Improve Island rot and misc fixes

This commit is contained in:
Sarah 2017-04-12 22:35:33 +02:00
parent acd588ff1a
commit 4775fccb9a
4 changed files with 89 additions and 29 deletions

View File

@ -41,8 +41,8 @@ import nautilus.game.arcade.game.Game.GameState;
*/
public class BoosterRing extends Crumbleable implements Listener
{
private static int MAX_RING_BOUNDS = 15;
private static int SEARCH_OUTER_RING_RANGE = 10;
private static int MAX_RING_BOUNDS = 18;
private static int SEARCH_OUTER_RING_RANGE = 12;
private Game _host;

View File

@ -5,6 +5,7 @@ import java.util.HashSet;
import net.minecraft.server.v1_8_R3.Chunk;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
@ -125,8 +126,6 @@ public abstract class Crumbleable
crumblePercentage();
Material material = replacements[UtilMath.r(replacements.length)];
if (_realBlocks.isEmpty())
{
crumbledAway();
@ -148,6 +147,7 @@ public abstract class Crumbleable
for (int i = 0; i < blocks; i++)
{
Material material = replacements[UtilMath.r(replacements.length)];
if (_realBlocks.isEmpty())
{
crumbledAway();
@ -168,7 +168,16 @@ public abstract class Crumbleable
|| toRemove.getBlock().getType() == Material.STATIONARY_LAVA)
continue;
MapUtil.ChunkBlockChange(toRemove, material.getId(), (byte) 0, false);
byte id = 0;
if (toRemove.getBlock().getType() == Material.STAINED_GLASS ||
toRemove.getBlock().getType() == Material.GLASS)
{
material = Material.STAINED_GLASS;
id = DyeColor.BLACK.getData();
}
MapUtil.ChunkBlockChange(toRemove, material.getId(), id, false);
_chunksToUpdate.add(((CraftChunk) toRemove.getChunk()).getHandle());
}

View File

@ -212,7 +212,7 @@ public class Island extends Crumbleable
if (UtilMath.offset2d(location, _location) > _bounds + 1)
return false;
for (int y = ((int) (Math.round(_location.getY()) - _height)); y <= _location.getBlockY(); y++)
for (int y = (_location.getBlockY() - _height); y <= _location.getBlockY(); y++)
{
if (location.getBlockY() == y)
return true;

View File

@ -42,6 +42,7 @@ import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import com.avaje.ebeaninternal.server.persist.dml.UpdatePlan;
import com.mineplex.anticheat.checks.move.Glide;
import com.mineplex.anticheat.checks.move.HeadRoll;
import com.mineplex.anticheat.checks.move.Speed;
@ -105,8 +106,10 @@ public abstract class Skyfall extends Game
private static final long CHEST_REFILL_TIME = 1000*60*3; // 3 minutes
private static final long CHEST_REFILL_ANNOUNCE_TIME = 1000*60*3; // 3 minutes
private static final long ELYTRA_TAKEAWAY = 1000;
private static final int ROT_START = 256;
private static final int ROT_Y_OFFSET = 25;
private static final long ISLAND_ROT_TIME = 1000*60*5; // 3 Minutes
private static final long ISLAND_ROT_TIME = 1000*60*5; // 5 Minutes
private static final int RING_CRUMBLE_RATE = 10;
@ -157,6 +160,8 @@ public abstract class Skyfall extends Game
private boolean _supplyOpened;
private double _rotY;
//private int _ringCrumbleRate;
public Skyfall(ArcadeManager manager, GameType type)
@ -238,6 +243,8 @@ public abstract class Skyfall extends Game
_bigIslandBounds = 25;
_bigIslandHeight = 15;
_rotY = ROT_START;
}
@EventHandler
@ -246,6 +253,9 @@ public abstract class Skyfall extends Game
if(GetState() != GameState.Live)
return;
if (!UtilServer.isTestServer())
return;
if(event.getMessage().contains("/Rate"))
{
int rate = Integer.parseInt(event.getMessage().split(" ")[1]);
@ -255,6 +265,13 @@ public abstract class Skyfall extends Game
return;
}
if(event.getMessage().contains("/Rot"))
{
UtilPlayer.message(event.getPlayer(), "Current Rot value " + _rotY);
event.setCancelled(true);
return;
}
if(event.getMessage().contains("/Boost"))
{
float rate = Float.parseFloat(event.getMessage().split(" ")[1]);
@ -398,55 +415,87 @@ public abstract class Skyfall extends Game
}
}
@EventHandler
public void lowerRot(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC_05)
return;
if (!IsLive())
return;
if (_rotY <= (0 - ROT_Y_OFFSET))
return;
long startTime = GetStateTime() + MAP_CRUMBLE_DELAY;
//System.out.println("starttime " + startTime);
double current = System.currentTimeMillis() - startTime;
//System.out.println("current " + current);
double percentage = current/((double) ISLAND_ROT_TIME);
//System.out.println("precentage " + percentage);
double value = ROT_START * percentage;
//System.out.println("value " + value);
_rotY = (ROT_START - value);
}
public ArrayList<Island> islandCrumble()
{
ArrayList<Island> islands = new ArrayList<>();
for (Island island : _islands.get(_upperIsland).keySet())
{
if (island.isCrumbledAway())
islands.add(island);
Material[] mats = new Material[]{Material.COAL_BLOCK, Material.ENDER_STONE};
// if (island.getLocation().getBlockY() >= GetTeamList().get(0).GetSpawns().get(0).getBlockY())
// mats = new Material[] {Material.AIR};
if (island.getLocation().getBlockY() < (_rotY + ROT_Y_OFFSET))
continue;
if (!island.crumble(_islandCrumbleRate, mats))
{
return islands;
}
island.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE);
}
if (_upperIsland.isCrumbledAway())
islands.add(_upperIsland);
if (!_upperIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
if (_upperIsland.getLocation().getBlockY() > (_rotY + ROT_Y_OFFSET))
{
return islands;
}
else
{
while (!_upperIsland.getBoosterRing().isCrumbledAway())
if (_upperIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
{
_upperIsland.getBoosterRing().crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
while (!_upperIsland.getBoosterRing().isCrumbledAway())
{
_upperIsland.getBoosterRing().crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
}
}
}
for (Island island : _islands.get(_lowerIsland).keySet())
{
if (island.isCrumbledAway())
islands.add(island);
if (!island.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
{
return islands;
}
if (island.getLocation().getBlockY() < (_rotY + ROT_Y_OFFSET))
continue;
island.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE);
}
if (_lowerIsland.isCrumbledAway())
islands.add(_lowerIsland);
if (_lowerIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
if (_lowerIsland.getLocation().getBlockY() > (_rotY + ROT_Y_OFFSET))
{
while (!_lowerIsland.getBoosterRing().isCrumbledAway())
if (_lowerIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
{
_lowerIsland.getBoosterRing().crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
while (!_lowerIsland.getBoosterRing().isCrumbledAway())
{
_lowerIsland.getBoosterRing().crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
}
}
}
return islands;
@ -932,6 +981,8 @@ public abstract class Skyfall extends Game
if (_islandCrumbleRate < 1)
_islandCrumbleRate = 1;
_islandCrumbleRate = _islandCrumbleRate * 3;
}
public Island getCurrentIsland(Player player)