SurvivalGames: Fix anyone able to start game
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3a6c030f01
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@ -43,7 +43,6 @@ import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.PrepareItemCraftEvent;
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import org.bukkit.event.inventory.PrepareItemCraftEvent;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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@ -913,16 +912,6 @@ public class SurvivalGames extends SoloGame
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}
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}
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}
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}
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@EventHandler
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public void onChat(PlayerChatEvent event)
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{
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if (event.getMessage().equalsIgnoreCase("start game") && GetState() == GameState.Recruit)
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{
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// TODO Remove
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getArcadeManager().GetGameManager().StateCountdown(this, 1, true);
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}
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}
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@EventHandler
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@EventHandler
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public void DisableDamageLevel(CustomDamageEvent event)
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public void DisableDamageLevel(CustomDamageEvent event)
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{
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{
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