Merge branch 'clans-beta' of http://184.154.0.242:7990/scm/min/mineplex into clans_custom_gear
This commit is contained in:
commit
5cdf31d0e6
@ -10,6 +10,7 @@ import java.util.TreeSet;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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@ -354,10 +355,25 @@ public class UtilAlg
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return bestLoc;
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}
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public static Vector calculateVelocity(Vector from, Vector to, double heightGain, Entity entity)
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{
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if (entity instanceof LivingEntity)
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{
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return calculateVelocity(from, to, heightGain, 1.15);
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}
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else
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{
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return calculateVelocity(from, to, heightGain, 0.115);
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}
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}
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public static Vector calculateVelocity(Vector from, Vector to, double heightGain)
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{
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// Gravity of a potion
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double gravity = 0.115;
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return calculateVelocity(from, to, heightGain, 0.115);
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}
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public static Vector calculateVelocity(Vector from, Vector to, double heightGain, double gravity)
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{
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// Block locations
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int endGain = to.getBlockY() - from.getBlockY();
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@ -53,7 +53,7 @@ public abstract class WorldEvent implements Listener
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private List<EventCreature> _creatures;
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// Block Restore
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private BlockRestoreMap _blocks;
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private boolean _instantSchematic;
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private boolean _isArcade;
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private double _difficulty = 1;
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public WorldEvent(DamageManager damageManager, BlockRestore blockRestore, ConditionManager conditionManager, String name,
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@ -99,9 +99,9 @@ public abstract class WorldEvent implements Listener
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_difficulty = difficulty;
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}
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public void setInstantSchematic(boolean instantSchematic)
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public void setArcadeGame(boolean isArcade)
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{
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_instantSchematic = instantSchematic;
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_isArcade = isArcade;
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}
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public void loadMap()
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@ -289,16 +289,19 @@ public abstract class WorldEvent implements Listener
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@Override
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public void run(List<BlockData> data)
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{
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for (BlockData blockData : data)
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if (!_isArcade)
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{
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_blocks.addBlockData(blockData);
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for (BlockData blockData : data)
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{
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_blocks.addBlockData(blockData);
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}
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}
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onComplete.run();
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}
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});
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task.setBlocksPerTick(_instantSchematic ? 2000000 : 100);
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task.setBlocksPerTick(_isArcade ? 2000000 : 100);
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task.start();
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}
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@ -12,7 +12,6 @@ import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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@ -25,6 +24,7 @@ import mineplex.minecraft.game.core.boss.ironwizard.abilities.GolemEarthquake;
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import mineplex.minecraft.game.core.boss.ironwizard.abilities.GolemExplodingAura;
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import mineplex.minecraft.game.core.boss.ironwizard.abilities.GolemMeleeAttack;
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import mineplex.minecraft.game.core.boss.ironwizard.abilities.GolemRupture;
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import mineplex.minecraft.game.core.boss.ironwizard.abilities.GolemSlam;
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import mineplex.minecraft.game.core.boss.ironwizard.abilities.GolemWallExplode;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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@ -52,6 +52,7 @@ public class GolemCreature extends EventCreature<IronGolem>
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private ArrayList<GolemAbility> _currentAbilities = new ArrayList<GolemAbility>();
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private double _canCaveIn = 450;
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private Vector _afkWalk = new Vector();
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private long _lastSlam;
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public GolemCreature(GolemBoss boss, Location location, double maxHealth)
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{
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@ -197,7 +198,7 @@ public class GolemCreature extends EventCreature<IronGolem>
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}
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}
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{ // Rumble
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{ // Rupture
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ArrayList<Player> players = getPlayers(dist, 30);
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if (!players.isEmpty())
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@ -206,6 +207,15 @@ public class GolemCreature extends EventCreature<IronGolem>
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}
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}
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{ // Slam
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ArrayList<Player> players = getPlayers(dist, 30);
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if (!players.isEmpty() && UtilTime.elapsed(_lastSlam, 20000))
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{
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weight.put(GolemSlam.class, 6);
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}
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}
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if (_canCaveIn <= 0) // Cave in
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{
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ArrayList<Player> players = getPlayers(dist, 30);
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@ -318,10 +328,14 @@ public class GolemCreature extends EventCreature<IronGolem>
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{
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_canCaveIn = 450;
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}
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else if (ability instanceof GolemSlam)
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{
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_lastSlam = System.currentTimeMillis();
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}
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Bukkit.getPluginManager().registerEvents(ability, _boss.getPlugin());
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// Bukkit.broadcastMessage("Ability: " + _currentAbility.getClass().getSimpleName());
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// Bukkit.broadcastMessage("Prepare fair maidens for " + ability.getClass().getSimpleName() + "!");
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System.out.print("Golem boss is using " + ability.getClass().getSimpleName());
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@ -34,6 +34,7 @@ import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.util.Vector;
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@ -215,6 +216,15 @@ public class GolemCaveIn extends GolemAbility
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block.setType(Material.AIR);
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}
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}
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@EventHandler
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public void onPhysics(BlockPhysicsEvent event)
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{
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if (_blocks.contains(event.getBlock()))
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{
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event.setCancelled(true);
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}
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}
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@Override
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public void tick()
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@ -243,23 +253,6 @@ public class GolemCaveIn extends GolemAbility
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}
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}
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}
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blocks = UtilShapes.getSphereBlocks(l, 3, 3, true);
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for (Location loc : blocks)
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{
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if (loc.getBlockY() >= l.getBlockY())
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{
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Block b = loc.getBlock();
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if (b.getType() == Material.AIR)
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{
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_blocks.add(b);
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b.setType(Material.FENCE);
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}
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}
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}
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}
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if (_tick % 5 == 0)
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@ -105,7 +105,7 @@ public class GolemExplodingAura extends GolemAbility
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@Override
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public void tick()
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{
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if (_tick < 25 * 25)
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if (_tick < 25 * 25 && getGolem().getHealth() > 30)
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{
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double angle = (2 * Math.PI) / UtilMath.random.nextDouble();
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double x = 1.7 * Math.cos(angle);
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@ -12,6 +12,7 @@ import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftIronGolem;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -36,6 +37,7 @@ import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.core.common.util.UtilTime;
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import mineplex.minecraft.game.core.boss.ironwizard.GolemCreature;
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import net.minecraft.server.v1_7_R4.EntityIronGolem;
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public class GolemRupture extends GolemAbility
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{
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@ -191,6 +193,12 @@ public class GolemRupture extends GolemAbility
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target.setY(loc.getY());
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_ruptures.add(new HashMap.SimpleEntry(loc, target));
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UtilEnt.CreatureLook(getEntity(), player.getLocation());
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EntityIronGolem golem = ((CraftIronGolem) getEntity()).getHandle();
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golem.world.broadcastEntityEffect(golem, (byte) 4);
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}
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else
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{
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@ -0,0 +1,259 @@
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package mineplex.minecraft.game.core.boss.ironwizard.abilities;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Iterator;
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import mineplex.core.common.util.UtilAction;
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import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.minecraft.game.core.boss.ironwizard.GolemCreature;
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import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.inventory.InventoryPickupItemEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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public class GolemSlam extends GolemAbility
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{
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private ArrayList<Item> _items = new ArrayList<Item>();
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private int _ticksFinished;
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private int _stage;
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private Vector _target;
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private int _ticksJumped;
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public GolemSlam(GolemCreature creature)
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{
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super(creature);
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Player target = getTarget();
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if (target != null)
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{
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_target = UtilAlg.calculateVelocity(getLocation().toVector(),
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target.getLocation().toVector().setY(getLocation().getY()), 2, getEntity());
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}
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}
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@Override
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public boolean canMove()
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{
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return !UtilEnt.isGrounded(getEntity()) && _stage == 1;
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}
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@Override
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public boolean hasFinished()
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{
|
||||
return _stage == 2 && --_ticksFinished <= 0;
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||||
}
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||||
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||||
@Override
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||||
public void setFinished()
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||||
{
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for (Item item : _items)
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{
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||||
item.remove();
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||||
}
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||||
}
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@Override
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||||
public void tick()
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||||
{
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||||
Entity entity = getEntity();
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||||
|
||||
if (_stage == 0)
|
||||
{
|
||||
UtilEnt.CreatureLook(getEntity(), getLocation().add(_target));
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||||
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entity.getWorld().playSound(entity.getLocation(), Sound.IRONGOLEM_THROW, 4, 0);
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||||
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||||
entity.setVelocity(_target);
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||||
_stage++;
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||||
}
|
||||
else if (_stage == 1)
|
||||
{
|
||||
_ticksJumped++;
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||||
|
||||
if (_ticksJumped > 4 && getLocation().subtract(0, 0.2, 0).getBlock().getType() != Material.AIR)
|
||||
{
|
||||
explodeRupture(getLocation());
|
||||
|
||||
_stage = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void HopperPickup(InventoryPickupItemEvent event)
|
||||
{
|
||||
if (_items.contains(event.getItem()))
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void ItemDestroy(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
return;
|
||||
|
||||
if (_items.isEmpty())
|
||||
return;
|
||||
|
||||
Iterator<Item> itemIterator = _items.iterator();
|
||||
|
||||
while (itemIterator.hasNext())
|
||||
{
|
||||
Item item = itemIterator.next();
|
||||
|
||||
if (item.isDead() || !item.isValid())
|
||||
{
|
||||
item.remove();
|
||||
itemIterator.remove();
|
||||
}
|
||||
else if (UtilEnt.isGrounded(item) || item.getTicksLived() > 60)
|
||||
{
|
||||
item.getWorld().playEffect(item.getLocation(), Effect.STEP_SOUND, item.getItemStack().getTypeId());
|
||||
item.remove();
|
||||
itemIterator.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean inProgress()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTarget()
|
||||
{
|
||||
Player target = null;
|
||||
double dist = 0;
|
||||
|
||||
for (Player player : UtilPlayer.getNearby(getLocation(), 30, true))
|
||||
{
|
||||
if (!player.hasLineOfSight(getEntity()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
double d = player.getLocation().distance(getLocation());
|
||||
|
||||
if (d < 10)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (target == null || dist > d)
|
||||
{
|
||||
target = player;
|
||||
dist = d;
|
||||
}
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
private void explodeRupture(Location loc)
|
||||
{
|
||||
loc.add(0, 1.1, 0);
|
||||
loc.setX(loc.getBlockX() + 0.5);
|
||||
loc.setZ(loc.getBlockZ() + 0.5);
|
||||
|
||||
// Fling
|
||||
HashMap<LivingEntity, Double> targets = UtilEnt.getInRadius(loc, 3.5);
|
||||
for (LivingEntity cur : targets.keySet())
|
||||
{
|
||||
if (cur.equals(getEntity()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Velocity
|
||||
UtilAction.velocity(cur,
|
||||
UtilAlg.getTrajectory2d(loc.toVector().add(new Vector(0.5, 0, 0.5)), cur.getLocation().toVector()),
|
||||
0.8 + 0.8 * targets.get(cur), true, 0, 0.4 + 1.0 * targets.get(cur), 1.4, true);
|
||||
|
||||
// Condition
|
||||
getGolem().getEvent().getCondition().Factory().Falling("Rupture", cur, getEntity(), 10, false, true);
|
||||
|
||||
// Damage Event
|
||||
getGolem().getEvent().getDamageManager().NewDamageEvent(cur, getEntity(), null, DamageCause.CUSTOM,
|
||||
4 * getGolem().getDifficulty(), false, true, false, "Iron Wizard", "Rupture");
|
||||
}
|
||||
|
||||
ArrayList<Block> blocks = new ArrayList<Block>();
|
||||
|
||||
for (int x = -3; x <= 3; x++)
|
||||
{
|
||||
for (int z = -3; z <= 3; z++)
|
||||
{
|
||||
for (int y = 0; y <= 1; y++)
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (Math.sqrt(x * x + z * z + y * y) <= 3)
|
||||
{
|
||||
blocks.add(loc.clone().add(x, y, z).getBlock());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Collections.shuffle(blocks);
|
||||
|
||||
// Blocks
|
||||
int done = 0;
|
||||
Iterator<Block> itel = blocks.iterator();
|
||||
|
||||
while (done < 30 && itel.hasNext())
|
||||
{
|
||||
Block block = itel.next();
|
||||
|
||||
Vector vec = new Vector(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).normalize();
|
||||
|
||||
if (!UtilBlock.airFoliage(block))
|
||||
continue;
|
||||
|
||||
// Add Directional
|
||||
vec.add(UtilAlg.getTrajectory(loc.getBlock().getLocation(), block.getLocation().add(0.5, 0, 0.5)));
|
||||
|
||||
// Add Up
|
||||
vec.add(new Vector(0, 1.6, 0));
|
||||
|
||||
vec.normalize();
|
||||
|
||||
// Scale
|
||||
vec.multiply(0.1 + 0.3 * Math.random() + 0.6);
|
||||
|
||||
// Block!
|
||||
Item item = loc.getWorld().dropItem(block.getLocation().add(0.5, 0, 0.5), new ItemStack(Material.DIRT.getId(), 0));
|
||||
item.setVelocity(vec);
|
||||
item.setPickupDelay(50000);
|
||||
_items.add(item);
|
||||
|
||||
// Effect
|
||||
loc.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, Material.DIRT.getId());
|
||||
|
||||
done++;
|
||||
}
|
||||
|
||||
_ticksFinished = 20;
|
||||
}
|
||||
}
|
@ -248,6 +248,8 @@ public class BossBattles extends TeamGame
|
||||
bossDisplay.start();
|
||||
bossDisplay.spawnHologram();
|
||||
|
||||
_displays.add(bossDisplay);
|
||||
|
||||
System.out.print(
|
||||
"Registered " + bossDisplay.getClass().getSimpleName());
|
||||
}
|
||||
@ -327,7 +329,7 @@ public class BossBattles extends TeamGame
|
||||
_currentBoss = createInstance(boss.getBoss(),
|
||||
new Location(WorldData.World, 0, 6, 0));
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||||
|
||||
_currentBoss.setInstantSchematic(true);
|
||||
_currentBoss.setArcadeGame(true);
|
||||
_currentBoss.setDifficulty(0.6);
|
||||
|
||||
_currentBoss.loadMap();
|
||||
|
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Block a user