Sharpshooter arrow limit changed to 4
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@ -31,11 +31,11 @@ public class KitSharpshooter extends ProgressingKit
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public KitSharpshooter(ArcadeManager manager)
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public KitSharpshooter(ArcadeManager manager)
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{
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{
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super(manager, "Sharpshooter", "skywarssharpshooter", KitAvailability.Gem, 4000, DESCRIPTION, new Perk[] { new PerkFletcher(12, 64, true, false) }, EntityType.ZOMBIE, IN_HAND);
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super(manager, "Sharpshooter", "skywarssharpshooter", KitAvailability.Gem, 4000, DESCRIPTION, new Perk[] { new PerkFletcher(12, 64, true, false) }, EntityType.ZOMBIE, IN_HAND);
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setPerks(1, new Perk[] { new PerkFletcher(11, 64, true, false) });
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setPerks(1, new Perk[] { new PerkFletcher(11, 4, true, false) });
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setPerks(2, new Perk[] { new PerkFletcher(10, 64, true, false) });
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setPerks(2, new Perk[] { new PerkFletcher(10, 4, true, false) });
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setPerks(3, new Perk[] { new PerkFletcher(9, 64, true, false) });
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setPerks(3, new Perk[] { new PerkFletcher(9, 4, true, false) });
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setPerks(4, new Perk[] { new PerkFletcher(8, 64, true, false) });
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setPerks(4, new Perk[] { new PerkFletcher(8, 4, true, false) });
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setPerks(5, new Perk[] { new PerkFletcher(7, 64, true, false) });
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setPerks(5, new Perk[] { new PerkFletcher(7, 4, true, false) });
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}
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}
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@Override
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@Override
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