Update game tags on the hub game compass
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parent
4e985b85e6
commit
6082418fc7
@ -41,18 +41,17 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
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@Override
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protected void buildPage()
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{
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add(1, Material.TNT, C.cYellowB + "Bawk Bawk Battles " + C.cGray + "Challenges", new String[]
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{
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(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW GAME",
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C.Reset + "",
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C.Reset + "Follow Bawk Bawk's instructions",
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C.Reset + "Complete different tasks",
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C.Reset + "If you lose, chickens will devour you!"
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}, "BBB", "Bawk_Bawk_Battles", new SelectBawkButton(this));
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add(1, Material.EGG, C.cYellowB + "Bawk Bawk Battles " + C.cGray + "Challenges", new String[]
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{
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(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW GAME",
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C.Reset + "",
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C.Reset + "Follow Bawk Bawk's instructions",
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C.Reset + "Complete different tasks",
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C.Reset + "If you lose, chickens will devour you!"
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}, "BBB", "Bawk_Bawk_Battles", new SelectBawkButton(this));
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add(3, Material.QUARTZ_BLOCK, C.cYellowB + "Speed Builders " + C.cGray + "Competitive Building", new String[]
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{
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(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW GAME",
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C.Reset + "",
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C.Reset + "Memorize Gwen the Guardian's builds",
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C.Reset + "Then recreate them in a short amount of time.",
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@ -61,7 +60,6 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
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add(5, Material.BOOK_AND_QUILL, C.cYellowB + "Draw My Thing " + C.cGray + "Pictionary", new String[]
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{
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(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW UPDATE",
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C.Reset + "",
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C.Reset + "Players take turns at drawing a random",
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C.Reset + "word. Whoever guesses it within the time",
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@ -201,7 +199,6 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
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add(41, Material.BREWING_STAND_ITEM, C.cYellowB + "Monster Maze " + C.cGray + "Snow Sprint", new String[]
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{
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(_extraValue ? C.cAquaB : C.cWhiteB) + "BETA GAME",
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C.Reset + "",
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C.Reset + "Run along a maze avoiding",
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C.Reset + "evil monsters. Get to the",
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