Improve Island rot and misc fixes
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acd588ff1a
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@ -41,8 +41,8 @@ import nautilus.game.arcade.game.Game.GameState;
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*/
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public class BoosterRing extends Crumbleable implements Listener
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{
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private static int MAX_RING_BOUNDS = 15;
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private static int SEARCH_OUTER_RING_RANGE = 10;
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private static int MAX_RING_BOUNDS = 18;
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private static int SEARCH_OUTER_RING_RANGE = 12;
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private Game _host;
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@ -5,6 +5,7 @@ import java.util.HashSet;
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import net.minecraft.server.v1_8_R3.Chunk;
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import org.bukkit.DyeColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -125,8 +126,6 @@ public abstract class Crumbleable
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crumblePercentage();
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Material material = replacements[UtilMath.r(replacements.length)];
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if (_realBlocks.isEmpty())
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{
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crumbledAway();
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@ -148,6 +147,7 @@ public abstract class Crumbleable
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for (int i = 0; i < blocks; i++)
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{
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Material material = replacements[UtilMath.r(replacements.length)];
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if (_realBlocks.isEmpty())
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{
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crumbledAway();
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@ -168,7 +168,16 @@ public abstract class Crumbleable
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|| toRemove.getBlock().getType() == Material.STATIONARY_LAVA)
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continue;
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MapUtil.ChunkBlockChange(toRemove, material.getId(), (byte) 0, false);
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byte id = 0;
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if (toRemove.getBlock().getType() == Material.STAINED_GLASS ||
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toRemove.getBlock().getType() == Material.GLASS)
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{
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material = Material.STAINED_GLASS;
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id = DyeColor.BLACK.getData();
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}
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MapUtil.ChunkBlockChange(toRemove, material.getId(), id, false);
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_chunksToUpdate.add(((CraftChunk) toRemove.getChunk()).getHandle());
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}
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@ -212,7 +212,7 @@ public class Island extends Crumbleable
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if (UtilMath.offset2d(location, _location) > _bounds + 1)
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return false;
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for (int y = ((int) (Math.round(_location.getY()) - _height)); y <= _location.getBlockY(); y++)
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for (int y = (_location.getBlockY() - _height); y <= _location.getBlockY(); y++)
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{
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if (location.getBlockY() == y)
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return true;
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@ -42,6 +42,7 @@ import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import com.avaje.ebeaninternal.server.persist.dml.UpdatePlan;
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import com.mineplex.anticheat.checks.move.Glide;
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import com.mineplex.anticheat.checks.move.HeadRoll;
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import com.mineplex.anticheat.checks.move.Speed;
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@ -105,8 +106,10 @@ public abstract class Skyfall extends Game
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private static final long CHEST_REFILL_TIME = 1000*60*3; // 3 minutes
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private static final long CHEST_REFILL_ANNOUNCE_TIME = 1000*60*3; // 3 minutes
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private static final long ELYTRA_TAKEAWAY = 1000;
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private static final int ROT_START = 256;
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private static final int ROT_Y_OFFSET = 25;
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private static final long ISLAND_ROT_TIME = 1000*60*5; // 3 Minutes
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private static final long ISLAND_ROT_TIME = 1000*60*5; // 5 Minutes
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private static final int RING_CRUMBLE_RATE = 10;
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@ -157,6 +160,8 @@ public abstract class Skyfall extends Game
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private boolean _supplyOpened;
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private double _rotY;
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//private int _ringCrumbleRate;
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public Skyfall(ArcadeManager manager, GameType type)
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@ -238,6 +243,8 @@ public abstract class Skyfall extends Game
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_bigIslandBounds = 25;
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_bigIslandHeight = 15;
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_rotY = ROT_START;
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}
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@EventHandler
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@ -246,6 +253,9 @@ public abstract class Skyfall extends Game
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if(GetState() != GameState.Live)
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return;
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if (!UtilServer.isTestServer())
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return;
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if(event.getMessage().contains("/Rate"))
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{
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int rate = Integer.parseInt(event.getMessage().split(" ")[1]);
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@ -255,6 +265,13 @@ public abstract class Skyfall extends Game
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return;
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}
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if(event.getMessage().contains("/Rot"))
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{
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UtilPlayer.message(event.getPlayer(), "Current Rot value " + _rotY);
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event.setCancelled(true);
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return;
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}
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if(event.getMessage().contains("/Boost"))
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{
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float rate = Float.parseFloat(event.getMessage().split(" ")[1]);
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@ -398,50 +415,81 @@ public abstract class Skyfall extends Game
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}
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}
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@EventHandler
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public void lowerRot(UpdateEvent event)
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{
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if (event.getType() != UpdateType.SEC_05)
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return;
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if (!IsLive())
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return;
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if (_rotY <= (0 - ROT_Y_OFFSET))
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return;
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long startTime = GetStateTime() + MAP_CRUMBLE_DELAY;
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//System.out.println("starttime " + startTime);
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double current = System.currentTimeMillis() - startTime;
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//System.out.println("current " + current);
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double percentage = current/((double) ISLAND_ROT_TIME);
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//System.out.println("precentage " + percentage);
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double value = ROT_START * percentage;
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//System.out.println("value " + value);
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_rotY = (ROT_START - value);
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}
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public ArrayList<Island> islandCrumble()
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{
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ArrayList<Island> islands = new ArrayList<>();
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for (Island island : _islands.get(_upperIsland).keySet())
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{
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if (island.isCrumbledAway())
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islands.add(island);
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Material[] mats = new Material[]{Material.COAL_BLOCK, Material.ENDER_STONE};
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// if (island.getLocation().getBlockY() >= GetTeamList().get(0).GetSpawns().get(0).getBlockY())
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// mats = new Material[] {Material.AIR};
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if (island.getLocation().getBlockY() < (_rotY + ROT_Y_OFFSET))
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continue;
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if (!island.crumble(_islandCrumbleRate, mats))
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{
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return islands;
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}
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island.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE);
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}
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if (_upperIsland.isCrumbledAway())
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islands.add(_upperIsland);
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if (!_upperIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
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if (_upperIsland.getLocation().getBlockY() > (_rotY + ROT_Y_OFFSET))
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{
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return islands;
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}
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else
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if (_upperIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
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{
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while (!_upperIsland.getBoosterRing().isCrumbledAway())
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{
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_upperIsland.getBoosterRing().crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
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}
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}
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}
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for (Island island : _islands.get(_lowerIsland).keySet())
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{
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if (island.isCrumbledAway())
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islands.add(island);
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if (!island.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
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{
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return islands;
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}
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if (island.getLocation().getBlockY() < (_rotY + ROT_Y_OFFSET))
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continue;
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island.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE);
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}
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if (_lowerIsland.isCrumbledAway())
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islands.add(_lowerIsland);
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if (_lowerIsland.getLocation().getBlockY() > (_rotY + ROT_Y_OFFSET))
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{
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if (_lowerIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
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{
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while (!_lowerIsland.getBoosterRing().isCrumbledAway())
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@ -449,6 +497,7 @@ public abstract class Skyfall extends Game
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_lowerIsland.getBoosterRing().crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
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}
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}
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}
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return islands;
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}
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@ -932,6 +981,8 @@ public abstract class Skyfall extends Game
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if (_islandCrumbleRate < 1)
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_islandCrumbleRate = 1;
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_islandCrumbleRate = _islandCrumbleRate * 3;
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}
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public Island getCurrentIsland(Player player)
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