fixed a few sky bugs
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2963f7a61c
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@ -111,8 +111,8 @@ public enum Achievement
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SKYWARS_PLAYER_KILLS("Cold Blooded Killer",500,
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new String[]{"Skywars.Kills"},
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new String[]{"Kill 250 Players"},
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new int[]{250},
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new String[]{"Kill 80 Players"},
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new int[]{80},
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AchievementCategory.SKYWARS),
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SKYWARS_NOCHEST("Survivalist",1000,
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@ -60,7 +60,7 @@ public enum GameDisplay
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Build("Master Builders", Material.WOOD, (byte)0, GameCategory.CLASSICS, 50),
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Cards("Craft Against Humanity", Material.MAP, (byte)0, GameCategory.CLASSICS, 51),
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Skywars("Skywars", Material.DOUBLE_PLANT, (byte)5, GameCategory.SURVIVAL, 52),
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Skywars("Skywars", Material.FEATHER, (byte)5, GameCategory.SURVIVAL, 52),
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Event("Mineplex Event", Material.CAKE, (byte)0, GameCategory.EVENT, 999);
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@ -260,7 +260,8 @@ public class Skywars extends SoloGame
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zombie.setRemoveWhenFarAway(false);
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zombie.setCustomName(C.cDRed + "Zombie Guardian");
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zombie.setCustomNameVisible(true);
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zombie.setMaxHealth(20.0D);
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zombie.setMaxHealth(15);
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zombie.setHealth(15);
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CreatureAllowOverride = false;
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// Armor - Make sure the player can't get it!
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@ -1117,8 +1118,8 @@ public class Skywars extends SoloGame
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//Projectile
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_playerProjectile.addLoot(new RandomItem(Material.ARROW, 18, 2, 8));
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_playerProjectile.addLoot(new RandomItem(Material.SNOW_BALL, 60, 2, 8));
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_playerProjectile.addLoot(new RandomItem(Material.EGG, 60, 2, 8));
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_playerProjectile.addLoot(new RandomItem(Material.SNOW_BALL, 60, 2, 5));
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_playerProjectile.addLoot(new RandomItem(Material.EGG, 60, 2, 5));
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//Block
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_playerBlock.addLoot(new RandomItem(Material.COBBLESTONE, 30, 8, 16));
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@ -122,7 +122,7 @@ public class TNTGenerator
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2,
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F.item(C.cYellow + C.Bold + "Left Click - Far "
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+ C.cWhite + " / " + C.cYellow + C.Bold
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+ " Right Click - Short")));
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+ " Right Click - Drop")));
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player.playSound(player.getLocation(), Sound.ENDERDRAGON_HIT, 3F, 1F);
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