Only give the chest once
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@ -70,6 +70,7 @@ public class AlienInvasion extends SoloGame
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return 0;
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};
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private static final String GAME_COMPLETED_STAT = "Alien Invasion Chest Given";
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private final List<BeamSource> _sources = new ArrayList<>();
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private final List<Location> _targets = new ArrayList<>();
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@ -371,18 +372,23 @@ public class AlienInvasion extends SoloGame
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// Reward title
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if (score.Score == _path.size() - 1)
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{
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Manager.getInventoryManager().addItemToInventory(success ->
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if (Manager.GetStatsManager().Get(player).getStat(GAME_COMPLETED_STAT) > 0)
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{
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if (success)
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{
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player.sendMessage(F.main("Game", "Unlocked 1 " + C.cAqua + "Omega Chest" + C.mBody + "."));
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}
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else
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{
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player.sendMessage(F.main("Game", "Failed to give you your Omega Chest, you should inform a staff member!"));
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}
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Manager.GetStatsManager().incrementStat(player, GAME_COMPLETED_STAT, 1);
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}, player, "Omega Chest", 1);
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Manager.getInventoryManager().addItemToInventory(success ->
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{
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if (success)
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{
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player.sendMessage(F.main("Game", "Unlocked 1 " + C.cAqua + "Omega Chest" + C.mBody + "."));
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}
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else
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{
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player.sendMessage(F.main("Game", "Failed to give you your Omega Chest, you should inform a staff member!"));
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}
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}, player, "Omega Chest", 1);
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}
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TrackManager trackManager = Manager.getTrackManager();
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Track track = trackManager.getTrack(AlienInvasionTrack.class);
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