changed locked ability icon to diamond
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parent
0e4b21e6b1
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50b2870705
@ -48,7 +48,7 @@ public class ClassShopManager extends MiniPlugin
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public boolean hasAchievements(Player player)
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public boolean hasAchievements(Player player)
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{
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{
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if (_clientManager.Get(player).GetRank().Has(Rank.HELPER))
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if (_clientManager.Get(player).GetRank().Has(Rank.MODERATOR))
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return true;
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return true;
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return _achievementManager.hasCategory(player, new Achievement[]
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return _achievementManager.hasCategory(player, new Achievement[]
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@ -274,7 +274,7 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
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skillLore.add(C.cGray + " ");
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skillLore.add(C.cGray + " ");
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skillLore.add(C.cPurple + "To use this skill, you must have all");
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skillLore.add(C.cPurple + "To use this skill, you must have all");
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skillLore.add(C.cPurple + "Champions Achievements unlocked!");
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skillLore.add(C.cPurple + "Champions Achievements unlocked!");
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skillItem = new ShopItem(Material.INK_SACK, (byte)13, name, skillLore.toArray(new String[skillLore.size()]), level, achievementLocked, true);
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skillItem = new ShopItem(Material.DIAMOND, (byte)0, name, skillLore.toArray(new String[skillLore.size()]), level, achievementLocked, true);
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}
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}
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else
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else
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skillItem = new ShopItem(material, name, skillLore.toArray(new String[skillLore.size()]), level, locked, true);
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skillItem = new ShopItem(material, name, skillLore.toArray(new String[skillLore.size()]), level, locked, true);
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