Display particles when shouldDisplay() is true instead of false

This commit is contained in:
Shaun Bennett 2014-08-11 12:30:03 -05:00
parent 7e93ed657f
commit 482b964580
6 changed files with 6 additions and 6 deletions

View File

@ -36,7 +36,7 @@ public class ParticleEnchant extends ParticleGadget
for (Player player : GetActive())
{
if (shouldDisplay(player))
if (!shouldDisplay(player))
continue;
if (Manager.isMoving(player))

View File

@ -37,7 +37,7 @@ public class ParticleFireRings extends ParticleGadget
for (Player player : GetActive())
{
if (shouldDisplay(player))
if (!shouldDisplay(player))
continue;
if (Manager.isMoving(player))

View File

@ -55,7 +55,7 @@ public class ParticleFoot extends ParticleGadget
for (Player player : GetActive())
{
if (shouldDisplay(player))
if (!shouldDisplay(player))
continue;
if (!Manager.isMoving(player))

View File

@ -37,7 +37,7 @@ public class ParticleGreen extends ParticleGadget
for (Player player : GetActive())
{
if (shouldDisplay(player))
if (!shouldDisplay(player))
continue;
if (Manager.isMoving(player))

View File

@ -37,7 +37,7 @@ public class ParticleHelix extends ParticleGadget
for (Player player : GetActive())
{
if (shouldDisplay(player))
if (!shouldDisplay(player))
continue;
if (Manager.isMoving(player))

View File

@ -38,7 +38,7 @@ public class ParticleRain extends ParticleGadget
for (Player player : GetActive())
{
if (shouldDisplay(player))
if (!shouldDisplay(player))
continue;
if (Manager.isMoving(player))