Run clan-load callbacks on the main thread
This prevents potential CMEs from occurring when a player transfers his/her clan to another server
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@ -806,7 +806,7 @@ public class ClansDataAccessLayer
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public void run()
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public void run()
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{
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{
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ClanToken clan = _repository.retrieveClan(clanName);
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ClanToken clan = _repository.retrieveClan(clanName);
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callback.run(clan);
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runSync(() -> callback.run(clan));
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}
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}
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});
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});
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}
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}
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