Add cleaner page for when there is only 1 team
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ea8b8dca15
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@ -44,10 +44,37 @@ public class SpectatorPage extends ShopPageBase<CompassAddon, SpectatorShop>
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@Override
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@Override
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protected void BuildPage()
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protected void BuildPage()
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{
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{
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int currentRow = 0;
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int playerCount = _arcadeManager.GetGame().GetPlayers(true).size();
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int playerCount = _arcadeManager.GetGame().GetPlayers(true).size();
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List<GameTeam> teamList = _arcadeManager.GetGame().GetTeamList();
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List<GameTeam> teamList = _arcadeManager.GetGame().GetTeamList();
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if (teamList.size() == 1 && playerCount < 28)
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buildSingleTeam(teamList.get(0), playerCount);
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else
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buildMultipleTeams(teamList, playerCount);
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}
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private void buildSingleTeam(GameTeam team, int playerCount)
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{
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setItem(13, getTeamItem(team, playerCount));
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int slot = 19;
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for (Player other : team.GetPlayers(true))
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{
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addPlayerItem(slot, team, other);
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if ((slot + 2) % 9 == 0)
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slot += 3;
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else
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slot++;
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}
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}
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private void buildMultipleTeams(List<GameTeam> teamList, int playerCount)
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{
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int currentRow = 0;
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for (GameTeam team : teamList)
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for (GameTeam team : teamList)
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{
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{
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ArrayList<Player> teamPlayers = team.GetPlayers(true);
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ArrayList<Player> teamPlayers = team.GetPlayers(true);
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@ -74,9 +101,7 @@ public class SpectatorPage extends ShopPageBase<CompassAddon, SpectatorShop>
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if (slot >= getSize())
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if (slot >= getSize())
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continue;
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continue;
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ItemStack playerItem = getPlayerItem(team, teamPlayers.get(playerIndex));
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addPlayerItem(slot, team, other);
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ShopItem shopItem = new ShopItem(playerItem, other.getName(), other.getName(), 1, false, false);
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AddButton(slot, shopItem, new SpectatorButton(_arcadeManager, Player, other));
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}
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}
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}
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}
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@ -88,6 +113,13 @@ public class SpectatorPage extends ShopPageBase<CompassAddon, SpectatorShop>
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}
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}
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}
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}
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private void addPlayerItem(int slot, GameTeam team, Player other)
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{
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ItemStack playerItem = getPlayerItem(team, other);
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ShopItem shopItem = new ShopItem(playerItem, other.getName(), other.getName(), 1, false, false);
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AddButton(slot, shopItem, new SpectatorButton(_arcadeManager, Player, other));
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}
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private ItemStack getTeamItem(GameTeam team, int playerCount)
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private ItemStack getTeamItem(GameTeam team, int playerCount)
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{
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{
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ItemStack item = new ItemStack(Material.WOOL, 1, (short)0, UtilColor.chatColorToWoolData(team.GetColor()));
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ItemStack item = new ItemStack(Material.WOOL, 1, (short)0, UtilColor.chatColorToWoolData(team.GetColor()));
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