Merge branch 'master' of ssh://184.154.0.242:7999/min/Mineplex

This commit is contained in:
Cheese 2015-07-02 09:41:47 +10:00
commit 607a94f985
7 changed files with 230 additions and 0 deletions

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@ -18,6 +18,7 @@ use mineplex\plugin\bench\game\Game;
use mineplex\plugin\bench\arenas\events\ArenaCanJoinEvent;
use mineplex\plugin\bench\arenas\events\ArenaJoinEvent;
use mineplex\plugin\bench\arenas\events\ArenaQuitEvent;
use mineplex\plugin\bench\arenas\events\ArenaStartEvent;
class SingleGameArena implements Arena, Listener {
//I really have no idea if there is a better way to store players... but this is what I'm using for now.
@ -35,6 +36,7 @@ class SingleGameArena implements Arena, Listener {
$this->game = $game;
$this->plugin = $plugin;
$this->getCurrentGame()->start($this);
Server::getInstance()->getPluginManager()->callEvent(new ArenaStartEvent($this));
}
public function canJoin(Player $player)

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@ -0,0 +1,20 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* Date: 6/30/2015
* Time: 10:12 PM
*/
namespace mineplex\plugin\bench\arenas\events;
use mineplex\plugin\bench\arenas\ArenaEvent;
use mineplex\plugin\bench\arenas\Arena;
class ArenaStartEvent extends ArenaEvent{
public static $handlerList = null;
public function __construct(Arena $arena)
{
parent::__construct($arena);
}
}

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@ -0,0 +1,52 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* Date: 7/1/2015
* Time: 5:52 PM
*/
namespace mineplex\plugin\bench\game\components\countdown;
use mineplex\plugin\bench\arenas\Arena;
use mineplex\plugin\bench\arenas\events\GameStateChangeEvent;
use mineplex\plugin\bench\game\components\gamestate\GameStateComponent;
use pocketmine\event\Listener;
use pocketmine\scheduler\PluginTask;
class GameStateCountdown extends PluginTask implements Listener {
private $startCount;
private $count;
private $gameStateComponent;
private $startGameState;
private $endGameState;
public function __construct(Arena $arena, GameStateComponent $gameStateComponent, $count, $startGameState, $endGameState)
{
parent::__construct($arena->getPlugin());
$this->gameStateComponent = $gameStateComponent;
$this->startCount = $count;
$this->count = $count;
$this
}
public function onGameStateChange(GameStateChangeEvent $event)
{
if ($event->getArena() !== $this->arena)
return;
}
public function onRun($currentTick)
{
$this->plugin->getServer()->getPluginManager()->callEvent(new TickEvent($currentTick));
}
}

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@ -0,0 +1,21 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* Date: 7/1/2015
* Time: 10:33 AM
*/
namespace mineplex\plugin\bench\game\components\gamestate;
//Yes yes I know this is a horrible way of doing things, I'm just trying to get done fast.
class GameState {
const LOBBY = 1;
const PRE_GAME = 2;
const GAME = 3;
const POST_GAME = 4;
const RESTARTING = 5;
}

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@ -0,0 +1,84 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* Date: 7/1/2015
* Time: 10:26 AM
*/
namespace mineplex\plugin\bench\game\components\gamestate;
use mineplex\plugin\bench\arenas\events\ArenaEndEvent;
use mineplex\plugin\bench\arenas\events\ArenaStartEvent;
use mineplex\plugin\bench\arenas\events\GameStateChangeEvent;
use mineplex\plugin\bench\arenas\Arena;
use pocketmine\event\HandlerList;
use pocketmine\event\Listener;
use pocketmine\Server;
//require_once __DIR__ . '\GameState.php';
class GameStateComponent implements Listener {
private $gameState;
private $arena;
public function __construct(Arena $arena)
{
$this->arena = $arena;
$this->gameState = GameState::RESTARTING;
Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
}
public function onStart(ArenaStartEvent $event)
{
if ($event->getArena() !== $this->arena)
return;
$this->setGameState(GameState::LOBBY);
}
public function onEnd(ArenaEndEvent $event)
{
if ($event->getArena() !== $this->arena)
return;
HandlerList::unregisterAll($this);
$this->setGameState(GameState::RESTARTING);
}
public function setGameState($gameState)
{
if ($gameState < GameState::LOBBY)
$gameState = GameState::LOBBY;
if ($gameState > GameState::RESTARTING)
$gameState = GameState::RESTARTING;
if ($gameState == $this->gameState)
return false;
if ($gameState == GameState::RESTARTING)
{
$this->arena->endGame();
return true;
}
$event = new GameStateChangeEvent($this->arena, $this->gameState, $gameState);
//Not sure if I should call the event before of after...
Server::getInstance()->getPluginManager()->callEvent($event);
$this->gameState = $gameState;
return true;
}
public function getGameState()
{
return $this->gameState;
}
}
//$john = new GameStateComponent();
//echo $john->getGameState();

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@ -0,0 +1,15 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* Date: 7/1/2015
* Time: 1:25 PM
*/
namespace mineplex\plugin\bench\game\components\gamestate;
print 'hi\n';
$gameStateComponent = new GameStateComponent();
echo 'State: '.$gameStateComponent->getGameState();

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@ -0,0 +1,36 @@
<?php
/**
* Created by PhpStorm.
* User: Exerosis
* Date: 7/1/2015
* Time: 10:49 AM
*/
namespace mineplex\plugin\bench\arenas\events;
use mineplex\plugin\bench\arenas\ArenaEvent;
use mineplex\plugin\bench\arenas\Arena;
class GameStateChangeEvent extends ArenaEvent {
private $fromGameState;
private $toGameState;
public function __construct(Arena $arena, $fromGameState, $toGameState)
{
parent::__construct($arena);
$this->fromGameState = $fromGameState;
$this->toGameState = $toGameState;
}
public function getFromGameState()
{
return $this->fromGameState;
}
public function getToGameState()
{
return $this->toGameState;
}
}