set spawning rate of charred blocks a 10% lower
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@ -139,7 +139,7 @@ public class CannonCrater implements Listener
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if (block.getType() == Material.AIR) continue;
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if (block.getType() == Material.AIR) continue;
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if (distance > 2 && Math.random() > .65 && UtilItem.isBoundless(block.getRelative(BlockFace.UP).getType()) && !UtilItem.isBoundless(block.getRelative(BlockFace.DOWN).getType()))
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if (distance > 2 && Math.random() > .75 && UtilItem.isBoundless(block.getRelative(BlockFace.UP).getType()) && !UtilItem.isBoundless(block.getRelative(BlockFace.DOWN).getType()))
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{
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{
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_blocks.add(new CraterBlock(block.getLocation(), distance, Material.COAL_BLOCK));
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_blocks.add(new CraterBlock(block.getLocation(), distance, Material.COAL_BLOCK));
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_effects.add(new CraterEffect(ParticleType.FLAME, block.getLocation().add(0, .5, 0)));
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_effects.add(new CraterEffect(ParticleType.FLAME, block.getLocation().add(0, .5, 0)));
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