player.isOnGround() is controlled by packets from the player, meaning
players can easily fake being on the ground resulting in infinite double jumps. player.getFallDisance() is also reset when isOnGround() returns true, meaning we'll need to manually check if the player is on the ground. Outlines two opposite corners of the entities bounding box, scann all blocks inside, check if any of them are solid and return respectively.
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@ -5,6 +5,7 @@ import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import net.minecraft.server.v1_7_R4.AxisAlignedBB;
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import net.minecraft.server.v1_7_R4.EntityBat;
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import net.minecraft.server.v1_7_R4.EntityCreature;
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import net.minecraft.server.v1_7_R4.EntityEnderDragon;
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@ -26,7 +27,9 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.World;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Block;
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import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftCreature;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftLivingEntity;
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import org.bukkit.entity.Creature;
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@ -36,8 +39,6 @@ import org.bukkit.entity.Giant;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftCreature;
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import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
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public class UtilEnt
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{
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@ -495,10 +496,14 @@ public class UtilEnt
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public static boolean isGrounded(Entity ent)
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{
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if (ent instanceof CraftEntity)
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return ((CraftEntity)ent).getHandle().onGround;
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return UtilBlock.solid(ent.getLocation().getBlock().getRelative(BlockFace.DOWN));
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AxisAlignedBB box = ((CraftEntity)ent).getHandle().boundingBox;
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Location bottom_corner_1 = new Location(ent.getWorld(), box.a, ent.getLocation().getY()-0.1, box.c);
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Location bottom_corner_2 = new Location(ent.getWorld(), box.d, ent.getLocation().getY()-0.1, box.f);
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for(Block b : UtilBlock.getInBoundingBox(bottom_corner_1, bottom_corner_2)){
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if(UtilBlock.solid(b)) return true;
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}
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return false;
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}
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public static void PlayDamageSound(LivingEntity damagee)
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