From 63357b0fc5f0addc6b7bf8b2b78e70d5ad654eb8 Mon Sep 17 00:00:00 2001 From: samczsun Date: Tue, 3 Jan 2017 15:56:11 -0500 Subject: [PATCH] PC-1303 In the 1.11 update, the override was mistakenly toggled off while spawning in skeletons. This commit undoes that change. --- .../src/nautilus/game/arcade/kit/perks/PerkSkeletons.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkSkeletons.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkSkeletons.java index af6651b66..e393104bf 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkSkeletons.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkSkeletons.java @@ -108,8 +108,6 @@ public class PerkSkeletons extends Perk Player killed = (Player) event.GetEvent().getEntity(); Manager.GetGame().CreatureAllowOverride = true; - Manager.GetGame().CreatureAllowOverride = false; - KitModifier kitModifier = getSkeletonType(killer); final Skeleton.SkeletonType type; @@ -143,6 +141,8 @@ public class PerkSkeletons extends Perk skel = UtilVariant.spawnWitherSkeleton(killed.getLocation()); } + Manager.GetGame().CreatureAllowOverride = false; + if (kitModifier != null && kitModifier == KitModifier.Survival_Games_Necromancer_Zombie) { DisguiseZombie disguiseZombie = new DisguiseZombie(skel);