fix
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@ -10,6 +10,7 @@ namespace mineplex\plugin\gameengine\game\games\sg;
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use mineplex\plugin\gameengine\arenas\Arena;
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use mineplex\plugin\gameengine\game\components\countdown\GameStateCountdown;
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use mineplex\plugin\gameengine\game\components\countdown\LobbyCountdown;
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use mineplex\plugin\gameengine\game\components\feature\features\DeathSpectate;
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use mineplex\plugin\gameengine\game\components\feature\features\FreezePlayers;
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use mineplex\plugin\gameengine\game\components\feature\features\JoinSpectate;
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@ -29,12 +30,10 @@ use mineplex\plugin\gameengine\game\components\spectate\GameModeSpectateComponen
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use mineplex\plugin\gameengine\game\components\team\SimpleTeam;
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use mineplex\plugin\gameengine\game\components\team\SimpleTeamManager;
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use mineplex\plugin\gameengine\game\components\team\TeamDealer;
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use mineplex\plugin\gameengine\game\components\victorytype\LMSVictoryType;
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use mineplex\plugin\gameengine\game\components\world\TimeComponent;
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use mineplex\plugin\gameengine\game\components\world\WorldComponent;
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use mineplex\plugin\gameengine\game\Game;
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use mineplex\plugin\gameengine\game\components\countdown\LobbyCountdown;
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use mineplex\plugin\gameengine\game\components\feature\Feature;
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use mineplex\plugin\gameengine\game\components\victorytype\LMSVictoryType;
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class SurvivalGames implements Game {
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@ -51,7 +50,7 @@ class SurvivalGames implements Game {
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$teamManager = new SimpleTeamManager($arena, [new SimpleTeam('Bench', '§6'), new SimpleTeam('Not Bench', '§b')]);
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new TeamDealer($arena, $teamManager);
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new ChestComponent($arena, $worldComponent);
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new LobbyComponent($arena);
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@ -64,7 +63,7 @@ class SurvivalGames implements Game {
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$stopEveryThing = array(new NoBlockBreak($arena), new NoBlockPlace($arena),new NoDropItem($arena), new NoPickUpItem($arena));
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/** @var Feature[][] $features */
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$features = array(
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GameState::PRE_GAME => array( $stopEveryThing, $noDamage, $joinSpectate, new FreezePlayers($arena, $spectateComponent)),
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