Update game tags on the hub game compass

This commit is contained in:
Thanos Paravantis 2016-07-13 23:59:37 +03:00
parent 4e985b85e6
commit 6082418fc7

View File

@ -41,18 +41,17 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
@Override @Override
protected void buildPage() protected void buildPage()
{ {
add(1, Material.TNT, C.cYellowB + "Bawk Bawk Battles " + C.cGray + "Challenges", new String[] add(1, Material.EGG, C.cYellowB + "Bawk Bawk Battles " + C.cGray + "Challenges", new String[]
{ {
(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW GAME", (_extraValue ? C.cAquaB : C.cWhiteB) + "NEW GAME",
C.Reset + "", C.Reset + "",
C.Reset + "Follow Bawk Bawk's instructions", C.Reset + "Follow Bawk Bawk's instructions",
C.Reset + "Complete different tasks", C.Reset + "Complete different tasks",
C.Reset + "If you lose, chickens will devour you!" C.Reset + "If you lose, chickens will devour you!"
}, "BBB", "Bawk_Bawk_Battles", new SelectBawkButton(this)); }, "BBB", "Bawk_Bawk_Battles", new SelectBawkButton(this));
add(3, Material.QUARTZ_BLOCK, C.cYellowB + "Speed Builders " + C.cGray + "Competitive Building", new String[] add(3, Material.QUARTZ_BLOCK, C.cYellowB + "Speed Builders " + C.cGray + "Competitive Building", new String[]
{ {
(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW GAME",
C.Reset + "", C.Reset + "",
C.Reset + "Memorize Gwen the Guardian's builds", C.Reset + "Memorize Gwen the Guardian's builds",
C.Reset + "Then recreate them in a short amount of time.", C.Reset + "Then recreate them in a short amount of time.",
@ -61,7 +60,6 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
add(5, Material.BOOK_AND_QUILL, C.cYellowB + "Draw My Thing " + C.cGray + "Pictionary", new String[] add(5, Material.BOOK_AND_QUILL, C.cYellowB + "Draw My Thing " + C.cGray + "Pictionary", new String[]
{ {
(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW UPDATE",
C.Reset + "", C.Reset + "",
C.Reset + "Players take turns at drawing a random", C.Reset + "Players take turns at drawing a random",
C.Reset + "word. Whoever guesses it within the time", C.Reset + "word. Whoever guesses it within the time",
@ -201,7 +199,6 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
add(41, Material.BREWING_STAND_ITEM, C.cYellowB + "Monster Maze " + C.cGray + "Snow Sprint", new String[] add(41, Material.BREWING_STAND_ITEM, C.cYellowB + "Monster Maze " + C.cGray + "Snow Sprint", new String[]
{ {
(_extraValue ? C.cAquaB : C.cWhiteB) + "BETA GAME",
C.Reset + "", C.Reset + "",
C.Reset + "Run along a maze avoiding", C.Reset + "Run along a maze avoiding",
C.Reset + "evil monsters. Get to the", C.Reset + "evil monsters. Get to the",