Arcade: Removed ocean, river and swampland from biome generation for UHC

This commit is contained in:
libraryaddict 2015-05-14 09:55:22 +12:00
parent c46bdfd2dc
commit 4bc38e3396
1 changed files with 7 additions and 2 deletions

View File

@ -1,10 +1,10 @@
package nautilus.game.arcade;
import java.io.File;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import net.minecraft.server.v1_7_R4.BiomeBase;
import net.minecraft.server.v1_7_R4.MinecraftServer;
import mineplex.core.CustomTagFix;
import mineplex.core.TablistFix;
@ -41,7 +41,6 @@ import mineplex.core.projectile.ProjectileManager;
import mineplex.core.punish.Punish;
import mineplex.core.recharge.Recharge;
import mineplex.core.serverConfig.ServerConfiguration;
import mineplex.core.spawn.Spawn;
import mineplex.core.status.ServerStatusManager;
import mineplex.core.teleport.Teleport;
import mineplex.core.updater.FileUpdater;
@ -141,6 +140,12 @@ public class Arcade extends JavaPlugin
getServer().getScheduler().scheduleSyncRepeatingTask(this, new Updater(this), 1, 1);
MinecraftServer.getServer().getPropertyManager().setProperty("debug", true);
// Remove nasty biomes from natural terrain generation, used for UHC
BiomeBase.getBiomes()[BiomeBase.OCEAN.id] = BiomeBase.PLAINS;
BiomeBase.getBiomes()[BiomeBase.DEEP_OCEAN.id] = BiomeBase.PLAINS;
BiomeBase.getBiomes()[BiomeBase.SWAMPLAND.id] = BiomeBase.PLAINS;
BiomeBase.getBiomes()[BiomeBase.RIVER.id] = BiomeBase.PLAINS;
}
@Override