Lazer to Laser
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@ -55,11 +55,11 @@ public class KitGuardian extends SmashKit
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C.Reset + "nearby players."
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C.Reset + "nearby players."
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}),
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}),
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ItemStackFactory.Instance.CreateStack(Material.IRON_PICKAXE, (byte) 0, 1,
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ItemStackFactory.Instance.CreateStack(Material.IRON_PICKAXE, (byte) 0, 1,
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C.cYellowB + "Right-Click" + C.cWhiteB + " - " + C.cGreenB + "Target Lazer",
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C.cYellowB + "Right-Click" + C.cWhiteB + " - " + C.cGreenB + "Target Laser",
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new String[] {
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new String[] {
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C.Reset + "You target the nearest player with your lazer.",
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C.Reset + "You target the nearest player with your laser.",
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C.Reset + "That player takes increased damage and knockback from you.",
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C.Reset + "That player takes increased damage and knockback from you.",
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C.Reset + "Your lazer breaks if you get too far away or after some time."
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C.Reset + "Your laser breaks if you get too far away or after some time."
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}),
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}),
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ItemStackFactory.Instance.CreateStack(Material.PRISMARINE_SHARD, (byte) 0, 1,
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ItemStackFactory.Instance.CreateStack(Material.PRISMARINE_SHARD, (byte) 0, 1,
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C.cYellowB + "Passive" + C.cWhiteB + " - " + C.cGreenB + "Thorns",
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C.cYellowB + "Passive" + C.cWhiteB + " - " + C.cGreenB + "Thorns",
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@ -70,10 +70,10 @@ public class KitGuardian extends SmashKit
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ItemStackFactory.Instance.CreateStack(Material.NETHER_STAR, (byte) 0, 1,
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ItemStackFactory.Instance.CreateStack(Material.NETHER_STAR, (byte) 0, 1,
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C.cYellowB + "Smash Crystal" + C.cWhiteB + " - " + C.cGreenB + "Rise of the Guardian",
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C.cYellowB + "Smash Crystal" + C.cWhiteB + " - " + C.cGreenB + "Rise of the Guardian",
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new String[] {
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new String[] {
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C.Reset + "You call upon Gwen who begins to charge their lazer.",
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C.Reset + "You call upon Gwen who begins to charge her laser.",
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C.Reset + "Any player near the laser is drawn to it and cannot",
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C.Reset + "Any player near the laser is drawn to it and cannot",
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C.Reset + "escape from it.",
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C.Reset + "escape from it.",
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C.Reset + "Once the lazer has charged all players nearby get hit",
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C.Reset + "Once the laser has charged all players nearby get hit",
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C.Reset + "with HUGE damage and knockback!"
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C.Reset + "with HUGE damage and knockback!"
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}),
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}),
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};
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};
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@ -39,7 +39,7 @@ public class KitSheep extends SmashKit
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private static final ItemStack[] PLAYER_ITEMS = {
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private static final ItemStack[] PLAYER_ITEMS = {
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ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD, (byte) 0, 1,
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ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD, (byte) 0, 1,
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C.cYellow + C.Bold + "Right-Click" + C.cWhite + C.Bold + " - " + C.cGreen + C.Bold + "Static Lazer",
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C.cYellow + C.Bold + "Right-Click" + C.cWhite + C.Bold + " - " + C.cGreen + C.Bold + "Static Laser",
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new String[]{
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new String[]{
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ChatColor.RESET + "Charge up static electricity in your",
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ChatColor.RESET + "Charge up static electricity in your",
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ChatColor.RESET + "wooly coat, and then unleash it upon",
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ChatColor.RESET + "wooly coat, and then unleash it upon",
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@ -46,7 +46,7 @@ public class PerkTargetLazer extends SmashPerk
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public PerkTargetLazer()
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public PerkTargetLazer()
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{
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{
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super("Target Lazer", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Pickaxe to use " + C.cGreen + "Target Lazer" });
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super("Target Laser", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Pickaxe to use " + C.cGreen + "Target Laser" });
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}
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}
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@EventHandler
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@EventHandler
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@ -45,7 +45,7 @@ public class PerkWhirlpoolBlade extends Perk implements IThrown
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public PerkWhirlpoolBlade()
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public PerkWhirlpoolBlade()
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{
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{
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super("Whirlpool Axe", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Axe to use " + C.cGreen + "Whirlpool Blade" });
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super("Whirlpool Axe", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Axe to use " + C.cGreen + "Whirlpool Axe" });
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}
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}
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@EventHandler
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@EventHandler
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@ -56,7 +56,7 @@ public class PerkLazer extends Perk
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public PerkLazer(double range, long recharge)
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public PerkLazer(double range, long recharge)
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{
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{
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super("Static Lazer", new String[] { C.cYellow + "Hold Block" + C.cGray + " with Sword to use " + C.cGreen + "Static Lazer" });
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super("Static Laser", new String[] { C.cYellow + "Hold Block" + C.cGray + " with Sword to use " + C.cGreen + "Static Laser" });
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_range = range;
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_range = range;
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_recharge = recharge;
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_recharge = recharge;
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