Timings for Visibility
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@ -13,15 +13,17 @@ public class TimeData
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public long Started;
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public long LastMarker;
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public long Total;
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public int Count = 0;
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public void addTime()
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{
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Total += System.currentTimeMillis() - LastMarker;
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LastMarker = System.currentTimeMillis();
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Count++;
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}
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public void printInfo()
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{
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System.out.println("]==[TIME DATA]==[" + Title + " took " + Total + "ms in the last " + (System.currentTimeMillis() - Started) + "ms");
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System.out.println("]==[TIME DATA]==[ " + Count + " " + Title + " took " + Total + "ms in the last " + (System.currentTimeMillis() - Started) + "ms");
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}
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}
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@ -94,6 +94,20 @@ public class TimingManager implements Listener
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}
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}
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public static void endTotal(String title, boolean print)
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{
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if (!Debug)
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return;
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synchronized(_totalLock)
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{
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TimeData data = _totalList.remove(title);
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if (data != null && print)
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data.printInfo();
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}
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}
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public static void printTotals()
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{
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if (!Debug)
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@ -4,6 +4,7 @@ import java.util.Iterator;
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import mineplex.core.common.util.NautHashMap;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.timing.TimingManager;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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@ -43,9 +44,17 @@ public class VisibilityData
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//it would still send the packet, even if the client thought it was already the state.
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if (hide)
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{
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TimingManager.startTotal("Hide Player");
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((CraftPlayer)player).hidePlayer(target, true, true);
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TimingManager.stopTotal("Hide Player");
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}
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else
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((CraftPlayer)player).showPlayer(target);
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{
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TimingManager.startTotal("Show Player");
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player.showPlayer(target);
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TimingManager.stopTotal("Show Player");
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}
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_lastState.put(target, hide);
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@ -5,6 +5,7 @@ import java.util.Iterator;
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import mineplex.core.MiniPlugin;
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import mineplex.core.common.util.NautHashMap;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.timing.TimingManager;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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@ -60,6 +61,8 @@ public class VisibilityManager extends MiniPlugin
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if (event.getType() != UpdateType.TICK)
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return;
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TimingManager.startTotal("VisMan Update");
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Iterator<Player> playerIter = _data.keySet().iterator();
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while (playerIter.hasNext())
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@ -74,6 +77,8 @@ public class VisibilityManager extends MiniPlugin
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_data.get(player).attemptToProcessUpdate(player);
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}
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TimingManager.stopTotal("VisMan Update");
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}
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@EventHandler
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@ -82,5 +87,16 @@ public class VisibilityManager extends MiniPlugin
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_data.remove(event.getPlayer());
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}
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@EventHandler
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public void updateDebug(UpdateEvent event)
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{
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if (event.getType() != UpdateType.MIN_01)
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return;
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System.out.println(" ");
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TimingManager.endTotal("VisMan Update", true);
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TimingManager.endTotal("Hide Player", true);
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TimingManager.endTotal("Show Player", true);
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System.out.println(" ");
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}
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}
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@ -62,15 +62,19 @@ public class HubVisibilityManager extends MiniPlugin
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for (Player player : UtilServer.getPlayers())
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{
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boolean hideMe = Manager.getPreferences().Get(player).Invisibility || _hiddenPlayers.contains(player);
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boolean hideMe = Manager.GetTutorial().InTutorial(player) ||
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UtilMath.offset2d(player.getLocation(), Manager.GetSpawn()) == 0 ||
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Manager.getPreferences().Get(player).Invisibility ||
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_hiddenPlayers.contains(player);
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for (Player other : UtilServer.getPlayers())
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{
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if (player.equals(other))
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continue;
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if (hideMe || !Manager.getPreferences().Get(other).ShowPlayers || UtilMath.offset2d(player.getLocation(), Manager.GetSpawn()) == 0 ||
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Manager.GetTutorial().InTutorial(other) || Manager.GetTutorial().InTutorial(player))
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if (hideMe ||
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!Manager.getPreferences().Get(other).ShowPlayers ||
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Manager.GetTutorial().InTutorial(other))
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{
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VisibilityManager.Instance.setVisibility(player, false, other);
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}
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@ -1396,7 +1396,11 @@ public class SurvivalGames extends SoloGame
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{
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if (Recharge.Instance.use(player, "Hit by Border", 1000, false, false))
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{
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UtilAction.velocity(player, UtilAlg.getTrajectory2d(loc, GetSpectatorLocation()), 1.2, true, 0.4, 0, 10, true);
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Entity bottom = player;
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while (bottom.getVehicle() != null)
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bottom = bottom.getVehicle();
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UtilAction.velocity(bottom, UtilAlg.getTrajectory2d(loc, GetSpectatorLocation()), 1.2, true, 0.4, 0, 10, true);
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if (Manager.IsAlive(player))
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{
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