Undo leap change
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@ -78,7 +78,7 @@ public class Leap extends SkillActive
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{
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{
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//Action
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//Action
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if (!wallkick)
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if (!wallkick)
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UtilAction.velocity(player, 1 + 0.15 * level, 0.2, 1, true);
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UtilAction.velocity(player, 1.2, 0.2, 1, true);
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else
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else
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{
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{
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Vector vec = player.getLocation().getDirection();
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Vector vec = player.getLocation().getDirection();
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