server can get lonely sometimes. Summon an adorable pet to follow you around and cheer you up!", "Usable in Lobbies", petActive == null ? null : petActive.getCustomName());
lore = getLore(petOwned, petMax, "Life on a server can get lonely sometimes. Summon an adorable pet to follow you around and cheer you up!", VISIBILITY_HUB, petActive == null ? null : petActive.getCustomName());
addButton(petSlot, new ShopItem(Material.BONE, "Pets", lore, 1, false), new OpenPets(this));
if (petActive != null) addGlow(petSlot);
type = GadgetType.HAT;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Hats are in this year. Wear them on your head to impress the ladies.", "Usable in Lobbies", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "Hats are in this year. Wear them on your head to impress the ladies.", VISIBILITY_HUB, enabled.get(type));
addButton(hatSlot, new ShopItem(Material.GOLD_HELMET, "Hats", lore, 1, false), new OpenHats(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(hatSlot);
type = GadgetType.COSTUME;
// Fixes more than 8 costumes being counted, even without the WindUp
lore = getLore((ownedCount.get(type) > 8) ? 8 : ownedCount.get(type), /*maxCount.get(type)*/ 8, "Sometimes going out calls for special clothes! Gain bonus effects for matching outfit.", "Usable in Lobbies", enabled.get(type));
// -4 Fixes more than the real costumes being counted (Happens because of the hub games costumes
lore = getLore(ownedCount.get(type) - 4, maxCount.get(type) - 4, "Sometimes going out calls for special clothes! Gain bonus effects for matching outfit.", VISIBILITY_HUB, enabled.get(type));
addButton(costumeSlot, new ShopItem(Material.DIAMOND_CHESTPLATE, "Costumes", lore, 1, false), new OpenCostumes(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(costumeSlot);
type = GadgetType.MUSIC_DISC;
lore = getLore(ownedCount.get(type), maxCount.get(type), "I JUST WANT TO DANCE WITH YOU!", "Usable in Lobbies", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "I JUST WANT TO DANCE WITH YOU!", VISIBILITY_HUB, enabled.get(type));
addButton(musicSlot, new ShopItem(Material.GREEN_RECORD, "Music", lore, 1, false), new OpenMusic(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(musicSlot);
type = GadgetType.TAUNT;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Taunt your enemies or just show off. Use /taunt to have a good time!", "Visible in Games", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "Taunt your enemies or just show off. Use /taunt to have a good time!", VISIBILITY_GAMES, enabled.get(type));
addButton(tauntSlot, new ShopItem(Material.NAME_TAG, "Taunts", lore, 1, false), new OpenTaunts(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(tauntSlot);
type = GadgetType.WIN_EFFECT;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Winning a game with your friends all good and dandy, but then being able to also show off awesome effects is even more fun!", "Usable in Lobbies", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "Winning a game with your friends all good and dandy, but then being able to also show off awesome effects is even more fun!", VISIBILITY_GAMES, enabled.get(type));
addButton(winEffectSlot, new ShopItem(Material.CAKE, "Win Effects", lore, 1, false), new OpenWinEffect(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(winEffectSlot);
type = GadgetType.GAME_MODIFIER;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Cosmetic effects which changes appearances of objects in game", "Visible in Games", enabled.get(type));
lore = getLore(ownedCount.get(type), maxCount.get(type), "Cosmetic effects which changes appearances of objects in game", VISIBILITY_GAMES, enabled.get(type));
addButton(gameModifierSlot, new ShopItem(Material.TORCH, "Game Modifiers", lore, 1, false), new OpenGameModifiers(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(gameModifierSlot);
type = GadgetType.BALLOON;
lore = getLore(ownedCount.get(type), maxCount.get(type), "Placeholder", VISIBILITY_HUB, enabled.get(type));
addButton(balloonsSlot, new ShopItem(Material.GLASS, "Balloons", lore, 1, false), new OpenBalloons(this, enabled.get(type)));
if (enabled.containsKey(type)) addGlow(balloonsSlot);
}
private String[] getLore(int ownedCount, int maxCount, String info, String visibility, Gadget enabled)