SurvivalGames: Fix anyone able to start game

This commit is contained in:
libraryaddict 2015-06-06 18:07:55 +12:00
parent 3a6c030f01
commit 5f2810ae37

View File

@ -43,7 +43,6 @@ import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.PrepareItemCraftEvent;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
@ -913,16 +912,6 @@ public class SurvivalGames extends SoloGame
}
}
@EventHandler
public void onChat(PlayerChatEvent event)
{
if (event.getMessage().equalsIgnoreCase("start game") && GetState() == GameState.Recruit)
{
// TODO Remove
getArcadeManager().GetGameManager().StateCountdown(this, 1, true);
}
}
@EventHandler
public void DisableDamageLevel(CustomDamageEvent event)
{