Fix for enderchests closing after being opened, go shaun!
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@ -1,21 +1,25 @@
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package mineplex.core.treasure.animation;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftPlayer;
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import org.bukkit.craftbukkit.v1_7_R4.util.CraftMagicNumbers;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import net.minecraft.server.v1_7_R4.PacketPlayOutBlockAction;
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import net.minecraft.server.v1_7_R4.TileEntity;
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import net.minecraft.server.v1_7_R4.TileEntityEnderChest;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.hologram.Hologram;
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import mineplex.core.hologram.HologramManager;
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import mineplex.core.reward.RewardData;
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import mineplex.core.treasure.ChestData;
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import mineplex.core.treasure.Treasure;
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import net.minecraft.server.v1_7_R4.PacketPlayOutBlockAction;
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import org.bukkit.Location;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftPlayer;
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import org.bukkit.craftbukkit.v1_7_R4.util.CraftMagicNumbers;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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/**
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* Created by Shaun on 8/29/2014.
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@ -43,6 +47,15 @@ public class ChestOpenAnimation extends Animation
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for (Player other : UtilServer.getPlayers())
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{
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((CraftPlayer) other).getHandle().playerConnection.sendPacket(packet);
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if (block.getType() == Material.ENDER_CHEST)
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{
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// Fix for Ender Chests closing as soon as they are opened
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TileEntity tileEntity = ((CraftWorld) block.getWorld()).getTileEntityAt(block.getX(), block.getY(), block.getZ());
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if (tileEntity instanceof TileEntityEnderChest)
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((TileEntityEnderChest)tileEntity).j = 1;
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}
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other.playSound(block.getLocation(), Sound.CHEST_OPEN, 1, 1);
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}
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}
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