Sharpshooter arrow limit changed to 4

This commit is contained in:
Sam 2016-07-12 21:56:25 +01:00
parent 5bf0ef545b
commit 5382afedda

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@ -31,11 +31,11 @@ public class KitSharpshooter extends ProgressingKit
public KitSharpshooter(ArcadeManager manager) public KitSharpshooter(ArcadeManager manager)
{ {
super(manager, "Sharpshooter", "skywarssharpshooter", KitAvailability.Gem, 4000, DESCRIPTION, new Perk[] { new PerkFletcher(12, 64, true, false) }, EntityType.ZOMBIE, IN_HAND); super(manager, "Sharpshooter", "skywarssharpshooter", KitAvailability.Gem, 4000, DESCRIPTION, new Perk[] { new PerkFletcher(12, 64, true, false) }, EntityType.ZOMBIE, IN_HAND);
setPerks(1, new Perk[] { new PerkFletcher(11, 64, true, false) }); setPerks(1, new Perk[] { new PerkFletcher(11, 4, true, false) });
setPerks(2, new Perk[] { new PerkFletcher(10, 64, true, false) }); setPerks(2, new Perk[] { new PerkFletcher(10, 4, true, false) });
setPerks(3, new Perk[] { new PerkFletcher(9, 64, true, false) }); setPerks(3, new Perk[] { new PerkFletcher(9, 4, true, false) });
setPerks(4, new Perk[] { new PerkFletcher(8, 64, true, false) }); setPerks(4, new Perk[] { new PerkFletcher(8, 4, true, false) });
setPerks(5, new Perk[] { new PerkFletcher(7, 64, true, false) }); setPerks(5, new Perk[] { new PerkFletcher(7, 4, true, false) });
} }
@Override @Override