Display particles when shouldDisplay() is true instead of false
This commit is contained in:
parent
7e93ed657f
commit
482b964580
@ -36,7 +36,7 @@ public class ParticleEnchant extends ParticleGadget
|
||||
|
||||
for (Player player : GetActive())
|
||||
{
|
||||
if (shouldDisplay(player))
|
||||
if (!shouldDisplay(player))
|
||||
continue;
|
||||
|
||||
if (Manager.isMoving(player))
|
||||
|
@ -37,7 +37,7 @@ public class ParticleFireRings extends ParticleGadget
|
||||
|
||||
for (Player player : GetActive())
|
||||
{
|
||||
if (shouldDisplay(player))
|
||||
if (!shouldDisplay(player))
|
||||
continue;
|
||||
|
||||
if (Manager.isMoving(player))
|
||||
|
@ -55,7 +55,7 @@ public class ParticleFoot extends ParticleGadget
|
||||
|
||||
for (Player player : GetActive())
|
||||
{
|
||||
if (shouldDisplay(player))
|
||||
if (!shouldDisplay(player))
|
||||
continue;
|
||||
|
||||
if (!Manager.isMoving(player))
|
||||
|
@ -37,7 +37,7 @@ public class ParticleGreen extends ParticleGadget
|
||||
|
||||
for (Player player : GetActive())
|
||||
{
|
||||
if (shouldDisplay(player))
|
||||
if (!shouldDisplay(player))
|
||||
continue;
|
||||
|
||||
if (Manager.isMoving(player))
|
||||
|
@ -37,7 +37,7 @@ public class ParticleHelix extends ParticleGadget
|
||||
|
||||
for (Player player : GetActive())
|
||||
{
|
||||
if (shouldDisplay(player))
|
||||
if (!shouldDisplay(player))
|
||||
continue;
|
||||
|
||||
if (Manager.isMoving(player))
|
||||
|
@ -38,7 +38,7 @@ public class ParticleRain extends ParticleGadget
|
||||
|
||||
for (Player player : GetActive())
|
||||
{
|
||||
if (shouldDisplay(player))
|
||||
if (!shouldDisplay(player))
|
||||
continue;
|
||||
|
||||
if (Manager.isMoving(player))
|
||||
|
Loading…
Reference in New Issue
Block a user