More progress

This commit is contained in:
Sam 2017-05-07 22:35:15 +01:00
parent 23d924f137
commit 5398bf5e81
36 changed files with 1878 additions and 254 deletions

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@ -31,10 +31,16 @@ public class LineParticle
private double _maxRange;
private Set<Material> _ignoredTypes;
private boolean _ignoreAllBlocks;
private ParticleType _particleType;
private Player[] _toDisplay;
public LineParticle(Location start, Vector direction, double incrementedRange, double maxRange, ParticleType particleType, Player... toDisplay)
{
this(start, null, direction, incrementedRange, maxRange, null, particleType, toDisplay);
}
public LineParticle(Location start, Vector direction, double incrementedRange, double maxRange, Set<Material> ignoredTypes, ParticleType particleType, Player... toDisplay)
{
this(start, null, direction, incrementedRange, maxRange, ignoredTypes, particleType, toDisplay);
@ -56,7 +62,7 @@ public class LineParticle
if (_direction == null)
{
direction = UtilAlg.getTrajectory(start, end).normalize();
_direction = UtilAlg.getTrajectory(start, end).normalize();
}
}
@ -73,7 +79,7 @@ public class LineParticle
Location newTarget = _start.clone().add(new Vector(0, 0.2, 0)).add(_direction.clone().multiply(_curRange));
_lastLocation = newTarget;
if (!(UtilBlock.airFoliage(newTarget.getBlock()) || UtilBlock.airFoliage(newTarget.getBlock().getRelative(BlockFace.UP))))
if (!_ignoreAllBlocks && (!(UtilBlock.airFoliage(newTarget.getBlock()) || UtilBlock.airFoliage(newTarget.getBlock().getRelative(BlockFace.UP)))))
{
if (_ignoredTypes == null || !_ignoredTypes.contains(newTarget.getBlock().getType()))
{
@ -87,7 +93,12 @@ public class LineParticle
return done;
}
public void setIgnoreAllBlocks(boolean b)
{
_ignoreAllBlocks = b;
}
public Location getLastLocation()
{
return _lastLocation;

View File

@ -19,7 +19,7 @@ public class KitEnderman
// @Override
// protected void giveItems(Player player)
// {
// player.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD));
// player.getInventory().addSkillItem(ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD));
//
// player.getWorld().playSound(player.getLocation(), Sound.ENDERMAN_IDLE, 4f, 1f);
//

View File

@ -34,7 +34,7 @@ public class KitSkeleton
// player.getInventory().setLeggings(new ItemBuilder(Material.CHAINMAIL_LEGGINGS).build());
// player.getInventory().setBoots(new ItemBuilder(Material.IRON_BOOTS).build());
//
// player.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.BOW));
// player.getInventory().addSkillItem(ItemStackFactory.Instance.CreateStack(Material.BOW));
//
// player.getWorld().playSound(player.getLocation(), Sound.SKELETON_IDLE, 4f, 1f);
//

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@ -42,9 +42,9 @@ public class KitJetpack extends ProgressingKit
@Override
public void GiveItems(Player player)
{
//player.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.SHEARS, (byte)0, 1, "Block Cannon"));
//player.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.BOW, (byte)0, 1, "Space Shooter"));
//player.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.ARROW, (byte)0, 64, "Space Arrows"));
//player.getInventory().addSkillItem(ItemStackFactory.Instance.CreateStack(Material.SHEARS, (byte)0, 1, "Block Cannon"));
//player.getInventory().addSkillItem(ItemStackFactory.Instance.CreateStack(Material.BOW, (byte)0, 1, "Space Shooter"));
//player.getInventory().addSkillItem(ItemStackFactory.Instance.CreateStack(Material.ARROW, (byte)0, 64, "Space Arrows"));
player.getInventory().addItem(PLAYER_ITEMS);
player.getInventory().setArmorContents(PLAYER_ARMOR);
}

View File

@ -1470,7 +1470,7 @@ public class MinecraftLeague extends RankedTeamGame
player.getInventory().setBoots(new ItemBuilder(Material.LEATHER_BOOTS).setColor(Color.BLUE).setUnbreakable(true).build());
player.getInventory().addItem(new ItemStack(Material.STONE_SWORD));
player.getInventory().addItem(new ItemStack(Material.STONE_PICKAXE));
//player.getInventory().addItem(new ItemStack(Material.COOKED_BEEF, 5));
//player.getInventory().addSkillItem(new ItemStack(Material.COOKED_BEEF, 5));
_blockLock.put(player, new BlockProtection(this, player));
_noFall.add(player);
}
@ -1482,7 +1482,7 @@ public class MinecraftLeague extends RankedTeamGame
player.getInventory().setBoots(new ItemBuilder(Material.LEATHER_BOOTS).setColor(Color.RED).setUnbreakable(true).build());
player.getInventory().addItem(new ItemStack(Material.STONE_SWORD));
player.getInventory().addItem(new ItemStack(Material.STONE_PICKAXE));
//player.getInventory().addItem(new ItemStack(Material.COOKED_BEEF, 5));
//player.getInventory().addSkillItem(new ItemStack(Material.COOKED_BEEF, 5));
_blockLock.put(player, new BlockProtection(this, player));
_noFall.add(player);
}

View File

@ -1,19 +1,25 @@
package nautilus.game.arcade.game.games.moba;
import mineplex.core.common.Rank;
import mineplex.core.common.entity.ClientArmorStand;
import mineplex.core.common.util.*;
import mineplex.core.explosion.ExplosionEvent;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.combat.DeathMessageType;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import mineplex.minecraft.game.core.condition.Condition;
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
import mineplex.minecraft.game.core.condition.events.ConditionApplyEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GamePrepareCountdownCommence;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.DebugCommand;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.TeamGame;
import nautilus.game.arcade.game.games.moba.kit.*;
import nautilus.game.arcade.game.games.moba.kit.anath.HeroAnath;
import nautilus.game.arcade.game.games.moba.kit.dana.HeroDana;
import nautilus.game.arcade.game.games.moba.kit.devon.HeroDevon;
import nautilus.game.arcade.game.games.moba.kit.hattori.HeroHattori;
import nautilus.game.arcade.game.games.moba.recall.Recall;
@ -23,11 +29,12 @@ import nautilus.game.arcade.game.modules.compass.CompassModule;
import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.kit.Perk;
import org.bukkit.Location;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.metadata.FixedMetadataValue;
@ -58,7 +65,9 @@ public class Moba extends TeamGame
_kits = new HeroKit[] {
new HeroHattori(Manager),
new HeroDevon(Manager)
new HeroDevon(Manager),
new HeroAnath(Manager),
new HeroDana(Manager),
};
PrepareAutoAnnounce = false;
@ -67,7 +76,7 @@ public class Moba extends TeamGame
DeathOut = false;
DeathSpectateSecs = 10;
HungerSet = 20;
DontAllowOverfill = false;
DontAllowOverfill = true;
DamageFall = false;
@ -82,6 +91,33 @@ public class Moba extends TeamGame
Listener recall = new Recall(this);
_listeners.add(recall);
registerDebugCommand(new DebugCommand("kit", Rank.ADMIN)
{
@Override
public void Execute(Player caller, String[] args)
{
String kit = "";
for (int i = 0; i < args.length; i++)
{
kit += args[i] + " ";
}
kit = kit.trim();
for (Kit kits : _kits)
{
if (kit.equalsIgnoreCase(kits.GetName()))
{
SetKit(caller, kits, true);
return;
}
}
caller.sendMessage(F.main("Kit", "Sorry that is not a kit!"));
}
});
}
@Override
@ -213,7 +249,7 @@ public class Moba extends TeamGame
}
@EventHandler
@EventHandler(priority = EventPriority.LOWEST)
public void prepare(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Prepare)
@ -368,21 +404,64 @@ public class Moba extends TeamGame
}
}
//TODO announce to all
@Override
public void RespawnPlayer(Player player)
public DeathMessageType GetDeathMessageType()
{
MobaPlayer mobaPlayer = getData(player);
player.eject();
Manager.Clear(player);
GetTeam(player).SpawnTeleport(player);
SetKit(player, mobaPlayer.Kit, false);
return DeathMessageType.Detailed;
}
@EventHandler
public void combatDeath(CombatDeathEvent event)
public void preventTeamDamage(CustomDamageEvent event)
{
event.SetBroadcastType(DeathMessageType.Detailed);
Player damagee = event.GetDamageePlayer();
Player damager = event.GetDamagerPlayer(true);
if (damagee == null || damager == null)
{
return;
}
GameTeam damageeTeam = GetTeam(damagee);
GameTeam damagerTeam = GetTeam(damager);
if (damageeTeam == null || damagerTeam == null)
{
return;
}
if (damageeTeam.equals(damagerTeam))
{
event.SetCancelled("Team Damage");
}
}
@EventHandler
public void preventTeamFire(ConditionApplyEvent event)
{
Condition condition = event.GetCondition();
if (condition.GetType() != ConditionType.BURNING)
{
return;
}
if (condition.GetEnt() == null || condition.GetSource() == null)
{
return;
}
if (!(condition.GetEnt() instanceof Player && condition.GetSource() instanceof Player))
{
return;
}
if (!GetTeam((Player) condition.GetEnt()).equals(GetTeam((Player) condition.GetSource())))
{
return;
}
event.setCancelled(true);
}
// Clear up memory
@ -394,7 +473,16 @@ public class Moba extends TeamGame
_playerData.removeIf(mobaPlayer -> mobaPlayer.Player.equals(player));
}
private Map<String, Location> getLocationStartsWith(String s)
@EventHandler
public void projectileHit(ProjectileHitEvent event)
{
if (event.getEntity() instanceof Arrow)
{
event.getEntity().remove();
}
}
public Map<String, Location> getLocationStartsWith(String s)
{
Map<String, Location> map = new HashMap<>();

View File

@ -48,6 +48,11 @@ public class HeroKit extends Kit
return _role;
}
public ItemStack getAmmo()
{
return _ammo;
}
public void setAmmo(ItemStack ammo, long giveTime)
{
_ammo = ammo;
@ -59,17 +64,30 @@ public class HeroKit extends Kit
_maxAmmo = max;
}
protected boolean useAmmo(Player player, int amount)
public boolean useAmmo(Player player, int amount)
{
ItemStack itemStack = player.getInventory().getItem(AMMO_SLOT);
if (itemStack == null || itemStack.getAmount() < amount)
if (itemStack == null)
{
return false;
}
itemStack.setAmount(itemStack.getAmount() - amount);
player.updateInventory();
int newAmount = itemStack.getAmount() - amount;
if (itemStack.getAmount() < amount)
{
return false;
}
if (newAmount == 0)
{
player.getInventory().remove(itemStack);
}
else
{
itemStack.setAmount(newAmount);
}
return true;
}
@ -122,9 +140,6 @@ public class HeroKit extends Kit
inventory.setItem(AMMO_SLOT, _ammo);
inventory.setItem(RECALL_SLOT, RECALL_ITEM);
Bukkit.broadcastMessage("");
Bukkit.broadcastMessage(player.getName());
for (Perk perk : GetPerks())
{
if (!(perk instanceof HeroSkill))
@ -134,11 +149,7 @@ public class HeroKit extends Kit
HeroSkill skill = (HeroSkill) perk;
if (skill.getItemStack() != null)
{
Bukkit.broadcastMessage("Giving kit " + GetName() + ", perk " + skill.GetName() + ", item " + skill.getItemStack().getItemMeta().getDisplayName());
inventory.setItem(skill.getSlot(), skill.isOnCooldown(player) ? skill.getCooldownItemStack() : skill.getItemStack());
}
skill.giveItem(player);
}
}
}

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@ -1,16 +1,18 @@
package nautilus.game.arcade.game.games.moba.kit;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.*;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilTime;
import mineplex.core.itemstack.ItemBuilder;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.events.PlayerKitGiveEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.kit.Perk;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
@ -18,20 +20,21 @@ import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.*;
import java.util.function.Consumer;
public class HeroSkill extends Perk
{
private ItemStack _item;
protected List<ItemStack> _items;
private ItemStack _cooldownItem;
private final int _slot;
private final ActionType _actionType;
private final boolean _sneakActivate;
protected HeroKit _kit;
private long _cooldown;
private final Map<UUID, Long> _lastSkill = new HashMap<>();
@ -50,12 +53,13 @@ public class HeroSkill extends Perk
{
super(name, perkDesc);
_item = itemStack;
_items = new ArrayList<>(2);
_items.add(itemStack);
_slot = slot;
_actionType = actionType;
_sneakActivate = sneakActivate;
prettifyItem();
prettifyItems();
}
protected void setCooldown(long cooldown)
@ -63,10 +67,14 @@ public class HeroSkill extends Perk
_cooldown = cooldown;
}
private void prettifyItem()
private void prettifyItems()
{
String action = "Click";
String action = null;
if (_actionType == ActionType.ANY)
{
action = "Click";
}
if (_actionType == ActionType.L)
{
action = "Left Click";
@ -81,28 +89,57 @@ public class HeroSkill extends Perk
action += "/Sneak";
}
_item = new ItemBuilder(_item)
.setTitle(C.cYellowB + action + C.cGray + " - " + C.cGreenB + GetName())
.addLore(GetDesc())
.build();
List<ItemStack> items = new ArrayList<>(2);
for (ItemStack itemStack : _items)
{
items.add(new ItemBuilder(itemStack)
.setTitle((action != null ? C.cYellowB + action + C.cGray + " - " : "") + C.cGreenB + GetName())
.addLore(GetDesc())
.setUnbreakable(true)
.build());
}
_items = items;
_cooldownItem = new ItemBuilder(Material.INK_SACK, (byte) 8)
.setTitle(C.cRed + GetName())
.addLore(GetDesc())
.setUnbreakable(true)
.build();
}
// @Override
// public void SetHost(Kit kit)
// {
// super.SetHost(kit);
//
// _kit = (HeroKit) kit;
// }
protected void addSkillItem(ItemStack itemStack)
{
_items.add(itemStack);
prettifyItems();
}
@Override
public void SetHost(Kit kit)
{
super.SetHost(kit);
_kit = (HeroKit) kit;
}
@EventHandler
public void giveItem(PlayerKitGiveEvent event)
{
event.getPlayer().getInventory().setItem(_slot, isOnCooldown(event.getPlayer()) ? _cooldownItem : _item);
Player player = event.getPlayer();
if (!hasPerk(player))
{
return;
}
if (isOnCooldown(player))
{
player.getInventory().setItem(_slot, _cooldownItem);
}
else
{
giveItem(player);
}
}
@EventHandler
@ -131,12 +168,20 @@ public class HeroSkill extends Perk
Player player = event.getPlayer();
ItemStack itemStack = event.getItem();
if (!hasPerk(player) || UtilPlayer.isSpectator(player) || itemStack == null || !itemStack.isSimilar(_item))
if (!hasPerk(player) || UtilPlayer.isSpectator(player) || itemStack == null)
{
return false;
}
return true;
for (ItemStack correctItem : _items)
{
if (itemStack.isSimilar(correctItem))
{
return true;
}
}
return false;
}
protected boolean isSkillSneak(PlayerToggleSneakEvent event)
@ -147,13 +192,22 @@ public class HeroSkill extends Perk
}
Player player = event.getPlayer();
ItemStack itemStack = player.getInventory().getItem(_slot);
if (!hasPerk(player) || UtilPlayer.isSpectator(player) || !player.getInventory().getItem(_slot).isSimilar(_item))
if (!hasPerk(player) || UtilPlayer.isSpectator(player) || itemStack == null)
{
return false;
}
return true;
for (ItemStack correctItem : _items)
{
if (itemStack.isSimilar(correctItem))
{
return true;
}
}
return false;
}
public void useSkill(Player player)
@ -168,7 +222,7 @@ public class HeroSkill extends Perk
@EventHandler
public void updateCooldowns(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTEST || _item == null)
if (event.getType() != UpdateType.FASTEST || _items == null)
{
return;
}
@ -193,26 +247,90 @@ public class HeroSkill extends Perk
if (done)
{
_lastSkill.remove(player.getUniqueId());
player.getInventory().setItem(_slot, _item);
giveItem(player);
}
else
{
long timeDiff = current - start;
double amount = (int) (cooldown / 1000) - Math.ceil((double) timeDiff / 1000);
if (itemStack == null)
{
itemStack = _cooldownItem;
}
itemStack.setAmount((int) amount);
}
}
}
public ItemStack getItemStack()
public void giveItem(Player player)
{
return _item;
if (_items.isEmpty())
{
return;
}
player.getInventory().setItem(_slot, _items.get(0));
}
public ItemStack getCooldownItemStack()
public void useActiveSkill(Player player, long time)
{
return _cooldownItem;
useActiveSkill(null, player, time);
}
public void useActiveSkill(Runnable complete, Player player, long time)
{
long ticks = (long) (time / 1000D);
ItemStack itemStack = player.getInventory().getItem(getSlot());
itemStack.setAmount((int) (ticks / 20D));
UtilInv.addDullEnchantment(itemStack);
Recharge.Instance.useForce(player, GetName(), ticks, true);
Recharge.Instance.setDisplayForce(player, GetName(), true);
Manager.runSyncTimer(new BukkitRunnable()
{
int iterations = 0;
@Override
public void run()
{
if (iterations++ > ticks)
{
if (complete != null)
{
complete.run();
}
useSkill(player);
cancel();
return;
}
itemStack.setAmount(itemStack.getAmount() - 1);
}
}, 0, 20);
}
protected boolean isTeamDamage(LivingEntity damagee, LivingEntity damager)
{
if (!(damagee instanceof Player || damager instanceof Player))
{
return false;
}
Player damageePlayer = (Player) damagee;
Player damagerPlayer = (Player) damager;
Game game = Manager.GetGame();
GameTeam damageeTeam = game.GetTeam(damageePlayer);
GameTeam damagerTeam = game.GetTeam(damagerPlayer);
if (damageeTeam == null || damagerTeam == null)
{
return false;
}
return damageeTeam.equals(damagerTeam);
}
public int getSlot()

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@ -2,6 +2,8 @@ package nautilus.game.arcade.game.games.moba.kit;
import mineplex.core.common.entity.ClientArmorStand;
import mineplex.core.common.util.*;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.itemstack.ItemBuilder;
import mineplex.core.packethandler.IPacketHandler;
import mineplex.core.packethandler.PacketHandler.ListenerPriority;
@ -130,8 +132,7 @@ public class PregameSelection implements Listener, IPacketHandler
// stand.setChestplate(buildColouredStack(Material.LEATHER_CHESTPLATE, role));
// stand.setLeggings(buildColouredStack(Material.LEATHER_LEGGINGS, role));
// stand.setBoots(buildColouredStack(Material.LEATHER_BOOTS, role));
FireworkEffect effect = FireworkEffect.builder().with(Type.BURST).withColor(Color.LIME).withFade(Color.WHITE).withFlicker().build();
UtilFirework.playFirework(stand.getLocation(), effect);
UtilParticle.PlayParticle(ParticleType.CLOUD, location.clone().add(0, 1, 0), 0.5F, 0.5F, 0.5F, 0.01F, 1, ViewDist.LONG, player);
_kitStands.put(stand, kit);

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@ -0,0 +1,39 @@
package nautilus.game.arcade.game.games.moba.kit.anath;
import mineplex.core.common.util.C;
import mineplex.core.itemstack.ItemBuilder;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.game.games.moba.MobaRole;
import nautilus.game.arcade.game.games.moba.kit.HeroKit;
import nautilus.game.arcade.kit.Perk;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class HeroAnath extends HeroKit
{
private static final String[] DESCRIPTION = {
"Something something"
};
private static final Perk[] PERKS = {
new SkillFireProjectile(0),
new SkillBurnBeam(1),
new SkillFlameDash(2),
new SkillMeteor(3)
};
private static final ItemStack IN_HAND = new ItemStack(Material.BLAZE_ROD);
private static final ItemStack AMMO = new ItemBuilder(Material.BLAZE_POWDER)
.setTitle(C.cYellowB + "Embers")
.build();
public HeroAnath(ArcadeManager manager)
{
super(manager, "Anath the Unsworn", DESCRIPTION, PERKS, IN_HAND, MobaRole.MAGE);
setAmmo(AMMO, 1000);
setMaxAmmo(4);
}
}

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@ -0,0 +1,95 @@
package nautilus.game.arcade.game.games.moba.kit.anath;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.particles.effects.LineParticle;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.Vector;
public class SkillBurnBeam extends HeroSkill
{
private static final String[] DESCRIPTION = {
"Fires an Ember at high speed in front of you.",
"Any enemies it collides with take damage and are set on fire."
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.FIREBALL);
public SkillBurnBeam(int slot)
{
super("Burn Beam", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
setCooldown(10000);
}
@EventHandler
public void interact(PlayerInteractEvent event)
{
if (!isSkillItem(event))
{
return;
}
Player player = event.getPlayer();
Vector direction = player.getLocation().getDirection().setY(0);
player.getWorld().playSound(player.getLocation(), Sound.BLAZE_BREATH, 2, 0.5F);
useSkill(player);
LineParticle particle = new LineParticle(player.getLocation().add(direction), direction, 0.2, 9, null, ParticleType.LAVA, UtilServer.getPlayers());
particle.setIgnoreAllBlocks(true);
Manager.runSyncTimer(new BukkitRunnable()
{
@Override
public void run()
{
for (int i = 0; i < 3; i++)
{
if (particle.update())
{
cancel();
return;
}
else
{
UtilParticle.PlayParticleToAll(ParticleType.FLAME, particle.getLastLocation().clone().add(0, 5, 0), 0.4F, 5, 0.4F, 0.05F, 30, ViewDist.LONG);
}
}
if (Math.random() < 0.1)
{
particle.getLastLocation().getWorld().playSound(particle.getLastLocation(), Sound.GHAST_FIREBALL, 2, 0.5F);
}
for (LivingEntity entity : UtilEnt.getInRadius(particle.getLastLocation(), 2).keySet())
{
if (entity.equals(player))
{
continue;
}
entity.getLocation().getWorld().playSound(entity.getLocation(), Sound.EXPLODE, 2, 0.5F);
Manager.GetDamage().NewDamageEvent(entity, player, null, DamageCause.CUSTOM, 20, true, true, false, UtilEnt.getName(player), GetName());
}
}
}, 0, 1);
}
}

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package nautilus.game.arcade.game.games.moba.kit.anath;
import mineplex.core.common.util.UtilEvent.ActionType;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.Material;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
public class SkillFireProjectile extends HeroSkill
{
private static final String[] DESCRIPTION = {
"Fires an Ember at high speed in front of you.",
"Any enemies it collides with take damage and are set on fire."
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.BLAZE_ROD);
public SkillFireProjectile(int slot)
{
super("Fire Item", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
}
@EventHandler
public void interact(PlayerInteractEvent event)
{
if (!isSkillItem(event))
{
return;
}
Player player = event.getPlayer();
if (!_kit.useAmmo(player, 1))
{
return;
}
Vector direction = player.getLocation().getDirection().multiply(1.25);
Item item = player.getWorld().dropItem(player.getEyeLocation().add(direction), _kit.getAmmo());
item.setVelocity(direction);
Manager.GetFire().Add(item, player, 3, 0, 1, 5, GetName(), false);
}
}

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package nautilus.game.arcade.game.games.moba.kit.anath;
import mineplex.core.common.util.UtilBlock;
import nautilus.game.arcade.game.games.moba.kit.common.DashSkill;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class SkillFlameDash extends DashSkill
{
private static final String[] DESCRIPTION = {
"Dash along the ground, leaving fire behind you.",
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.FEATHER);
public SkillFlameDash(int slot)
{
super("Flame Dash", DESCRIPTION, SKILL_ITEM, slot);
setCooldown(12000);
_collide = false;
_velocityTime = 600;
_velocityStopOnEnd = true;
_horizontial = true;
}
@Override
public void dashTick(Player player)
{
Block block = player.getLocation().getBlock();
while (!UtilBlock.solid(block))
{
block = block.getRelative(BlockFace.DOWN);
}
Block fBlock = block;
Manager.runSyncLater(() -> Manager.GetBlockRestore().add(fBlock.getRelative(BlockFace.UP), Material.FIRE.getId(), (byte) 0, 5000), 10);
}
@Override
public void postDash(Player player)
{
Manager.GetBlockRestore().restore(player.getLocation().getBlock());
}
}

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package nautilus.game.arcade.game.games.moba.kit.anath;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.projectile.IThrown;
import mineplex.core.projectile.ProjectileUser;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import nautilus.game.arcade.kit.perks.data.MeteorShowerData;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.*;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import java.util.HashSet;
import java.util.Set;
public class SkillMeteor extends HeroSkill implements IThrown
{
private static final String[] DESCRIPTION = {
"It doesn't blow up the map :)",
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.NETHER_STAR);
private final Set<MeteorShowerData> _data = new HashSet<>();
public SkillMeteor(int slot)
{
super("Meteor Shower", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
setCooldown(60000);
}
@EventHandler
public void interact(PlayerInteractEvent event)
{
if (!isSkillItem(event))
{
return;
}
Player player = event.getPlayer();
if (!Recharge.Instance.use(player, GetName() + " Trigger", 10000, false, false))
{
return;
}
FallingBlock block = player.getWorld().spawnFallingBlock(player.getEyeLocation().add(player.getLocation().getDirection()), Material.NETHERRACK, (byte) 0);
block.setVelocity(player.getLocation().getDirection());
Manager.GetProjectile().AddThrow(block, player, this, 2000, true, true, true, false, 0.5F);
useActiveSkill(player, 7000);
}
@EventHandler
public void entityChangeBlock(EntityChangeBlockEvent event)
{
if (event.getEntity() instanceof FallingBlock)
{
event.getEntity().remove();
event.setCancelled(true);
}
}
@EventHandler
public void updateShower(UpdateEvent event)
{
if (event.getType() != UpdateType.FAST)
{
return;
}
_data.removeIf(MeteorShowerData::update);
for (MeteorShowerData data : _data)
{
Location location = data.Target;
for (double theta = 0; theta < 2 * Math.PI; theta += Math.PI / 100)
{
double x = 10 * Math.sin(theta);
double z = 10 * Math.cos(theta);
location.add(x, 0.25, z);
UtilParticle.PlayParticleToAll(ParticleType.FLAME, location, 0, 0, 0, 0.001F, 1, ViewDist.LONG);
location.subtract(x, 0.25, z);
}
for (LivingEntity nearby : UtilEnt.getInRadius(location, 10).keySet())
{
if (isTeamDamage(data.Shooter, nearby))
{
continue;
}
nearby.setFireTicks(20);
Manager.GetDamage().NewDamageEvent(nearby, data.Shooter, null, DamageCause.CUSTOM, 2, true, true, false, UtilEnt.getName(data.Shooter), GetName());
}
}
}
@EventHandler(priority = EventPriority.LOWEST)
public void projectileHit(EntityExplodeEvent event)
{
if (event.getEntity() instanceof LargeFireball)
{
event.blockList().clear();
}
}
@Override
public void Collide(LivingEntity target, Block block, ProjectileUser data)
{
Entity thrown = data.getThrown();
startShower(data);
thrown.remove();
}
@Override
public void Idle(ProjectileUser data)
{
}
@Override
public void Expire(ProjectileUser data)
{
for (MeteorShowerData showerData : _data)
{
if (showerData.Shooter.equals(data.getThrower()))
{
return;
}
}
startShower(data);
}
private void startShower(ProjectileUser data)
{
Manager.GetBlockRestore().add(data.getThrown().getLocation().getBlock(), Material.NETHERRACK.getId(), (byte) 0, 6000);
_data.add(new MeteorShowerData((Player) data.getThrower(), data.getThrown().getLocation(), 6000));
}
}

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package nautilus.game.arcade.game.games.moba.kit.common;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilTime;
import mineplex.core.common.util.particles.effects.LineParticle;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.Location;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.Map.Entry;
public class DashSkill extends HeroSkill
{
// Teleport Only
protected boolean _teleport = false;
protected boolean _horizontial = false;
protected double _range = 10;
protected ParticleType _particleType = ParticleType.FIREWORKS_SPARK;
// Velocity
protected long _velocityTime;
protected double _velocityMagnitude = 1;
protected boolean _velocityStopOnEnd = false;
// Collisions
protected boolean _collide = true;
protected double _collideRange = 2;
protected boolean _collideTeammates = false;
protected boolean _collidePlayers = true;
protected boolean _collideEntities = true;
protected boolean _collideOnce = true;
private final Map<Player, Long> _startTime;
public DashSkill(String name, String[] perkDesc, ItemStack itemStack, int slot)
{
super(name, perkDesc, itemStack, slot, ActionType.ANY, true);
_startTime = new HashMap<>();
}
@EventHandler
public void interact(PlayerInteractEvent event)
{
if (!isSkillItem(event))
{
return;
}
Player player = event.getPlayer();
useSkill(player);
}
@EventHandler
public void toggleSneak(PlayerToggleSneakEvent event)
{
if (!isSkillSneak(event))
{
return;
}
Player player = event.getPlayer();
useSkill(player);
}
@Override
public void useSkill(Player player)
{
super.useSkill(player);
preDash(player);
if (_teleport)
{
Vector direction = player.getLocation().getDirection();
if (_horizontial)
{
direction.setY(0);
}
LineParticle particle = new LineParticle(player.getEyeLocation(), direction, 0.8, _range, null, _particleType, UtilServer.getPlayers());
while (!particle.update())
{
dashTick(player);
checkCollisions(player, particle.getLastLocation());
}
player.teleport(particle.getDestination());
postDash(player);
}
// Otherwise we set their velocity.
else if (_velocityTime > 0)
{
_startTime.put(player, System.currentTimeMillis());
}
else
{
setVelocity(player);
}
}
@EventHandler
public void updateVelocity(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
{
return;
}
for (Entry<Player, Long> entry : _startTime.entrySet())
{
Player player = entry.getKey();
long start = entry.getValue();
if (UtilTime.elapsed(start, _velocityTime))
{
if (_velocityStopOnEnd)
{
UtilAction.zeroVelocity(player);
}
_startTime.remove(player);
postDash(player);
}
else
{
checkCollisions(player, player.getLocation());
setVelocity(player);
}
}
}
private void setVelocity(Player player)
{
Vector direction = player.getLocation().getDirection().multiply(_velocityMagnitude);
if (_horizontial)
{
direction.setY(0);
}
dashTick(player);
UtilAction.velocity(player, direction);
}
private void checkCollisions(Player player, Location location)
{
// No colliding
if (!_collide || !_collideEntities && !_collidePlayers)
{
return;
}
// All Living entities within the range
for (Entry<LivingEntity, Double> entry : UtilEnt.getInRadius(location, _collideRange).entrySet())
{
LivingEntity entity = entry.getKey();
double scale = entry.getValue();
// If player hit themselves or the entity has already been hit
if (player.equals(entity) || !Recharge.Instance.use(player, GetName() + " by " + player.getName(), 500, false, false) && _collideOnce)
{
continue;
}
// If allowing collisions with players
if (entity instanceof Player)
{
if (!_collidePlayers)
{
continue;
}
boolean sameTeam = isTeamDamage(entity, player);
// If their teams are the same and we don't allow collisions with teammates, ignore
if (sameTeam && !_collideTeammates)
{
continue;
}
collideEntity(entity, player, scale, sameTeam);
}
// Any other entities and if we allow collisions with them
else if (_collideEntities)
{
collideEntity(entity, player, scale, false);
}
}
}
public void preDash(Player player)
{
}
public void dashTick(Player player)
{
}
public void collideEntity(LivingEntity entity, Player damager, double scale, boolean sameTeam)
{
}
public void postDash(Player player)
{
}
}

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package nautilus.game.arcade.game.games.moba.kit.common;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class SkillBow extends HeroSkill
{
private static final String[] DESCRIPTION = {
"Please work"
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.BOW);
public SkillBow(int slot)
{
super("Bow", DESCRIPTION, SKILL_ITEM, slot, null);
}
}

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package nautilus.game.arcade.game.games.moba.kit.common;
import mineplex.core.common.util.C;
import mineplex.core.itemstack.ItemBuilder;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class SkillSword extends HeroSkill
{
private static final String[] DESCRIPTION = {
"Please work"
};
private static final ItemStack SKILL_ITEM = new ItemBuilder(Material.WOOD_SWORD)
.setTitle(C.cGreenB + "Sword")
.setUnbreakable(true)
.build();
public SkillSword(int slot)
{
super("Sword", DESCRIPTION, SKILL_ITEM, slot, null);
}
}

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package nautilus.game.arcade.game.games.moba.kit.dana;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.game.games.moba.MobaRole;
import nautilus.game.arcade.game.games.moba.kit.HeroKit;
import nautilus.game.arcade.game.games.moba.kit.common.SkillSword;
import nautilus.game.arcade.kit.Perk;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class HeroDana extends HeroKit
{
private static final String[] DESCRIPTION = {
"Something something"
};
private static final Perk[] PERKS = {
new SkillSword(0),
new SkillPulseHeal(1),
new SkillDanaDash(2),
new SkillRally(3),
};
private static final ItemStack IN_HAND = new ItemStack(Material.IRON_SWORD);
public HeroDana(ArcadeManager manager)
{
super(manager, "Dana", DESCRIPTION, PERKS, IN_HAND, MobaRole.WARRIOR);
}
}

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package nautilus.game.arcade.game.games.moba.kit.dana;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import nautilus.game.arcade.game.games.moba.kit.common.DashSkill;
import org.bukkit.Effect;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.Random;
public class SkillDanaDash extends DashSkill
{
private static final String[] DESCRIPTION = {
"Dash along the ground, leaving fire behind you.",
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.FEATHER);
public SkillDanaDash(int slot)
{
super("Knock up", DESCRIPTION, SKILL_ITEM, slot);
setCooldown(10000);
_velocityTime = 600;
_horizontial = true;
_velocityStopOnEnd = true;
}
@Override
public void preDash(Player player)
{
player.getWorld().playSound(player.getLocation(), Sound.BLAZE_HIT, 2, 0.4F);
}
@Override
public void dashTick(Player player)
{
Random random = UtilMath.random;
Location location = player.getLocation().add(random.nextInt(5) - 2.5, random.nextInt(3), random.nextInt(5) - 2.5);
UtilParticle.PlayParticle(ParticleType.CLOUD, location.add(0, 1, 0), 0.5F, 0.5F, 0.5f, 0.1F, 10, ViewDist.LONG);
}
@Override
public void collideEntity(LivingEntity entity, Player damager, double scale, boolean sameTeam)
{
double damage;
if (entity instanceof Player)
{
damage = 10;
UtilAction.velocity(entity, new Vector(Math.random() / 2 - 0.25, 2, Math.random() / 2 - 0.25));
}
else
{
damage = 6;
UtilAction.velocity(entity, new Vector(Math.random() - 0.5, 1, Math.random() - 0.5));
}
entity.getWorld().playSound(entity.getLocation(), Sound.IRONGOLEM_HIT, 1, 0.5F);
Manager.GetDamage().NewDamageEvent(entity, damager, null, DamageCause.CUSTOM, damage, false, false, false, UtilEnt.getName(damager), GetName());
}
@Override
public void postDash(Player player)
{
player.getWorld().playSound(player.getLocation(), Sound.EXPLODE, 2, 0.4F);
UtilParticle.PlayParticle(ParticleType.LARGE_EXPLODE, player.getLocation().add(0, 1, 0), 0.5F, 0.5F, 0.5f, 0.1F, 3, ViewDist.LONG);
}
}

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package nautilus.game.arcade.game.games.moba.kit.dana;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.itemstack.ItemBuilder;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.HashSet;
import java.util.Set;
public class SkillPulseHeal extends HeroSkill
{
private static final String[] DESCRIPTION = {
"Fires an Ember at high speed in front of you.",
"Any enemies it collides with take damage and are set on fire."
};
private static final ItemStack SKILL_ITEM = new ItemBuilder(Material.INK_SACK, (byte) 10).build();
private static final ItemStack SKILL_ITEM_TOGGLED = new ItemBuilder(Material.INK_SACK, (byte) 12).build();
private Set<Player> _toggled = new HashSet<>();
public SkillPulseHeal(int slot)
{
super("Pulse Heal", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
addSkillItem(SKILL_ITEM_TOGGLED);
setCooldown(2000);
}
@Override
public void giveItem(Player player)
{
if (_toggled.contains(player))
{
player.getInventory().setItem(getSlot(), _items.get(1));
}
else
{
player.getInventory().setItem(getSlot(), _items.get(0));
}
}
@EventHandler
public void interact(PlayerInteractEvent event)
{
if (!isSkillItem(event))
{
return;
}
Player player = event.getPlayer();
if (_toggled.contains(player))
{
_toggled.remove(player);
}
else
{
_toggled.add(player);
}
useSkill(player);
}
@EventHandler
public void updatePulse(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
{
return;
}
for (Player player : Manager.GetGame().GetPlayers(true))
{
if (!hasPerk(player) || UtilPlayer.isSpectator(player) || !Recharge.Instance.use(player, GetName(), 10000, false, false))
{
continue;
}
Location location = player.getLocation();
if (_toggled.contains(player))
{
for (LivingEntity entity : UtilEnt.getInRadius(player.getLocation(), 5).keySet())
{
// Don't heal self or enemies
if (entity.equals(player) || !isTeamDamage(entity, player))
{
continue;
}
entity.setHealth(Math.min(entity.getHealth() + 2, entity.getMaxHealth()));
}
displayPulse(location, false);
}
else
{
player.setHealth(Math.min(player.getHealth() + 2, player.getMaxHealth()));
displayPulse(location, true);
}
}
}
@EventHandler
public void playerQuit(PlayerQuitEvent event)
{
_toggled.remove(event.getPlayer());
}
private void displayPulse(Location location, boolean inwards)
{
Manager.runSyncTimer(new BukkitRunnable()
{
double theta = 0;
double radius = inwards ? 5 : 0;
@Override
public void run()
{
if (inwards && radius < 0 || !inwards && radius > 5)
{
cancel();
return;
}
double increment = inwards ? -0.2 : 0.2;
for (double theta2 = 0; theta2 < 2 * Math.PI; theta2 += Math.PI / 3)
{
double x = radius * Math.sin(theta + theta2);
double z = radius * Math.cos(theta + theta2);
location.add(x, 0.5, z);
UtilParticle.PlayParticleToAll(inwards ? ParticleType.HAPPY_VILLAGER : ParticleType.DRIP_WATER, location, 0, 0, 0, 0.1F, 1, ViewDist.LONG);
location.subtract(x, 0.5, z);
}
theta += Math.PI / 100;
radius += increment;
}
}, 0, 1);
}
}

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package nautilus.game.arcade.game.games.moba.kit.dana;
import mineplex.core.common.util.*;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.*;
import org.bukkit.block.Banner;
import org.bukkit.block.Block;
import org.bukkit.block.banner.Pattern;
import org.bukkit.block.banner.PatternType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
public class SkillRally extends HeroSkill
{
private static final String[] DESCRIPTION = {
"Fires an Ember at high speed in front of you.",
"Any enemies it collides with take damage and are set on fire."
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.NETHER_STAR);
private Set<RallyData> _data = new HashSet<>();
public SkillRally(int slot)
{
super("Rally", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
setCooldown(40000);
}
@EventHandler
public void interact(PlayerInteractEvent event)
{
if (!isSkillItem(event))
{
return;
}
Player player = event.getPlayer();
Vector vector = player.getLocation().getDirection();
for (RallyData data : _data)
{
if (data.Owner.equals(player))
{
return;
}
}
vector.setY(Math.min(vector.getY(), 1));
vector.setY(Math.max(vector.getY(), 1.5));
UtilAction.velocity(player, vector);
_data.add(new RallyData(player));
}
@EventHandler
public void updateLand(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTEST)
{
return;
}
Iterator<RallyData> iterator = _data.iterator();
while (iterator.hasNext())
{
RallyData data = iterator.next();
Player player = data.Owner;
if (data.Landed)
{
if (UtilTime.elapsed(data.LandTime, 7000))
{
iterator.remove();
}
else
{
for (Player nearby : UtilPlayer.getNearby(data.Banner, 5))
{
// Only heal allies
if (!isTeamDamage(nearby, player))
{
continue;
}
UtilParticle.PlayParticleToAll(ParticleType.HEART, nearby.getLocation().add(0, 1, 0), 0.5F, 0.5F, 0.5F, 0.01F, 1, ViewDist.LONG);
Manager.GetCondition().Factory().Regen(GetName(), nearby, data.Owner, 3, 1, false, true, false);
}
}
}
else if (UtilTime.elapsed(data.LaunchTime, 1000) && UtilEnt.isGrounded(data.Owner))
{
data.LandTime = System.currentTimeMillis();
data.Landed = true;
Location location = data.Owner.getLocation();
data.Banner = location;
useActiveSkill(player, 7000);
GameTeam team = Manager.GetGame().GetTeam(player);
Block block = location.getBlock();
Manager.GetBlockRestore().add(block, Material.STANDING_BANNER.getId(), (byte) 0, 7500);
Banner banner = (Banner) block.getState();
banner.setBaseColor(team.GetColor() == ChatColor.RED ? DyeColor.RED : DyeColor.BLUE);
banner.addPattern(getPattern(team));
banner.update();
for (Block nearby : UtilBlock.getBlocksInRadius(banner.getLocation(), 5))
{
if (UtilBlock.airFoliage(nearby))
{
continue;
}
Manager.GetBlockRestore().add(nearby, Material.STAINED_CLAY.getId(), team.GetColorData(), (long) (7000 + (Math.random() * 500)));
if (Math.random() > 0.9)
{
nearby.getWorld().playEffect(nearby.getLocation(), Effect.STEP_SOUND, Material.STAINED_CLAY, team.GetColorData());
}
}
for (LivingEntity nearby : UtilEnt.getInRadius(player.getLocation(), 3).keySet())
{
Manager.GetDamage().NewDamageEvent(nearby, player, null, DamageCause.CUSTOM, 5, true, true, false, UtilEnt.getName(player), GetName());
}
}
}
}
@EventHandler
public void updateParticles(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
{
return;
}
for (RallyData data : _data)
{
if (!data.Landed)
{
continue;
}
Location banner = data.Banner;
for (int i = 0; i < 5; i++)
{
double x = 5 * Math.sin(data.ParticleTheta);
double z = 5 * Math.cos(data.ParticleTheta);
banner.add(x, 0.25, z);
UtilParticle.PlayParticleToAll(ParticleType.HAPPY_VILLAGER, banner, 0, 0, 0, 0.1F, 1, ViewDist.LONG);
banner.subtract(x, 0.25, z);
data.ParticleTheta += Math.PI / 100;
}
}
}
private Pattern getPattern(GameTeam team)
{
return team.GetColor() == ChatColor.RED ? new Pattern(DyeColor.WHITE, PatternType.CROSS) : new Pattern(DyeColor.WHITE, PatternType.CIRCLE_MIDDLE);
}
private class RallyData
{
Player Owner;
Location Banner;
boolean Landed;
long LaunchTime;
long LandTime;
double ParticleTheta;
RallyData(Player owner)
{
Owner = owner;
LaunchTime = System.currentTimeMillis();
}
}
}

View File

@ -5,15 +5,10 @@ import mineplex.core.itemstack.ItemBuilder;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.game.games.moba.MobaRole;
import nautilus.game.arcade.game.games.moba.kit.HeroKit;
import nautilus.game.arcade.game.games.moba.kit.hattori.SkillDash;
import nautilus.game.arcade.game.games.moba.kit.hattori.SkillNinjaBlade;
import nautilus.game.arcade.game.games.moba.kit.hattori.SkillSnowball;
import nautilus.game.arcade.game.games.moba.kit.common.SkillBow;
import nautilus.game.arcade.kit.Perk;
import nautilus.game.arcade.kit.perks.PerkFletcher;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
public class HeroDevon extends HeroKit
{
@ -23,6 +18,7 @@ public class HeroDevon extends HeroKit
};
private static final Perk[] PERKS = {
new SkillBow(0),
new SkillTNTArrows(1),
new SkillBoost(2),
new SkillInfinity(3)
@ -30,11 +26,6 @@ public class HeroDevon extends HeroKit
private static final ItemStack IN_HAND = new ItemStack(Material.BOW);
private static final ItemStack BOW = new ItemBuilder(Material.BOW)
.setTitle(C.cGreenB + "Bow")
.setUnbreakable(true)
.build();
private static final ItemStack AMMO = new ItemBuilder(Material.ARROW)
.setTitle(C.cYellowB + "Hunting Arrow")
.build();
@ -46,14 +37,4 @@ public class HeroDevon extends HeroKit
setAmmo(AMMO, 3000);
setMaxAmmo(3);
}
@Override
public void GiveItems(Player player)
{
// TODO remove this when shop is implemented
PlayerInventory inventory = player.getInventory();
inventory.setItem(0, BOW);
super.GiveItems(player);
}
}

View File

@ -1,5 +1,6 @@
package nautilus.game.arcade.game.games.moba.kit.devon;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.minecraft.game.core.condition.ConditionFactory;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.Material;
@ -19,7 +20,7 @@ public class SkillBoost extends HeroSkill
public SkillBoost(int slot)
{
super("Hunters Boost", DESCRIPTION, SKILL_ITEM, slot, null, true);
super("Hunters Boost", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY, true);
setCooldown(10000);
}

View File

@ -1,12 +1,17 @@
package nautilus.game.arcade.game.games.moba.kit.devon;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
@ -17,10 +22,13 @@ import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
public class SkillInfinity extends HeroSkill
{
@ -32,10 +40,11 @@ public class SkillInfinity extends HeroSkill
private static final ItemStack SKILL_ITEM = new ItemStack(Material.NETHER_STAR);
private final Map<Entity, Player> _arrows = new HashMap<>();
private final Set<Player> _active = new HashSet<>();
public SkillInfinity(int slot)
{
super("Infinity", DESCRIPTION, SKILL_ITEM, slot, null);
super("Infinity", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
setCooldown(60000);
}
@ -56,10 +65,14 @@ public class SkillInfinity extends HeroSkill
return;
}
bow.addEnchantment(Enchantment.ARROW_INFINITE, 0);
Recharge.Instance.useForce(player, GetName(), 7000, false);
bow.addEnchantment(Enchantment.ARROW_INFINITE, 1);
_active.add(player);
Manager.runSyncLater(() -> bow.removeEnchantment(Enchantment.ARROW_INFINITE), 7 * 20);
useActiveSkill(() ->
{
bow.removeEnchantment(Enchantment.ARROW_INFINITE);
_active.remove(player);
}, player, 7000);
}
@EventHandler
@ -72,13 +85,18 @@ public class SkillInfinity extends HeroSkill
Player player = (Player) event.getEntity();
if (!hasPerk(player) || !_active.contains(player))
{
return;
}
_arrows.put(event.getProjectile(), player);
}
@EventHandler
public void updateArrowTarget(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTEST || !Manager.isGameInProgress())
if (event.getType() != UpdateType.FASTEST)
{
return;
}
@ -89,22 +107,37 @@ public class SkillInfinity extends HeroSkill
Player player = entry.getValue();
GameTeam team = Manager.GetGame().GetTeam(player);
for (LivingEntity nearby : UtilEnt.getInRadius(entity.getLocation(), 3).keySet())
for (LivingEntity nearby : UtilEnt.getInRadius(entity.getLocation(), 6).keySet())
{
if (nearby instanceof Player)
{
// If the target is on the same team
if (team.equals(Manager.GetGame().GetTeam((Player) nearby)))
if (UtilPlayer.isSpectator(player) || team.equals(Manager.GetGame().GetTeam((Player) nearby)))
{
continue;
}
}
entity.setVelocity(UtilAlg.getTrajectory(entity.getLocation(), nearby.getLocation()));
UtilAction.velocity(nearby, UtilAlg.getTrajectory(entity.getLocation(), nearby.getLocation().add(0, 1.5, 0)));
}
}
}
@EventHandler
public void arrowDamage(CustomDamageEvent event)
{
if (event.GetProjectile() == null)
{
return;
}
if (_arrows.containsKey(event.GetProjectile()))
{
Bukkit.broadcastMessage("Wither");
Manager.GetCondition().Factory().Wither(GetName(), event.GetDamageeEntity(), event.GetDamagerEntity(true), 3, 0, false, true, false);
}
}
@EventHandler
public void projectileHit(ProjectileHitEvent event)
{

View File

@ -1,23 +1,32 @@
package nautilus.game.arcade.game.games.moba.kit.devon;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.projectile.IThrown;
import mineplex.core.projectile.ProjectileUser;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import nautilus.game.arcade.game.games.moba.kit.hattori.SkillSnowball;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.Map.Entry;
public class SkillTNTArrows extends HeroSkill implements IThrown
{
@ -28,11 +37,11 @@ public class SkillTNTArrows extends HeroSkill implements IThrown
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.TNT);
private final Map<UUID, Integer> _arrows = new HashMap<>();
private final Map<Player, Integer> _arrows = new HashMap<>();
public SkillTNTArrows(int slot)
{
super("TNT Infusion", DESCRIPTION, SKILL_ITEM, slot, null);
super("TNT Infusion", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
setCooldown(17000);
}
@ -47,8 +56,9 @@ public class SkillTNTArrows extends HeroSkill implements IThrown
Player player = event.getPlayer();
_arrows.put(player.getUniqueId(), 3);
_arrows.put(player, 3);
player.getItemInHand().addEnchantment(UtilInv.getDullEnchantment(), 1);
player.getItemInHand().setAmount(3);
}
@EventHandler
@ -61,31 +71,74 @@ public class SkillTNTArrows extends HeroSkill implements IThrown
Player player = (Player) event.getEntity();
if (!hasPerk(player) || !_arrows.containsKey(player.getUniqueId()))
if (!hasPerk(player) || !_arrows.containsKey(player))
{
return;
}
int arrows = _arrows.get(player.getUniqueId());
ItemStack itemStack = player.getInventory().getItem(getSlot());
int arrows = _arrows.get(player);
if (arrows == 1)
{
_arrows.remove(player.getUniqueId());
_arrows.remove(player);
useSkill(player);
}
else
{
_arrows.put(player.getUniqueId(), arrows - 1);
arrows--;
_arrows.put(player, arrows);
itemStack.setAmount(arrows);
}
Manager.GetProjectile().AddThrow(event.getProjectile(), player, this, -1, true, true, true, false, 0.5F);
Manager.GetProjectile().AddThrow(event.getProjectile(), player, this, -1, true, true, true, false, 0);
}
@EventHandler
public void playerDeath(CombatDeathEvent event)
{
_arrows.remove(event.GetEvent().getEntity());
}
@EventHandler
public void playerQuit(PlayerQuitEvent event)
{
_arrows.remove(event.getPlayer());
}
@Override
public void Collide(LivingEntity target, Block block, ProjectileUser data)
{
LivingEntity thrower = data.getThrower();
Location location = data.getThrown().getLocation();
location.getWorld().createExplosion(location.getX(), location.getY(), location.getZ(), 4, false, false);
location.getWorld().playSound(location, Sound.EXPLODE, 1, 0.9F);
UtilParticle.PlayParticle(ParticleType.HUGE_EXPLOSION, location, 0, 0, 0, 0.1F, 1, ViewDist.LONG);
double damage = 10;
// Scale damage with the damage on the player's bow
if (thrower instanceof Player)
{
Player throwerPlayer = (Player) thrower;
ItemStack itemStack = throwerPlayer.getInventory().getItem(0);
// Player has a bow
if (itemStack != null && itemStack.getType() == Material.BOW)
{
damage += damage * itemStack.getEnchantmentLevel(Enchantment.ARROW_DAMAGE) * 0.25;
}
}
for (Entry<LivingEntity, Double> entry : UtilEnt.getInRadius(location, 5).entrySet())
{
if (entry.getKey().equals(thrower))
{
continue;
}
Manager.GetDamage().NewDamageEvent(entry.getKey(), thrower, null, DamageCause.BLOCK_EXPLOSION, (entry.getValue() + 0.5) * damage, true, true, false, UtilEnt.getName(data.getThrower()), GetName());
}
data.getThrown().remove();
}

View File

@ -1,17 +1,13 @@
package nautilus.game.arcade.game.games.moba.kit.hattori;
import mineplex.core.common.util.C;
import mineplex.core.itemstack.ItemBuilder;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.game.games.moba.MobaRole;
import nautilus.game.arcade.game.games.moba.kit.HeroKit;
import nautilus.game.arcade.game.games.moba.kit.common.SkillSword;
import nautilus.game.arcade.kit.Perk;
import nautilus.game.arcade.kit.perks.PerkDoubleJump;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
public class HeroHattori extends HeroKit
{
@ -23,32 +19,16 @@ public class HeroHattori extends HeroKit
private static final Perk[] PERKS = {
new PerkDoubleJump("Double Jump", 1, 1, true),
new SkillSnowball(0),
new SkillDash(2),
new SkillSword(1),
new SkillNinjaDash(2),
new SkillNinjaBlade(3)
};
private static final ItemStack IN_HAND = new ItemStack(Material.NETHER_STAR);
private static final ItemStack SWORD = new ItemBuilder(Material.WOOD_SWORD)
.setTitle(C.cGreenB + "Sword")
.setUnbreakable(true)
.build();
public HeroHattori(ArcadeManager manager)
{
super(manager, "Hattori", DESCRIPTION, PERKS, IN_HAND, MobaRole.ASSASSIN);
}
@Override
public void GiveItems(Player player)
{
Bukkit.broadcastMessage("Hello " + player.getName());
// TODO remove this when shop is implemented
PlayerInventory inventory = player.getInventory();
inventory.setItem(1, SWORD);
Bukkit.broadcastMessage("Now call the super for " + player.getName());
super.GiveItems(player);
}
}

View File

@ -1,105 +0,0 @@
package nautilus.game.arcade.game.games.moba.kit.hattori;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilFirework;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.particles.effects.LineParticle;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.inventory.ItemStack;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
public class SkillDash extends HeroSkill
{
private static final String[] DESCRIPTION = {
"Dash forward dealing damage to any enemy",
"you collide with."
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.FEATHER);
public SkillDash(int slot)
{
super("Dash", DESCRIPTION, SKILL_ITEM, slot, null, true);
setCooldown(7000);
}
@EventHandler
public void interact(PlayerInteractEvent event)
{
if (!isSkillItem(event))
{
return;
}
Player player = event.getPlayer();
useSkill(player);
}
@EventHandler
public void toggleSneak(PlayerToggleSneakEvent event)
{
if (!isSkillSneak(event))
{
return;
}
Player player = event.getPlayer();
useSkill(player);
}
@Override
public void useSkill(Player player)
{
super.useSkill(player);
LineParticle lineParticle = new LineParticle(player.getEyeLocation(), player.getLocation().getDirection(), 0.8, 10, null, ParticleType.FIREWORKS_SPARK,
UtilServer.getPlayers());
Set<UUID> hitPlayers = new HashSet<>();
Game game = Manager.GetGame();
GameTeam team = game.GetTeam(player);
while (!lineParticle.update())
{
for (Player other : UtilPlayer.getNearby(lineParticle.getLastLocation(), 2))
{
if (hitPlayers.contains(other.getUniqueId()) || player.equals(other) || team.equals(game.GetTeam(other)))
{
continue;
}
hitPlayers.add(other.getUniqueId());
Manager.GetDamage().NewDamageEvent(other, player, null, DamageCause.CUSTOM, 8, true, true, false, player.getName(), GetName());
player.sendMessage(F.main("Game", "You hit " + F.elem(other.getName()) + " with " + F.skill(GetName()) + "."));
}
}
Location location = lineParticle.getDestination();
FireworkEffect effect = FireworkEffect.builder().with(Type.BALL).withColor(team.GetColorBase()).withFlicker().build();
UtilFirework.playFirework(player.getLocation(), effect);
player.teleport(location.add(0, 0.5, 0));
UtilFirework.playFirework(player.getLocation(), effect);
player.sendMessage(F.main("Game", "You used " + F.skill(GetName()) + "."));
}
}

View File

@ -1,6 +1,7 @@
package nautilus.game.arcade.game.games.moba.kit.hattori;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
@ -37,7 +38,7 @@ public class SkillNinjaBlade extends HeroSkill
public SkillNinjaBlade(int slot)
{
super("Ninja Blade", DESCRIPTION, SKILL_ITEM, slot, null);
super("Ninja Blade", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
setCooldown(60000);
}
@ -54,15 +55,8 @@ public class SkillNinjaBlade extends HeroSkill
player.getInventory().setItem(getSlot(), ACTIVE_ITEM);
_active.add(player.getUniqueId());
Recharge.Instance.useForce(player, GetName(), 7000, true);
Manager.runSyncLater(() ->
{
_active.remove(player.getUniqueId());
useSkill(player);
}, 7 * 20);
useActiveSkill(() -> _active.remove(player.getUniqueId()), player, 7000);
}
@EventHandler
@ -81,7 +75,7 @@ public class SkillNinjaBlade extends HeroSkill
}
}
if (player == null || !_active.contains(player.getUniqueId()))
if (player == null || !_active.contains(player.getUniqueId()) || player.getItemInHand() == null || player.getItemInHand().getType() != Material.DIAMOND_SWORD)
{
return;
}

View File

@ -0,0 +1,72 @@
package nautilus.game.arcade.game.games.moba.kit.hattori;
import mineplex.core.common.util.*;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.particles.effects.LineParticle;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import nautilus.game.arcade.game.games.moba.kit.common.DashSkill;
import org.bukkit.Bukkit;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.inventory.ItemStack;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
public class SkillNinjaDash extends DashSkill
{
private static final String[] DESCRIPTION = {
"Dash forward dealing damage to any enemy",
"you collide with."
};
private static final ItemStack SKILL_ITEM = new ItemStack(Material.FEATHER);
public SkillNinjaDash(int slot)
{
super("Dash", DESCRIPTION, SKILL_ITEM, slot);
setCooldown(7000);
_teleport = true;
_range = 10;
}
@Override
public void preDash(Player player)
{
playFirework(player);
}
@Override
public void collideEntity(LivingEntity entity, Player player, double scale, boolean sameTeam)
{
Manager.GetDamage().NewDamageEvent(entity, player, null, DamageCause.CUSTOM, 8, true, true, false, UtilEnt.getName(player), GetName());
}
@Override
public void postDash(Player player)
{
playFirework(player);
}
private void playFirework(Player player)
{
GameTeam team = Manager.GetGame().GetTeam(player);
FireworkEffect effect = FireworkEffect.builder().with(Type.BALL).withColor(team.GetColorBase()).withFlicker().build();
UtilFirework.playFirework(player.getLocation(), effect);
}
}

View File

@ -1,6 +1,7 @@
package nautilus.game.arcade.game.games.moba.kit.hattori;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.projectile.IThrown;
import mineplex.core.projectile.ProjectileUser;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
@ -28,7 +29,7 @@ public class SkillSnowball extends HeroSkill implements IThrown
public SkillSnowball(int slot)
{
super("Snowball", DESCRIPTION, SKILL_ITEM, slot, null);
super("Snowball", DESCRIPTION, SKILL_ITEM, slot, ActionType.ANY);
setCooldown(1000);
}
@ -41,6 +42,8 @@ public class SkillSnowball extends HeroSkill implements IThrown
return;
}
event.setCancelled(true);
Player player = event.getPlayer();
useSkill(player);

View File

@ -0,0 +1,89 @@
package nautilus.game.arcade.game.games.moba.shop;
import mineplex.core.common.util.UtilUI;
import mineplex.core.itemstack.ItemBuilder;
import mineplex.core.menu.Button;
import mineplex.core.menu.Menu;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.game.games.moba.MobaPlayer;
import nautilus.game.arcade.game.games.moba.kit.HeroKit;
import nautilus.game.arcade.game.games.moba.kit.HeroSkill;
import nautilus.game.arcade.game.games.moba.kit.common.SkillSword;
import nautilus.game.arcade.kit.Perk;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
public class MobaMainMenu extends Menu<ArcadeManager>
{
private static final int SLOTS = 27;
private final MobaPlayer _player;
public MobaMainMenu(MobaPlayer player, ArcadeManager plugin)
{
super(player.Kit.GetName() + " Shop", plugin);
_player = player;
}
@Override
protected Button[] setUp(Player player)
{
Button[] buttons = new Button[SLOTS];
HeroKit kit = _player.Kit;
List<HeroSkill> skills = new ArrayList<>(3);
for (Perk perk : kit.GetPerks())
{
if (!(perk instanceof HeroSkill))
{
continue;
}
skills.add((HeroSkill) perk);
}
int slots[] = UtilUI.getIndicesFor(skills.size(), 1, 3);
for (HeroSkill skill : skills)
{
}
return buttons;
}
private ItemStack getMainMenuItem(HeroSkill skill)
{
ItemBuilder builder;
if (skill instanceof SkillSword)
{
builder =
}
}
class MobaMainButton extends Button<ArcadeManager>
{
private MobaPlayer _player;
public MobaMainButton(MobaPlayer player, ArcadeManager plugin)
{
super(item, plugin);
_player = player;
}
@Override
public void onClick(Player player, ClickType clickType)
{
}
}
}

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@ -1,16 +1,104 @@
package nautilus.game.arcade.game.games.moba.shop;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game.GameState;
import nautilus.game.arcade.game.games.moba.Moba;
import nautilus.game.arcade.game.games.moba.MobaPlayer;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Villager;
import org.bukkit.entity.Villager.Profession;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
import java.util.*;
public class MobaShop implements Listener
{
private final Moba _host;
private final List<LivingEntity> _entities;
private final Map<Player, Map<MobaUpgradeType, MobaUpgrade>> _upgrades;
public MobaShop(Moba host)
{
_host = host;
_entities = new ArrayList<>(2);
_upgrades = new HashMap<>();
}
@EventHandler
public void spawnNpc(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Prepare)
{
return;
}
List<Location> locations = _host.WorldData.GetDataLocs("CYAN");
for (Location location : locations)
{
Villager villager = location.getWorld().spawn(location, Villager.class);
villager.setProfession(Profession.LIBRARIAN);
villager.setAgeLock(true);
villager.setRemoveWhenFarAway(false);
_entities.add(villager);
}
}
public void purchaseUpgrade(Player player, MobaUpgrade upgrade)
{
_upgrades.putIfAbsent(player, new HashSet<>(3));
_upgrades.get(player).add(upgrade);
}
private void openShop(MobaPlayer player)
{
}
@EventHandler
public void entityDamage(EntityDamageByEntityEvent event)
{
npcInteract(event.getEntity(), event.getDamager());
}
@EventHandler
public void entityInteract(PlayerInteractAtEntityEvent event)
{
npcInteract(event.getRightClicked(), event.getPlayer());
}
private void npcInteract(Entity clicked, Entity clicker)
{
if (!(clicker instanceof Player))
{
return;
}
Player player = (Player) clicked;
for (LivingEntity shop : _entities)
{
if (clicked.equals(shop))
{
MobaPlayer data = _host.getData(player);
if (data == null)
{
return;
}
openShop(data);
return;
}
}
}
}

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@ -0,0 +1,19 @@
package nautilus.game.arcade.game.games.moba.shop;
import org.bukkit.inventory.ItemStack;
public class MobaUpgrade
{
private ItemStack _item;
public MobaUpgrade(ItemStack item)
{
_item = item;
}
public ItemStack getItem()
{
return _item;
}
}

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@ -0,0 +1,13 @@
package nautilus.game.arcade.game.games.moba.shop;
public enum MobaUpgradeType
{
SWORD,
BOW,
HELMET,
CHEST,
LEGS,
BOOTS
}

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@ -0,0 +1,22 @@
package nautilus.game.arcade.game.games.moba.shop.common;
import nautilus.game.arcade.game.games.moba.shop.MobaUpgrade;
import org.bukkit.inventory.ItemStack;
public class CooldownUpgrade extends MobaUpgrade
{
private double _reductionFactor;
public CooldownUpgrade(ItemStack item, double reductionFactor)
{
super(item);
_reductionFactor = reductionFactor;
}
public double getReductionFactor()
{
return _reductionFactor;
}
}

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@ -6,6 +6,7 @@ import nautilus.game.arcade.ArcadeFormat;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.events.PlayerKitGiveEvent;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.*;