Merge branch 'update/skyfall-nolag' into develop

This commit is contained in:
cnr 2017-04-12 23:39:01 -06:00
commit 490fe56b34
10 changed files with 945 additions and 317 deletions

View File

@ -1,6 +1,7 @@
package mineplex.core.loot;
import java.util.ArrayList;
import java.util.Iterator;
import mineplex.core.common.util.UtilMath;
@ -32,9 +33,32 @@ public class ChestLoot
public ItemStack getLoot()
{
int no = UtilMath.r(_totalLoot);
return getLoot(new ArrayList<>());
}
for (RandomItem item : _randomItems)
public ItemStack getLoot(ArrayList<Material> exclude)
{
int totalLoot = _totalLoot;
ArrayList<RandomItem> items = (ArrayList<RandomItem>) _randomItems.clone();
Iterator<RandomItem> rItems = items.iterator();
while (rItems.hasNext())
{
RandomItem item = rItems.next();
for (Material mat : exclude)
{
if (item.getItemStack().getType() == mat)
{
totalLoot -= item.getAmount();
rItems.remove();
}
}
}
int no = UtilMath.r(totalLoot);
for (RandomItem item : items)
{
no -= item.getAmount();

View File

@ -48,4 +48,15 @@ public class RandomItem
return _item;
}
@Override
public boolean equals(Object obj)
{
if (!(obj instanceof RandomItem))
return false;
RandomItem item = (RandomItem) obj;
return _item.getType() == item.getItemStack().getType();
}
}

View File

@ -16,6 +16,7 @@ import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import org.omg.DynamicAny._DynUnionStub;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilBlock;
@ -40,8 +41,8 @@ import nautilus.game.arcade.game.Game.GameState;
*/
public class BoosterRing extends Crumbleable implements Listener
{
private static int MAX_RING_BOUNDS = 15;
private static int SEARCH_OUTER_RING_RANGE = 10;
private static int MAX_RING_BOUNDS = 18;
private static int SEARCH_OUTER_RING_RANGE = 12;
private Game _host;
@ -63,6 +64,11 @@ public class BoosterRing extends Crumbleable implements Listener
private long _disabledSince;
private long _disabledFor;
private long _disableDelay;
private long _disableDelayStarted;
private CooldownData _delayedData;
private Hologram _hologram;
private boolean _timer;
@ -89,6 +95,8 @@ public class BoosterRing extends Crumbleable implements Listener
_boostStrength = boostStrength;
_disabledSince = System.currentTimeMillis();
_disableDelayStarted = 0;
System.out.println("Registering Ring");
setupRing();
@ -100,6 +108,8 @@ public class BoosterRing extends Crumbleable implements Listener
_hologram = new Hologram(host.getArcadeManager().getHologramManager(), _ringMiddle, "");
_hologram.setViewDistance(300);
init();
}
@EventHandler
@ -305,7 +315,7 @@ public class BoosterRing extends Crumbleable implements Listener
if (event.getType() != UpdateType.TICK)
return;
for (Player player : _host.GetPlayers(true))
for (Player player : UtilServer.getPlayers())
{
if (!UtilPlayer.isGliding(player))
continue;
@ -331,7 +341,8 @@ public class BoosterRing extends Crumbleable implements Listener
Vector vec = player.getEyeLocation().getDirection();
UtilAction.velocity(player, vec.multiply(event.getStrength()));
UtilFirework.playFirework(player.getEyeLocation(), Type.BALL_LARGE, Color.BLUE, true, false);
if (_host.IsAlive(player))
UtilFirework.playFirework(player.getEyeLocation(), Type.BALL_LARGE, Color.BLUE, true, false);
}
@EventHandler
@ -346,6 +357,9 @@ public class BoosterRing extends Crumbleable implements Listener
if (!_disabled)
return;
if (isCrumbling())
return;
double blocks = (double) _ring.size() / (double)(_disabledFor/1000);
_blocksToFill += blocks;
@ -391,6 +405,42 @@ public class BoosterRing extends Crumbleable implements Listener
enable();
}
@EventHandler
public void disableUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTER)
return;
if (_delayedData == null)
return;
if (UtilTime.elapsed(_disableDelayStarted, _disableDelay))
{
disable(_delayedData.getTime(), _delayedData.getMaterial(), _delayedData.getData(), _delayedData.showTimer());
_delayedData = null;
}
}
public void disableLater(long delay, long time, Material mat, byte data, boolean showTimer)
{
if (_delayedData != null)
return;
_delayedData = new CooldownData(time, mat, data, showTimer);
_disableDelayStarted = System.currentTimeMillis();
_disableDelay = delay;
}
public void disableLater(long delay, long time, boolean showTimer)
{
disableLater(delay, time, Material.STAINED_CLAY, (byte) 14, showTimer);
}
public void disableLater(long delay)
{
disableLater(delay, Long.MAX_VALUE, Material.STAINED_CLAY, (byte) 14, false);
}
public void disable()
{
disable(Long.MAX_VALUE, false);
@ -493,4 +543,40 @@ public class BoosterRing extends Crumbleable implements Listener
return _ring;
}
private class CooldownData
{
private long _time;
private Material _mat;
private byte _data;
private boolean _showTimer;
public CooldownData(long time, Material mat, byte data, boolean showTimer)
{
_time = time;
_mat = mat;
_data = data;
_showTimer = showTimer;
}
public long getTime()
{
return _time;
}
public Material getMaterial()
{
return _mat;
}
public byte getData()
{
return _data;
}
public boolean showTimer()
{
return _showTimer;
}
}
}

View File

@ -1,12 +1,27 @@
package nautilus.game.arcade.game.games.skyfall;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import net.minecraft.server.v1_8_R3.Chunk;
import net.minecraft.server.v1_8_R3.PacketPlayOutMapChunk;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.v1_8_R3.CraftChunk;
import org.bukkit.entity.Player;
import mineplex.core.common.util.MapUtil;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilTime;
/**
* Crumbleable is a Superclass to create decayable/crumleable Objects like Sky Islands
@ -15,9 +30,81 @@ import mineplex.core.common.util.UtilMath;
*/
public abstract class Crumbleable
{
private static final long CHUNK_CRUMBLE_DELAY = 1000;
private boolean _crumble;
private ArrayList<Location> _initBlocks;
private ArrayList<Location> _realBlocks;
private Map<Chunk, BitSet> _chunksToUpdate;
private boolean _onlyTop;
private int _height;
private long _lastChunk;
public Crumbleable()
{
this(false, 0);
}
public Crumbleable(boolean onlyTop, int height)
{
_onlyTop = onlyTop;
_height = height;
_realBlocks = new ArrayList<>();
_chunksToUpdate = new HashMap<>();
_lastChunk = System.currentTimeMillis();
}
/**
* Must be called when getBlocks is set
*/
public void init()
{
if (_onlyTop)
{
ArrayList<Location> flatMap = new ArrayList<>();
ArrayList<Location> locs = getBlocks();
int y = Integer.MIN_VALUE;
for (Location loc : locs)
{
if (loc.getBlockY() > y)
y = loc.getBlockY();
}
for (Location loc : locs)
{
if (loc.getBlockY() == y)
flatMap.add(loc.clone());
}
for (Location loc : flatMap)
{
Block block = loc.getBlock();
int i = 0;
while (i <= _height)
{
if (block.getType() != Material.AIR && block.getRelative(BlockFace.UP).getType() == Material.AIR)
_realBlocks.add(block.getLocation());
block = block.getRelative(BlockFace.DOWN);
i++;
}
}
_initBlocks = (ArrayList<Location>) _realBlocks.clone();
}
else
{
_realBlocks = (ArrayList<Location>) getBlocks().clone();
_initBlocks = (ArrayList<Location>) getBlocks().clone();
}
}
/**
* @see #crumble(int, Material...)
@ -44,26 +131,50 @@ public abstract class Crumbleable
crumblePercentage();
Material material = replacements[UtilMath.r(replacements.length)];
if (getBlocks().isEmpty())
if (_realBlocks.isEmpty())
{
crumbledAway();
if (!_chunksToUpdate.isEmpty())
{
if (UtilTime.elapsed(_lastChunk, CHUNK_CRUMBLE_DELAY))
{
Chunk chunk = _chunksToUpdate.keySet().iterator().next();
BitSet bitSet = _chunksToUpdate.remove(chunk);
int mask = 0;
for (int i = 0; i < bitSet.length(); i++)
{
if (bitSet.get(i))
{
mask |= 1 << i;
}
}
for (Player player : UtilServer.getPlayers())
{
UtilPlayer.sendPacket(player, new PacketPlayOutMapChunk(chunk, false, mask));
}
_lastChunk = System.currentTimeMillis();
}
}
return true;
}
for (int i = 0; i < blocks; i++)
{
if (getBlocks().isEmpty())
Material material = replacements[UtilMath.r(replacements.length)];
if (_realBlocks.isEmpty())
{
crumbledAway();
return true;
}
Location toRemove = getBlocks().remove(UtilMath.r(getBlocks().size()));
if (toRemove.getBlock().getType() == Material.CHEST && getBlocks().size() > 25)
Location toRemove = _realBlocks.remove(UtilMath.r(_realBlocks.size()));
if (toRemove.getBlock().getType() == Material.CHEST && _realBlocks.size() > 25)
{
getBlocks().add(toRemove);
_realBlocks.add(toRemove);
continue;
}
@ -74,8 +185,19 @@ public abstract class Crumbleable
|| toRemove.getBlock().getType() == Material.STATIONARY_LAVA)
continue;
MapUtil.QuickChangeBlockAt(toRemove, material);
byte id = 0;
if (toRemove.getBlock().getType() == Material.STAINED_GLASS ||
toRemove.getBlock().getType() == Material.GLASS)
{
material = Material.STAINED_GLASS;
id = DyeColor.BLACK.getData();
}
MapUtil.ChunkBlockChange(toRemove, material.getId(), id, false);
_chunksToUpdate.computeIfAbsent(((CraftChunk) toRemove.getChunk()).getHandle(), key -> new BitSet()).set(((int) toRemove.getY()) >> 4);
}
return false;
}
@ -86,7 +208,7 @@ public abstract class Crumbleable
public boolean isCrumbledAway()
{
return getBlocks().isEmpty();
return _realBlocks.isEmpty();
}
/**
@ -94,19 +216,21 @@ public abstract class Crumbleable
*/
public double crumblePercentage()
{
if (_initBlocks == null)
_initBlocks = (ArrayList<Location>) getBlocks().clone();
try
{
return (getBlocks().size()/(_initBlocks.size()/100))/100;
return (_realBlocks.size()/(_initBlocks.size()));
}
catch (Exception e)
{
return 100;
return 1;
}
}
public ArrayList<Location> getRealBlocks()
{
return _realBlocks;
}
/**
* Overrideable method which is called by
* {@link #crumble(int, Material...)} or {@link #crumble(int)}

View File

@ -8,15 +8,15 @@ import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilItem;
import mineplex.core.common.util.UtilMath;
import mineplex.core.loot.ChestLoot;
import mineplex.core.titles.tracks.standard.LuckyTrack;
import mineplex.core.titles.tracks.standard.UnluckyTrack;
import nautilus.game.arcade.ArcadeManager;
/**
* The Island Object represents a flying Island <br/>
* which has it's own chests and is able to crumble away.
@ -69,6 +69,8 @@ public class Island extends Crumbleable
*/
public Island(Location location, ChestLoot loot, int bounds, int height)
{
super(true, height);
_location = location;
_bounds = bounds;
_height = height;
@ -78,9 +80,10 @@ public class Island extends Crumbleable
_loot = loot;
registerBlocks();
init();
}
public void fillLoot(Block block, Player player, ArcadeManager arcadeManager)
public void fillLoot(Block block)
{
if (block.getType() != Material.CHEST
&& block.getType() != Material.TRAPPED_CHEST)
@ -95,7 +98,7 @@ public class Island extends Crumbleable
Inventory inventory = chest.getBlockInventory();
inventory.clear();
int items = 3;
int items = 5;
if (Math.random() > 0.50)
items++;
if (Math.random() > 0.65)
@ -105,23 +108,77 @@ public class Island extends Crumbleable
if (Math.random() > 0.95)
items++;
ArrayList<Material> exclude = new ArrayList<>();
for (int i = 0; i < items; i++)
{
int trys = 0;
int slot = UtilMath.r(27);
int slot = UtilMath.r(26);
while (inventory.getItem(slot) != null && trys <= 5)
{
trys++;
slot = UtilMath.r(27);
slot = UtilMath.r(26);
}
inventory.setItem(slot, _loot.getLoot());
}
ItemStack item = _loot.getLoot(exclude);
inventory.setItem(slot, item);
if (item.getType() == Material.DIAMOND)
{
inventory.setItem(slot + 1, new ItemStack(Material.STICK, 2));
}
if (item.getType() == Material.BOW)
{
inventory.setItem(slot + 1, new ItemStack(Material.ARROW, UtilMath.r(6) + 1));
}
if (UtilItem.isHelmet(item))
{
exclude.add(Material.CHAINMAIL_HELMET);
exclude.add(Material.GOLD_HELMET);
exclude.add(Material.IRON_HELMET);
exclude.add(Material.LEATHER_HELMET);
exclude.add(Material.DIAMOND_HELMET);
}
if (UtilItem.isChestplate(item))
{
exclude.add(Material.CHAINMAIL_CHESTPLATE);
exclude.add(Material.GOLD_CHESTPLATE);
exclude.add(Material.IRON_CHESTPLATE);
exclude.add(Material.LEATHER_CHESTPLATE);
exclude.add(Material.DIAMOND_CHESTPLATE);
}
if (UtilItem.isLeggings(item))
{
exclude.add(Material.CHAINMAIL_LEGGINGS);
exclude.add(Material.GOLD_LEGGINGS);
exclude.add(Material.IRON_LEGGINGS);
exclude.add(Material.LEATHER_LEGGINGS);
exclude.add(Material.DIAMOND_LEGGINGS);
}
if (UtilItem.isBoots(item))
{
exclude.add(Material.CHAINMAIL_BOOTS);
exclude.add(Material.GOLD_BOOTS);
exclude.add(Material.IRON_BOOTS);
exclude.add(Material.LEATHER_BOOTS);
exclude.add(Material.DIAMOND_BOOTS);
}
if (UtilItem.isSword(item))
{
exclude.add(Material.WOOD_SWORD);
exclude.add(Material.STONE_SWORD);
exclude.add(Material.IRON_SWORD);
exclude.add(Material.DIAMOND_SWORD);
}
if (UtilItem.isAxe(item))
{
exclude.add(Material.WOOD_AXE);
exclude.add(Material.STONE_AXE);
exclude.add(Material.IRON_AXE);
exclude.add(Material.DIAMOND_AXE);
}
if (item.getType() == Material.BOW)
exclude.add(Material.BOW);
if (player != null && arcadeManager != null && arcadeManager.GetServerConfig().RewardStats)
{
arcadeManager.getTrackManager().getTrack(LuckyTrack.class).handleLoot(player, chest.getBlockInventory());
arcadeManager.getTrackManager().getTrack(UnluckyTrack.class).handleLoot(player, chest.getBlockInventory());
}
}
@ -152,10 +209,10 @@ public class Island extends Crumbleable
public boolean isOnIsland(Location location)
{
if (UtilMath.offset(location, _location) > _bounds)
if (UtilMath.offset2d(location, _location) > _bounds + 1)
return false;
for (int y = ((int) (Math.round(_location.getY()) - _height)); y <= _location.getBlockY(); y++)
for (int y = (_location.getBlockY() - _height); y <= _location.getBlockY(); y++)
{
if (location.getBlockY() == y)
return true;
@ -175,7 +232,7 @@ public class Island extends Crumbleable
public void registerBlocks()
{
for (Block block : UtilBlock.getInBoundingBox(_location.clone().add(_bounds, 0, _bounds), _location.clone().subtract(_bounds, _height, _bounds)))
for (Block block : UtilBlock.getInBoundingBox(_location.clone().add(_bounds, 0, _bounds), _location.clone().subtract(_bounds, _height, _bounds), false))
{
if (block.getType() == Material.CHEST || block.getType() == Material.TRAPPED_CHEST)
getChests().add(block.getLocation());
@ -189,7 +246,7 @@ public class Island extends Crumbleable
_lootedBlocks.clear();
for (Location loc : _chests)
{
fillLoot(loc.getBlock(), null, null);
fillLoot(loc.getBlock());
}
}

View File

@ -1,6 +1,9 @@
package nautilus.game.arcade.game.games.skyfall;
import java.util.ArrayList;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.util.F;
import mineplex.core.itemstack.ItemStackFactory;
@ -14,15 +17,15 @@ import mineplex.core.loot.RandomItem;
*/
public class LootTable
{
public final static LootTable BASIC = new LootTable(
// Survival Loot
public final static LootTable BASIC = new LootTable(true,
new RandomItem(Material.BAKED_POTATO, 30, 1, 3),
new RandomItem(Material.COOKED_BEEF, 30, 1, 2),
new RandomItem(Material.COOKED_CHICKEN, 30, 1, 2),
new RandomItem(Material.CARROT_ITEM, 30, 1, 3),
new RandomItem(Material.MUSHROOM_SOUP, 15, 1, 1),
new RandomItem(Material.WHEAT, 30, 1, 6),
new RandomItem(Material.APPLE, 30, 1, 4),
new RandomItem(Material.PORK, 30, 1, 4),
new RandomItem(Material.ROTTEN_FLESH, 40, 1, 6),
new RandomItem(Material.WOOD_AXE, 100),
@ -57,26 +60,28 @@ public class LootTable
Material.TNT, (byte) 0, 1, F.item("Throwing TNT")), 15),
new RandomItem(Material.MUSHROOM_SOUP, 15),
new RandomItem(Material.BAKED_POTATO, 20, 1, 5),
new RandomItem(Material.MUSHROOM_SOUP, 20, 1, 1),
new RandomItem(Material.COOKED_BEEF, 30, 1, 3),
new RandomItem(Material.COOKED_CHICKEN, 30, 1, 3),
new RandomItem(Material.COOKED_FISH, 30, 1, 6),
new RandomItem(Material.GRILLED_PORK, 20, 1, 3),
new RandomItem(Material.BAKED_POTATO, 25, 1, 5),
new RandomItem(Material.MUSHROOM_SOUP, 25, 1, 1),
new RandomItem(Material.COOKED_BEEF, 35, 1, 3),
new RandomItem(Material.COOKED_CHICKEN, 35, 1, 3),
new RandomItem(Material.COOKED_FISH, 35, 1, 6),
new RandomItem(Material.GRILLED_PORK, 25, 1, 3),
new RandomItem(Material.COOKIE, 30),
new RandomItem(Material.PUMPKIN_PIE, 20, 1, 3),
new RandomItem(Material.APPLE, 20, 2, 6),
new RandomItem(Material.IRON_INGOT, 30, 1, 2),
new RandomItem(Material.DIAMOND, 30)
);
public final static LootTable SUPPLY_DROP = new LootTable(
public final static LootTable SUPPLY_DROP = new LootTable(true,
new RandomItem(Material.DIAMOND_HELMET, 30),
new RandomItem(Material.DIAMOND_LEGGINGS, 27),
new RandomItem(Material.DIAMOND_BOOTS, 30),
new RandomItem(Material.DIAMOND_SWORD, 16),
new RandomItem(Material.DIAMOND_AXE, 24)
new RandomItem(Material.DIAMOND_AXE, 24),
new RandomItem(Material.GOLDEN_APPLE, 4),
new RandomItem(Material.BOW, 4),
new RandomItem(Material.ARROW, 2)
// new RandomItem(ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD, 1, Enchantment.DAMAGE_ALL), 8),
// new RandomItem(ItemStackFactory.Instance.CreateStack(Material.DIAMOND_SWORD, 1, Enchantment.DAMAGE_ALL), 4),
//
@ -86,10 +91,26 @@ public class LootTable
// new RandomItem(new Potion(PotionType.STRENGTH, 2, false).toItemStack(1), 3)
);
public final static LootTable ALL = new LootTable(BASIC.includes(SUPPLY_DROP));
private RandomItem[] _items;
private boolean _unbreakable;
private LootTable(LootTable table)
{
_unbreakable = table.isUnbreakable();
_items = table.getItems();
}
private LootTable(RandomItem... items)
{
_unbreakable = false;
_items = items;
}
private LootTable(boolean unbreakable, RandomItem... items)
{
_unbreakable = unbreakable;
_items = items;
}
@ -98,9 +119,14 @@ public class LootTable
return _items;
}
public boolean isUnbreakable()
{
return _unbreakable;
}
public ChestLoot getloot()
{
ChestLoot loot = new ChestLoot();
ChestLoot loot = new ChestLoot(_unbreakable);
for (RandomItem item : _items)
{
loot.addLoot(item);
@ -127,6 +153,35 @@ public class LootTable
i++;
}
return new LootTable(items);
return new LootTable(_unbreakable, items);
}
public LootTable excludes(ArrayList<Material> randomItems)
{
int size = _items.length - randomItems.size();
RandomItem[] items = new RandomItem[size];
int i = 0;
for (RandomItem item : _items)
{
boolean cont = false;
for (Material other : randomItems)
{
if (item.getItemStack().getType() == other)
{
cont = true;
}
}
if (cont)
continue;
items[i] = item;
i++;
}
return new LootTable(_unbreakable, items);
}
}

View File

@ -11,10 +11,12 @@ import java.util.UUID;
import net.md_5.bungee.api.ChatColor;
import org.bukkit.Color;
import org.bukkit.Effect;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Chest;
@ -29,12 +31,18 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.inventory.CraftItemEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import com.avaje.ebeaninternal.server.persist.dml.UpdatePlan;
import com.mineplex.anticheat.checks.move.Glide;
import com.mineplex.anticheat.checks.move.HeadRoll;
import com.mineplex.anticheat.checks.move.Speed;
@ -58,7 +66,10 @@ import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilTime;
import mineplex.core.loot.ChestLoot;
import mineplex.core.recharge.Recharge;
import mineplex.core.titles.tracks.standard.LuckyTrack;
import mineplex.core.titles.tracks.standard.UnluckyTrack;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
@ -68,6 +79,7 @@ import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.skyfall.kits.KitAeronaught;
import nautilus.game.arcade.game.games.skyfall.kits.KitBooster;
import nautilus.game.arcade.game.games.skyfall.kits.KitDeadeye;
import nautilus.game.arcade.game.games.skyfall.kits.KitJouster;
import nautilus.game.arcade.game.games.skyfall.kits.KitSpeeder;
@ -89,31 +101,35 @@ import nautilus.game.arcade.stats.WinWithoutWearingArmorStatTracker;
*/
public abstract class Skyfall extends Game
{
private static final long MAP_CRUMBLE_DELAY = 1000 * 30; // 30 Seconds
private static final long CHEST_REFILL_TIME = 1000 * 60 * 3; // 3 minutes
private static final long CHEST_REFILL_ANNOUNCE_TIME = 1000 * 60 * 3; // 3 minutes
private static final int BIG_ISLAND_BOUNDS = 30;
private static final int BIG_ISLAND_HEIGHT = 40;
private static final long MAP_CRUMBLE_DELAY = 1000*20; // 2 Minutes
private static final long RING_CRUMBLE_DELAY = 1000*60*2; // 2 Minutes
private static final long CHEST_REFILL_TIME = 1000*60*3; // 3 minutes
private static final long CHEST_REFILL_ANNOUNCE_TIME = 1000*60*3; // 3 minutes
private static final long ELYTRA_TAKEAWAY = 1000;
private static final int ROT_START = 256;
private static final int ROT_Y_OFFSET = 25;
private static final int ISLAND_CRUMBLE_RATE = 7;
private static final int BIG_ISLAND_CRUMBLE_RATE = 5;
private static final int BOOSTER_RING_CRUMBLE_RATE = 3;
private static final float RING_BOOST_STRENGTH = 2.5F;
private static final float BIG_RING_BOOST_STRENGTH = 3.5F;
private static final long ISLAND_ROT_TIME = 1000*60*5; // 5 Minutes
private static final long BOOSTER_COOLDOWN_TIME = 1000 * 20; // 20 Seconds
private static final int RING_CRUMBLE_RATE = 10;
private static final long SUPPLY_DROP_TIME = 1000 * 60 * 5; // 5 Minutes
private static final long DEATHMATCH_START_TIME = 1000 * 30; // 30 Seconds
private static final long DEATHMATCH_WAIT_TIME = 1000 * 10; // 10 Seconds
private static final float RING_BOOST_STRENGTH = 3.25F;
private static final float BIG_RING_BOOST_STRENGTH = 4.3F;
private static final long BOOSTER_COOLDOWN_TIME = 1000*20; // 20 Seconds
private static final long SUPPLY_DROP_TIME = 1000*60*5; // 5 Minutes
private static final long DEATHMATCH_START_TIME = 1000*30; // 30 Seconds
private static final long DEATHMATCH_WAIT_TIME = 1000*10; // 10 Seconds
private static final int TNT_EXPLOSION_RADIUS = 14;
private static final long EAT_RECHARGE = 500; // 0.5 Second
private int _islandBounds;
private int _islandHeight;
private int _islandCrumbleRate;
private int _bigIslandBounds;
private int _bigIslandHeight;
private Island _upperIsland;
private Island _lowerIsland;
@ -142,30 +158,34 @@ public abstract class Skyfall extends Game
private boolean _refillAnnounced;
private int _currentCrumble = 300;
private boolean _supplyOpened;
private double _rotY;
//private int _ringCrumbleRate;
public Skyfall(ArcadeManager manager, GameType type)
{
super(manager, type,
new Kit[]
{
new KitSpeeder(manager),
//new KitBooster(manager), // Broken? :(
new KitJouster(manager),
new KitStunner(manager),
//new KitSurefoot(manager),
new KitAeronaught(manager),
new KitDeadeye(manager)
new KitSpeeder(manager),
new KitBooster(manager), // Broken? :(
new KitJouster(manager),
new KitStunner(manager),
//new KitSurefoot(manager),
new KitAeronaught(manager),
new KitDeadeye(manager)
},
new String[]
{
"Fly with your Elytra",
"Try to land on Islands",
"Get your gear from chests"
});
new String[]
{
"Fly with your Elytra",
"Try to land on Islands",
"Get your gear from chests"
});
registerStatTrackers(new WinWithoutWearingArmorStatTracker(this),
@ -183,7 +203,7 @@ public abstract class Skyfall extends Game
BlankLine
);
new VersionModule(MinecraftVersion.Version1_9).register(this);
registerModule(new VersionModule(MinecraftVersion.Version1_9));
// Disable specific GWEN checks for this game
AntiHack antiHack = Managers.get(AntiHack.class);
@ -216,13 +236,54 @@ public abstract class Skyfall extends Game
StrictAntiHack = false;
new CompassModule()
.setGiveCompassToAlive(true)
.register(this);
.setGiveCompassToAlive(true)
.register(this);
SpeedMeasurement = true;
_islandBounds = 25;
_islandHeight = 15;
_bigIslandBounds = 25;
_bigIslandHeight = 15;
_rotY = ROT_START;
}
@EventHandler
public void testCommands(PlayerCommandPreprocessEvent event)
{
if(GetState() != GameState.Live)
return;
if (!UtilServer.isTestServer())
return;
if(event.getMessage().contains("/Rate"))
{
int rate = Integer.parseInt(event.getMessage().split(" ")[1]);
_islandCrumbleRate = rate;
UtilPlayer.message(event.getPlayer(), "Crumble rate changed to " + rate);
event.setCancelled(true);
return;
}
if(event.getMessage().contains("/Rot"))
{
UtilPlayer.message(event.getPlayer(), "Current Rot value " + _rotY);
event.setCancelled(true);
return;
}
if(event.getMessage().contains("/Boost"))
{
float rate = Float.parseFloat(event.getMessage().split(" ")[1]);
for (BoosterRing ring : _boosterRings)
{
ring.setBoostStrength(rate);
}
UtilPlayer.message(event.getPlayer(), "Boost changed to " + rate);
event.setCancelled(true);
return;
}
}
@EventHandler
@ -268,10 +329,9 @@ public abstract class Skyfall extends Game
_chestsRefilled = System.currentTimeMillis();
_refillAnnounced = false;
_upperIsland.refillChests();
_lowerIsland.refillChests();
Announce(ChatColor.AQUA + "" + ChatColor.BOLD + "Chests on the middle Islands have been refilled!", true);
Announce(ChatColor.AQUA + "" + ChatColor.BOLD + "Chests on the lower middle Island have been refilled!", true);
}
@EventHandler
@ -347,7 +407,7 @@ public abstract class Skyfall extends Game
if (UtilPlayer.isGliding(player))
continue;
if (UtilMath.offset(player.getLocation(), ring.getMiddle()) > (ring.getSize() / 2))
if (UtilMath.offset(player.getLocation(), ring.getMiddle()) > (ring.getSize()/2))
continue;
Manager.GetDamage().NewDamageEvent(player, null, null, DamageCause.CUSTOM, 1, false, false, true, "Island Rot", "Island Rot");
@ -355,63 +415,102 @@ public abstract class Skyfall extends Game
}
}
@EventHandler
public void lowerRot(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC_05)
return;
if (!IsLive())
return;
if (_rotY <= (0 - ROT_Y_OFFSET))
return;
long startTime = GetStateTime() + MAP_CRUMBLE_DELAY;
//System.out.println("starttime " + startTime);
double current = System.currentTimeMillis() - startTime;
//System.out.println("current " + current);
double percentage = current/((double) ISLAND_ROT_TIME);
//System.out.println("precentage " + percentage);
double value = ROT_START * percentage;
//System.out.println("value " + value);
_rotY = (ROT_START - value);
}
public ArrayList<Island> islandCrumble()
{
ArrayList<Island> islands = new ArrayList<>();
for (Island island : _islands.get(_upperIsland).keySet())
{
if (island.crumblePercentage() <= 0.5)
if (island.isCrumbledAway())
islands.add(island);
Material[] mats = new Material[]{Material.COAL_BLOCK, Material.ENDER_STONE};
if (island.getLocation().getBlockY() >= GetTeamList().get(0).GetSpawns().get(0).getBlockY())
mats = new Material[]{Material.AIR};
if (island.getLocation().getBlockY() < (_rotY + ROT_Y_OFFSET))
continue;
if (!island.crumble(ISLAND_CRUMBLE_RATE, mats))
{
return islands;
}
island.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE);
}
if (_upperIsland.crumblePercentage() <= 0.5)
if (_upperIsland.isCrumbledAway())
islands.add(_upperIsland);
if (!_upperIsland.crumble(BIG_ISLAND_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE))
if (_upperIsland.getLocation().getBlockY() > (_rotY + ROT_Y_OFFSET))
{
_currentCrumble = _upperIsland.getLocation().getBlockY();
return islands;
}
else
{
while (!_upperIsland.getBoosterRing().isCrumbledAway())
if (_upperIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
{
_upperIsland.getBoosterRing().crumble(BOOSTER_RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
while (!_upperIsland.getBoosterRing().isCrumbledAway())
{
_upperIsland.getBoosterRing().crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
}
}
}
for (Island island : _islands.get(_lowerIsland).keySet())
{
if (island.crumblePercentage() <= 0.5)
if (island.isCrumbledAway())
islands.add(island);
if (!island.crumble(ISLAND_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE))
{
return islands;
}
if (island.getLocation().getBlockY() < (_rotY + ROT_Y_OFFSET))
continue;
island.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE);
}
if (_lowerIsland.crumblePercentage() <= 0.5)
if (_lowerIsland.isCrumbledAway())
islands.add(_lowerIsland);
_currentCrumble = _lowerIsland.getLocation().getBlockY();
if (_lowerIsland.crumble(BIG_ISLAND_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE))
if (_lowerIsland.getLocation().getBlockY() > (_rotY + ROT_Y_OFFSET))
{
while (!_lowerIsland.getBoosterRing().isCrumbledAway())
if (_lowerIsland.crumble(_islandCrumbleRate, Material.COAL_BLOCK, Material.ENDER_STONE))
{
_lowerIsland.getBoosterRing().crumble(BOOSTER_RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
while (!_lowerIsland.getBoosterRing().isCrumbledAway())
{
_lowerIsland.getBoosterRing().crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE);
}
}
_currentCrumble = 0;
}
return islands;
}
@EventHandler
public void disableAC(PlayerTeleportEvent event)
{
if (!IsLive())
return;
if (event.getCause() == TeleportCause.UNKNOWN)
event.setCancelled(true);
}
//@EventHandler
public void deathMatch(UpdateEvent event)
{
@ -444,7 +543,7 @@ public abstract class Skyfall extends Game
if (!_deathMatchStarted)
{
long time = (_deathMatchStartTime + DEATHMATCH_START_TIME + DEATHMATCH_WAIT_TIME) - System.currentTimeMillis();
int real = Math.round(time / 1000) + 1;
int real = Math.round(time/1000) + 1;
Announce(C.cRed + C.Bold + "Deathmatch is starting in " + real + "...", false);
}
@ -480,16 +579,41 @@ public abstract class Skyfall extends Game
@EventHandler
public void ringCrumble(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTER)
if (!IsLive())
return;
if (event.getType() != UpdateType.TICK)
return;
for (BoosterRing ring : _boosterRings)
{
if (ring.getMiddle().getBlockY() < _currentCrumble)
if (ring == _upperIsland.getBoosterRing() || ring == _lowerIsland.getBoosterRing())
continue;
if (!ring.crumble(BOOSTER_RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE))
if (!UtilTime.elapsed(GetStateTime(), RING_CRUMBLE_DELAY))
return;
if (ring.getMiddle().getBlockY() > (_upperIsland.getLocation().getBlockY() - (_upperIsland.getHeight()*2)))
{
if (!ring.crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE))
break;
}
if (!UtilTime.elapsed(GetStateTime(), (RING_CRUMBLE_DELAY*2)))
continue;
if (ring.getMiddle().getBlockY() > (_lowerIsland.getLocation().getBlockY() - (_lowerIsland.getHeight()*2)))
{
if (!ring.crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE))
break;
}
if (!UtilTime.elapsed(GetStateTime(), (RING_CRUMBLE_DELAY*3)))
continue;
if (!ring.crumble(RING_CRUMBLE_RATE, Material.COAL_BLOCK, Material.ENDER_STONE))
break;
}
}
@ -556,9 +680,44 @@ public abstract class Skyfall extends Game
block.setType(Material.CHEST);
Chest chest = (Chest) block.getState();
for (int i = 0; i < UtilMath.rRange(5, 8); i++)
ChestLoot loot = LootTable.SUPPLY_DROP.getloot();
ArrayList<Material> exclude = new ArrayList<>();
for (int i = 0; i < UtilMath.rRange(3, 5); i++)
{
chest.getInventory().setItem(UtilMath.r(27), LootTable.SUPPLY_DROP.getloot().getLoot());
int slot = UtilMath.r(26);
ItemStack item = loot.getLoot(exclude);
Inventory inventory = chest.getInventory();
inventory.setItem(slot, item);
if (item.getType() == Material.BOW)
{
inventory.setItem(slot + 1, new ItemStack(Material.ARROW, UtilMath.r(6) + 1));
}
if (UtilItem.isHelmet(item))
{
exclude.add(Material.DIAMOND_HELMET);
}
if (UtilItem.isChestplate(item))
{
exclude.add(Material.DIAMOND_CHESTPLATE);
}
if (UtilItem.isLeggings(item))
{
exclude.add(Material.DIAMOND_LEGGINGS);
}
if (UtilItem.isBoots(item))
{
exclude.add(Material.DIAMOND_BOOTS);
}
if (UtilItem.isSword(item))
{
exclude.add(Material.DIAMOND_SWORD);
}
if (UtilItem.isAxe(item))
{
exclude.add(Material.DIAMOND_AXE);
}
if (item.getType() == Material.BOW)
exclude.add(Material.BOW);
}
_supplyDropOver = true;
}
@ -570,6 +729,9 @@ public abstract class Skyfall extends Game
if (!IsLive())
return;
if (!IsAlive(event.getPlayer()))
return;
if (event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
@ -593,11 +755,17 @@ public abstract class Skyfall extends Game
Island island = getCurrentIsland(event.getPlayer());
if (island == null)
{
_upperIsland.fillLoot(event.getClickedBlock(), event.getPlayer(), getArcadeManager());
_upperIsland.fillLoot(event.getClickedBlock());
return;
}
island.fillLoot(event.getClickedBlock(), event.getPlayer(), getArcadeManager());
island.fillLoot(event.getClickedBlock());
if (event.getPlayer() != null && Manager != null && Manager.GetServerConfig().RewardStats)
{
Manager.getTrackManager().getTrack(LuckyTrack.class).handleLoot(event.getPlayer(), ((Chest) event.getClickedBlock().getState()).getBlockInventory());
Manager.getTrackManager().getTrack(UnluckyTrack.class).handleLoot(event.getPlayer(), ((Chest) event.getClickedBlock().getState()).getBlockInventory());
}
}
// I have no clue why, but this is fixing all food issues
@ -675,21 +843,21 @@ public abstract class Skyfall extends Game
_supplyDrop = WorldData.GetDataLocs("PINK").get(0);
_deathMatchSpawns = (ArrayList<Location>) WorldData.GetDataLocs("BROWN").clone();
_upperIsland = new Island(WorldData.GetDataLocs("GREEN").get(0), LootTable.BASIC, BIG_ISLAND_BOUNDS, BIG_ISLAND_HEIGHT);
_lowerIsland = new Island(WorldData.GetDataLocs("YELLOW").get(0), LootTable.BASIC, BIG_ISLAND_BOUNDS, BIG_ISLAND_HEIGHT);
for (String name : WorldData.GetAllCustomLocs().keySet())
{
if (name.split(" ")[0].equalsIgnoreCase("HEIGHT"))
if (name.split(" ")[0].equalsIgnoreCase("BIG_HEIGHT"))
{
_islandHeight = Integer.parseInt(name.split(" ")[1]);
_bigIslandHeight = Integer.parseInt(name.split(" ")[1]);
}
else if (name.split(" ")[0].equalsIgnoreCase("BOUNDS"))
else if (name.split(" ")[0].equalsIgnoreCase("BIG_BOUNDS"))
{
_islandBounds = Integer.parseInt(name.split(" ")[1]);
_bigIslandBounds = Integer.parseInt(name.split(" ")[1]);
}
}
_upperIsland = new Island(WorldData.GetDataLocs("GREEN").get(0), LootTable.BASIC, _bigIslandBounds, _bigIslandHeight);
_lowerIsland = new Island(WorldData.GetDataLocs("YELLOW").get(0), LootTable.BASIC, _bigIslandBounds, _bigIslandHeight);
registerIslands();
registerBoosters();
@ -699,7 +867,8 @@ public abstract class Skyfall extends Game
@EventHandler
public void ringBoost(PlayerBoostRingEvent event)
{
event.getRing().disable(BOOSTER_COOLDOWN_TIME, Material.STAINED_CLAY, (byte) 14, true);
if (IsAlive(event.getPlayer()))
event.getRing().disable(BOOSTER_COOLDOWN_TIME, Material.STAINED_CLAY, (byte) 14, true);
}
public void registerBoosters()
@ -731,17 +900,58 @@ public abstract class Skyfall extends Game
HashMap<Island, Integer> upperIslandMap = new HashMap<>();
HashMap<Island, Integer> lowerIslandMap = new HashMap<>();
ArrayList<Location> islands = WorldData.GetDataLocs("RED");
for (Location islandMid : islands)
for (String string : WorldData.GetAllDataLocs().keySet())
{
if (islandMid.getBlockY() >= _lowerIsland.getLocation().getBlockY())
if (string.equalsIgnoreCase("ORANGE") ||
string.equalsIgnoreCase("PINK") ||
string.equalsIgnoreCase("BROWN") ||
string.equalsIgnoreCase("GREEN") ||
string.equalsIgnoreCase("YELLOW"))
continue;
ArrayList<Location> islands = WorldData.GetDataLocs(string);
int islandHeight = _bigIslandHeight;
int islandBounds = _bigIslandBounds;
String loot = "BASIC";
for (String name : WorldData.GetAllCustomLocs().keySet())
{
upperIslandMap.put(new Island(islandMid, LootTable.BASIC, _islandBounds, _islandHeight), islandMid.getBlockY());
if (name.split(" ")[0].equalsIgnoreCase(string))
{
if (name.split(" ")[1].equalsIgnoreCase("H"))
{
islandHeight = Integer.parseInt(name.split(" ")[2]);
}
if (name.split(" ")[1].equalsIgnoreCase("B"))
{
islandBounds = Integer.parseInt(name.split(" ")[2]);
}
if (name.split(" ")[1].equalsIgnoreCase("L"))
{
islandBounds = Integer.parseInt(name.split(" ")[2]);
}
}
}
else
for (Location islandMid : islands)
{
lowerIslandMap.put(new Island(islandMid, LootTable.BASIC, _islandBounds, _islandHeight), islandMid.getBlockY());
try
{
if (islandMid.getBlockY() >= _lowerIsland.getLocation().getBlockY())
{
upperIslandMap.put(new Island(islandMid, (LootTable) LootTable.class.getField(loot).get(null), islandBounds, islandHeight), islandMid.getBlockY());
}
else
{
lowerIslandMap.put(new Island(islandMid, (LootTable) LootTable.class.getField(loot).get(null), islandBounds, islandHeight), islandMid.getBlockY());
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
@ -753,6 +963,26 @@ public abstract class Skyfall extends Game
_islands.put(_lowerIsland, new TreeMap<>(lowerSorter));
_islands.get(_lowerIsland).putAll(lowerIslandMap);
int blocks = 0;
for (Island island : _islands.get(_upperIsland).keySet())
blocks += island.getRealBlocks().size();
for (Island island : _islands.get(_lowerIsland).keySet())
blocks += island.getRealBlocks().size();
blocks += _upperIsland.getRealBlocks().size();
blocks += _lowerIsland.getRealBlocks().size();
int ticks = (int) (((ISLAND_ROT_TIME / 1000) *20) / 3);
_islandCrumbleRate = blocks / ticks;
if (_islandCrumbleRate < 1)
_islandCrumbleRate = 1;
_islandCrumbleRate = _islandCrumbleRate * 3;
}
public Island getCurrentIsland(Player player)
@ -771,7 +1001,7 @@ public abstract class Skyfall extends Game
return null;
}
@EventHandler(priority = EventPriority.HIGHEST)
@EventHandler(priority=EventPriority.HIGHEST)
public void elytraDrop(PlayerDeathEvent event)
{
Iterator<ItemStack> itemIterator = event.getDrops().iterator();
@ -903,7 +1133,13 @@ public abstract class Skyfall extends Game
Player player = _tntMap.remove(event.getEntity());
for (Player other : UtilPlayer.getNearby(event.getEntity().getLocation(), TNT_EXPLOSION_RADIUS))
{
Manager.GetCondition().Factory().Explosion("Throwing TNT", other, player, 50, 0.1, false, false);
Manager.GetDamage().NewDamageEvent(other, player, null, DamageCause.ENTITY_EXPLOSION, 6, true, true, true, player.getName(), "Throwing TNT");
}
event.getEntity().getLocation().getWorld().playEffect(event.getEntity().getLocation(), Effect.EXPLOSION_LARGE, 100);
event.getEntity().getLocation().getWorld().playSound(event.getEntity().getLocation(), Sound.EXPLODE, 100, 1);
event.setCancelled(true);
}
@ -987,7 +1223,7 @@ public abstract class Skyfall extends Game
for (Player player : GetPlayers(true))
{
if (player.getLocation().getBlock().getTypeId() == 8 || player.getLocation().getBlock().getRelative(BlockFace.UP).getTypeId() == 8 ||
player.getLocation().getBlock().getTypeId() == 9 || player.getLocation().getBlock().getRelative(BlockFace.UP).getTypeId() == 9)
player.getLocation().getBlock().getTypeId() == 9 || player.getLocation().getBlock().getRelative(BlockFace.UP).getTypeId() == 9)
{
Recharge.Instance.useForce(player, "Elytra Removal", ELYTRA_TAKEAWAY, true);
_disabledElytras.put(player.getUniqueId(), System.currentTimeMillis() + ELYTRA_TAKEAWAY);
@ -1011,20 +1247,44 @@ public abstract class Skyfall extends Game
if (System.currentTimeMillis() > _disabledElytras.get(player.getUniqueId()))
{
player.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
_disabledElytras.remove(player.getUniqueId());
}
else
{
if (player.getInventory().getChestplate() != null)
{
UtilPlayer.message(player, F.main("Game", C.cRed + "Your Elytra is disabled!"));
player.getInventory().setChestplate(null);
}
player.getInventory().setChestplate(null);
}
}
}
}
@EventHandler
public void updateSpecs(UpdateEvent event)
{
if (event.getType() != UpdateType.FAST)
return;
if (!IsLive())
return;
for (Player player : UtilServer.getPlayers())
{
if (!IsAlive(player))
player.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
}
}
@EventHandler
public void craftedItems(CraftItemEvent event)
{
if (UtilItem.isWeapon(event.getCurrentItem()) || UtilItem.isArmor(event.getCurrentItem()))
{
UtilItem.makeUnbreakable(event.getCurrentItem());
}
}
public boolean isDeathMatch()
{
return _deathmatch;

View File

@ -3,6 +3,7 @@ package nautilus.game.arcade.game.games.skyfall;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@ -25,6 +26,7 @@ import nautilus.game.arcade.game.modules.TeamModule;
*/
public class TeamSkyfall extends Skyfall
{
private static final long BOOSTER_COOLDOWN_TIME = 1000*20; // 20 Seconds
public TeamSkyfall(ArcadeManager manager)
{
@ -34,7 +36,6 @@ public class TeamSkyfall extends Skyfall
FillTeamsInOrderToCount = 2;
SpawnNearAllies = true;
SpawnNearEnemies = true;
DamageTeamSelf = false;
@ -156,6 +157,14 @@ public class TeamSkyfall extends Skyfall
}
}
@EventHandler
@Override
public void ringBoost(PlayerBoostRingEvent event)
{
if (IsAlive(event.getPlayer()))
event.getRing().disableLater(3000, BOOSTER_COOLDOWN_TIME, Material.STAINED_CLAY, (byte) 14, true);
}
@Override
public List<Player> getWinners()
{

View File

@ -92,13 +92,12 @@ public class PerkElytraBoost extends Perk
while (i < 10 && !UtilPlayer.isGliding(player))
{
UtilPlayer.setGliding(player, true);
Vector vec = player.getEyeLocation().getDirection();
UtilAction.velocity(player, vec.multiply(2.5));
i++;
}
Vector vec = player.getEyeLocation().getDirection();
UtilAction.velocity(player, vec.multiply(2.5));
UtilFirework.playFirework(player.getEyeLocation(), Type.BALL_LARGE, Color.BLUE, true, false);
}
}, 4);

View File

@ -29,6 +29,9 @@ public class RingStatTracker extends StatTracker<Game>
if (event.isCancelled())
return;
if (!getGame().IsAlive(event.getPlayer()))
return;
addStat(event.getPlayer(), "Rings", 1, false, false);
}