Block Hunt winners fix (team/solo)
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@ -109,7 +109,7 @@ public class CompassAddon extends MiniPlugin
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" " + C.cWhite + C.Bold + "Distance: " + targetTeam.GetColor() + UtilMath.trim(1, bestDist) +
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" " + C.cWhite + C.Bold + "Height: " + targetTeam.GetColor() + UtilMath.trim(1, heightDiff));
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stack.setItemMeta(itemMeta);
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player.getInventory().setItem(i, stack);
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}
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}
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@ -24,9 +24,9 @@ import org.bukkit.entity.Player;
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public class GameTeam
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{
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private Game Host;
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private double _respawnTime = 0;
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public enum PlayerState
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{
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IN("In", ChatColor.GREEN),
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@ -66,14 +66,14 @@ public class GameTeam
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private int _spawnDistance = 0;
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private boolean _visible = true;
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//Records order players go out in
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protected ArrayList<Player> _places = new ArrayList<Player>();
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public GameTeam(Game host, String name, ChatColor color, ArrayList<Location> spawns)
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{
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Host = host;
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_name = name;
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_color = color;
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_spawns = spawns;
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@ -96,7 +96,7 @@ public class GameTeam
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public Location GetSpawn()
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{
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// ArrayList<Location> valid = new ArrayList<Location>();
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// ArrayList<Location> valid = new ArrayList<Location>();
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Location best = null;
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double bestDist = 0;
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@ -119,14 +119,14 @@ public class GameTeam
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bestDist = closestPlayer;
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}
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// if (closestPlayer > _spawnDistance * _spawnDistance)
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// {
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// valid.add(loc);
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// }
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// if (closestPlayer > _spawnDistance * _spawnDistance)
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// {
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// valid.add(loc);
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// }
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}
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// if (valid.size() > 0)
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// valid.get(UtilMath.r(valid.size()));
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// if (valid.size() > 0)
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// valid.get(UtilMath.r(valid.size()));
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if (best != null)
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return best;
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@ -228,7 +228,7 @@ public class GameTeam
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{
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SpawnTeleport(true);
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}
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public void SpawnTeleport(boolean aliveOnly)
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{
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for (Player player : GetPlayers(aliveOnly))
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@ -342,7 +342,7 @@ public class GameTeam
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{
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_respawnTime = i;
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}
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public double GetRespawnTime()
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{
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return _respawnTime;
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@ -351,32 +351,33 @@ public class GameTeam
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public void SetPlacement(Player player, PlayerState state)
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{
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if (state == PlayerState.OUT)
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{
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if (!_places.contains(player))
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_places.add(0, player);
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else
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_places.remove(player);
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_places.add(0, player);
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}
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else
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_places.remove(player);
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}
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public ArrayList<Player> GetPlacements(boolean includeAlivePlayers)
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{
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if (includeAlivePlayers)
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{
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ArrayList<Player> placesClone = new ArrayList<Player>();
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for (Player player : _places)
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{
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placesClone.add(player);
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}
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for (Player player : GetPlayers(true))
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{
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placesClone.add(0, player);
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}
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return placesClone;
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}
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return _places;
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}
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}
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@ -73,6 +73,7 @@ import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.PlayerPrepareTeleportEvent;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.TeamGame;
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import nautilus.game.arcade.game.GameTeam.PlayerState;
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import nautilus.game.arcade.game.games.hideseek.forms.BlockForm;
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import nautilus.game.arcade.game.games.hideseek.forms.CreatureForm;
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import nautilus.game.arcade.game.games.hideseek.forms.Form;
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@ -958,6 +959,10 @@ public class HideSeek extends TeamGame
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public void SetSeeker(Player player, boolean forced)
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{
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GameTeam pastTeam = GetTeam(player);
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if (pastTeam != null && pastTeam.equals(_hiders))
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pastTeam.SetPlacement(player, PlayerState.OUT);
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SetPlayerTeam(player, _seekers, true);
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Manager.GetDisguise().undisguise(player);
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@ -1011,12 +1016,25 @@ public class HideSeek extends TeamGame
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if (_hiders.GetPlayers(true).isEmpty())
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{
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SetState(GameState.End);
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AnnounceEnd(_seekers);
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ArrayList<Player> places = _hiders.GetPlacements(true);
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AnnounceEnd(_hiders.GetPlacements(true));
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//Gems
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if (places.size() >= 1)
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AddGems(places.get(0), 20, "1st Place", false);
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if (places.size() >= 2)
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AddGems(places.get(1), 15, "2nd Place", false);
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if (places.size() >= 3)
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AddGems(places.get(2), 10, "3rd Place", false);
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for (Player player : GetPlayers(false))
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if (player.isOnline())
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AddGems(player, 10, "Participation", false);
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SetState(GameState.End);
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}
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}
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@ -1084,8 +1102,7 @@ public class HideSeek extends TeamGame
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if (timeLeft <= 0)
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{
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WriteScoreboard();
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SetState(GameState.End);
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AnnounceEnd(_hiders);
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for (Player player : _hiders.GetPlayers(true))
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@ -1094,6 +1111,8 @@ public class HideSeek extends TeamGame
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for (Player player : GetPlayers(false))
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if (player.isOnline())
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AddGems(player, 10, "Participation", false);
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SetState(GameState.End);
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}
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}
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}
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@ -108,7 +108,7 @@ public class MineStrike extends TeamGame
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private int _roundsToWin = 10;
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private long _roundTime = 120000;
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private boolean _debug = true;
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private boolean _debug = false;
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private int _bulletInstant = 2; //0 = Slow, 1 = Instant, 2 = Mix
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private boolean _customHitbox = true;
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private boolean _bulletAlternate = false;
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@ -185,12 +185,13 @@ public class MineStrike extends TeamGame
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this._help = new String[]
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{
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//"Tap Crouch when close to an ally to Boost",
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"Open Inventory at spawn to buy guns",
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"Hold Right-Click to Plant Bomb",
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"Hold Right-Click with knife to Defuse Bomb",
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"Moving decreases accuracy",
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"Sprinting heavily decreases accuracy",
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"Jumping massively decreases accuracy",
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"Crouching increases accuracy",
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"Hold Right-Click to Plant Bomb",
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"Hold Right-Click with knife to Defuse Bomb",
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"Left-Click to roll Grenades",
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"Right-Click to throw Grenades",
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"Burst Fire for greater accuracy",
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