PC-47 - Remove item drops from tutorial cannon hit
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@ -87,9 +87,7 @@ public class BlowUpWallGoal extends ObjectiveGoal<AttackEnemyObjective>
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if (Math.random() < 0.2 + (dist.doubleValue() / 2.55) || dist.doubleValue() < 1.75)
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if (Math.random() < 0.2 + (dist.doubleValue() / 2.55) || dist.doubleValue() < 1.75)
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{
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{
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BlockState state = block.getState();
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block.setType(Material.AIR, false);
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state.setType(Material.AIR);
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state.update(true, false);
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if (block.getType() != Material.IRON_DOOR_BLOCK && block.getType().name().endsWith("BANNER"))
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if (block.getType() != Material.IRON_DOOR_BLOCK && block.getType().name().endsWith("BANNER"))
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FallingBlocks.Instance.Spawn(block.getLocation(), block.getType(), block.getData(), center);
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FallingBlocks.Instance.Spawn(block.getLocation(), block.getType(), block.getData(), center);
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