cleaned up /sethome old bed removal, as previous way would delete any beds around the home bed, which would destroy
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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@ -895,15 +896,48 @@ public class ClansCommand extends CommandBase<ClansManager>
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// Cleanup old
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if (clan.getHome() != null)
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{
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for (int x = -2; x < 2; x++)
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byte data = clan.getHome().getBlock().getData();
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EnumDirection dir = null;
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int xModif = 0;
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int zModif = 0;
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if ((data & (1 << 0x2)) != 0)
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{
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for (int z = -2; z < 2; z++)
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{
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if (clan.getHome().clone().add(x, 0, z).getBlock().getType().equals(Material.BED_BLOCK))
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{
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clan.getHome().clone().add(x, 0, z).getBlock().setType(Material.AIR);
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}
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}
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zModif = -1;
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dir = EnumDirection.NORTH;
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}
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else if ((data & (1 << 0x0)) != 0)
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{
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zModif = 1;
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dir = EnumDirection.SOUTH;
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}
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else if ((data & (1 << 0x1)) != 0)
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{
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xModif = -1;
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dir = EnumDirection.WEST;
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}
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else if ((data & (1 << 0x3)) != 0)
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{
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xModif = 1;
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dir = EnumDirection.EAST;
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}
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if (dir == null)
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{
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return;
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}
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Block footBlock = clan.getHome().clone().add(xModif, 0, zModif).getBlock();
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if (footBlock.getType().equals(Material.BED_BLOCK))
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{
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footBlock.setType(Material.AIR);
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clan.getHome().getBlock().setType(Material.AIR);
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}
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else
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{
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// Shoudln't happen, but just in case:
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System.out.println("Second block of " + clan.getName() + "'s Clan Home should be a bed, but isn't. [STRANGE!!!]");
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}
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}
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