Implement a method for loading client data from the web server for offline uuids
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@ -14,6 +14,18 @@ import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Consumer;
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import org.bukkit.Bukkit;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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import com.google.gson.Gson;
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import mineplex.cache.player.PlayerCache;
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@ -26,26 +38,14 @@ import mineplex.core.account.event.ClientWebResponseEvent;
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import mineplex.core.account.repository.AccountRepository;
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import mineplex.core.account.repository.token.ClientToken;
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import mineplex.core.common.Rank;
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import mineplex.core.common.timing.TimingManager;
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import mineplex.core.common.util.Callback;
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import mineplex.core.common.util.UUIDFetcher;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilTasks;
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import mineplex.core.common.timing.TimingManager;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.core.utils.UtilGameProfile;
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import org.bukkit.Bukkit;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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public class CoreClientManager extends MiniPlugin
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{
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@ -453,6 +453,12 @@ public class CoreClientManager extends MiniPlugin
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return !CLIENT_LOGIN_LOCKS.containsKey(client.getName());
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}
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public ClientToken loadOfflineClient(UUID uuid)
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{
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String client = _repository.getClientByUUID(uuid);
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return new Gson().fromJson(client, ClientToken.class);
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void Login(PlayerLoginEvent event)
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