Stop bows from selling in stacks

This commit is contained in:
AlexTheCoder 2016-08-07 18:52:48 -04:00
parent 36e6c7ce33
commit 4e8ed68efd
2 changed files with 3 additions and 3 deletions

View File

@ -31,8 +31,8 @@ public class PvpItem extends ShopItem
LEFT_CLICK_BUY,
C.cWhite + "Costs " + C.cGreen + (buyPrice == 0 ? "Free (Tutorial)" : buyPrice + "g"),
C.cWhite + " ",
UtilItem.isArmor(type) || UtilItem.isTool(type) ? "" : C.cYellow + "Shift Left-Click" + C.cWhite + " to Buy " + C.cGreen + bulkCount,
UtilItem.isArmor(type) || UtilItem.isTool(type) ? "" : C.cWhite + "Costs " + C.cGreen + (buyPrice * bulkCount) + "g", C.cWhite + " ",
UtilItem.isArmor(type) || UtilItem.isTool(type) || type == Material.BOW ? "" : C.cYellow + "Shift Left-Click" + C.cWhite + " to Buy " + C.cGreen + bulkCount,
UtilItem.isArmor(type) || UtilItem.isTool(type) || type == Material.BOW ? "" : C.cWhite + "Costs " + C.cGreen + (buyPrice * bulkCount) + "g", C.cWhite + " ",
RIGHT_CLICK_SELL,
C.cWhite + "Earns " + C.cGreen + (sellPrice == 0 ? "Free" : sellPrice + ""),
C.cWhite + " ",

View File

@ -100,7 +100,7 @@ public class ShopItemButton<T extends ShopPageBase<?, ?>> implements IButton
}
else if (clickType == ClickType.SHIFT_LEFT || clickType == ClickType.LEFT)
{
final int amount = !(UtilItem.isArmor(_item.getType()) || UtilItem.isTool(_item.getType()) || UtilItem.isSword(_item.getType()) || _item.getType() == Material.BOW) && shiftClick ? 64 : 1;
final int amount = !(UtilItem.isArmor(_item.getType()) || UtilItem.isTool(_item.getType()) || _item.getType() == Material.BOW) && shiftClick ? 64 : 1;
final int cost = amount * _buyPrice;
int goldCount = GoldManager.getInstance().getGold(player);