From 53f28ac26b84021062ffc360622602c0b56668a3 Mon Sep 17 00:00:00 2001 From: AlexTheCoder Date: Mon, 24 Jul 2017 16:20:08 -0400 Subject: [PATCH] Add a sound when your king is being damaged --- .../game/arcade/game/games/castleassault/CastleAssault.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java index 487210603..b8d2ea776 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/castleassault/CastleAssault.java @@ -14,6 +14,7 @@ import org.bukkit.ChatColor; import org.bukkit.FireworkEffect.Type; import org.bukkit.Location; import org.bukkit.Material; +import org.bukkit.Sound; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.block.Chest; @@ -233,7 +234,7 @@ public class CastleAssault extends TeamGame private void generateLoot() { { - _rangedGear.addLoot(new ItemStack(Material.EGG), 3); + _rangedGear.addLoot(new ItemStack(Material.EGG), 3, 5, 9); _rangedGear.addLoot(Material.ARROW, 3, 8, 16); } { @@ -1194,6 +1195,7 @@ public class CastleAssault extends TeamGame { if (Recharge.Instance.use(alert, "KingDamageAlert", 5000, false, false)) { + alert.playSound(alert.getLocation(), Sound.ANVIL_LAND, 10, 3); alert.sendMessage(king.getName(true) + " is under attack!"); } }