Use a more sensible method of awarding shards
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@ -1,7 +1,5 @@
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package nautilus.game.arcade.game.games.alieninvasion;
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import mineplex.core.common.currency.GlobalCurrency;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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@ -64,9 +62,8 @@ public class PhaserProjectile implements Listener
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return;
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}
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_manager.GetDonation().rewardCurrencyUntilSuccess(GlobalCurrency.TREASURE_SHARD, damager, "Alien Hit", SHARDS_PER_HIT);
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_manager.GetGame().AddGems(damager, SHARDS_PER_HIT, "Aliens Hit", false, true);
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damager.playSound(damager.getLocation(), Sound.CHICKEN_EGG_POP, 1, 0.7F);
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damager.sendMessage(F.main("Game", "Hit an alien. +" + F.currency(GlobalCurrency.TREASURE_SHARD, SHARDS_PER_HIT) + "."));
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}
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event.SetCancelled("Blaster Snowball");
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