Various improvements.
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@ -108,6 +108,8 @@ public class BombLobbers extends TeamGame implements IThrown
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HungerSet = 20;
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WorldTimeSet = -1;
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registerStatTrackers(new Tracker6Kill(this), new TrackerBlastProof(this), new TrackerNoDamage(this), new TrackerTNTThrown(this), new TrackerDirectHit(this));
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}
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@ -294,6 +296,8 @@ public class BombLobbers extends TeamGame implements IThrown
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if (!IsLive())
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return;
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NautHashMap<TNTPrimed, BombToken> toAdd = new NautHashMap<TNTPrimed, BombToken>();
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Iterator<Entry<TNTPrimed, BombToken>> iterator = _tnt.entrySet().iterator();
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while (iterator.hasNext())
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{
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@ -329,10 +333,16 @@ public class BombLobbers extends TeamGame implements IThrown
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tnt.getKey().remove();
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iterator.remove();
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_tnt.put(newTNT, token);
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toAdd.put(newTNT, token);
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}
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}
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}
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//Prevent concurrent modification thigns
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for (Entry<TNTPrimed, BombToken> entry : toAdd.entrySet())
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{
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_tnt.put(entry.getKey(), entry.getValue());
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}
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}
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@EventHandler
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@ -442,13 +452,13 @@ public class BombLobbers extends TeamGame implements IThrown
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if (team.GetColor() == ChatColor.AQUA)
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{
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for (int i = 0 ; i < 5 ; i++)
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for (int i = 0 ; i < 2 ; i++)
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UtilParticle.PlayParticle(ParticleType.RED_DUST, newTarget.clone().add(0.0, 0.5, 0.0), -1, 1, 1, 1, 0,
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ViewDist.NORMAL, UtilServer.getPlayers());
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}
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else
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{
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for (int i = 0 ; i < 5 ; i++)
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for (int i = 0 ; i < 2 ; i++)
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UtilParticle.PlayParticle(ParticleType.RED_DUST, newTarget.clone().add(0.0, 0.5, 0.0), 0, 0, 0, 0, 1,
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ViewDist.NORMAL, UtilServer.getPlayers());
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}
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@ -6,6 +6,7 @@ import nautilus.game.arcade.stats.StatTracker;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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public class TrackerDirectHit extends StatTracker<Game>
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{
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@ -14,7 +15,7 @@ public class TrackerDirectHit extends StatTracker<Game>
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super(game);
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}
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@EventHandler
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onKillDirectHit(CustomDamageEvent event)
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{
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if (!getGame().IsLive())
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@ -28,6 +29,9 @@ public class TrackerDirectHit extends StatTracker<Game>
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if (!getGame().IsAlive(damager))
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return;
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if (event.GetReason() == null)
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return;
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if (event.GetReason().toLowerCase().contains("direct hit"))
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addStat(damager, "Direct Hit", 1, false, false);
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}
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